Contents

Disclaimer

Dedication

Credits

How to use PBTerm16

Tutorial for PBN

PBTerm16 Registration

Unregistered PBTerm16 nags you in several ways and does not allow the use of  all of  the configurable side buttons. For a mere $10US these annoyances can be removed and full functionality restored. If you are willing to put up with the annoyances and the lack of functionality, however, far be it from me to impose my capitalistic inclinations on your lifestyle. Either way: Have fun!

To register PBTerm16, send $10US (money order or check for US funds drawn on a US Bank) to:

David R. Michael

112 East 54th Street

Tulsa, OK 74105

The Validation Key will be sent to you.  If you provide an email address I will send it that way (much faster).

Copyright © 1996,1997 by David R. Michael and Douglas E. Michael


Disclaimer

THIS SOFTWARE AND ACCOMPANYING WRITTEN MATERIALS (INCLUDING INSTRUCTIONS FOR USE) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. FURTHER, DOUGLAS E. MICHAEL, DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE, OR THE RESULTS OF USE, OF THE SOFTWAREOR WRITTEN MATERIALS IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU. IF THE SOFTWARE OR WRITTEN MATERIALS ARE DEFECTIVE YOU, AND NOT DOUGLAS E. MICHAEL OR HIS DEALERS, DISTRIBUTORS, AGENTS, OR EMPLOYEES, ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.

THE ABOVE IS THE ONLY WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, THAT IS MADE BY DOUGLAS E. MICHAEL, ON THIS DOUGLAS E. MICHAEL PRODUCT. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY DOUGLAS E. MICHAEL, HIS DEALERS, DISTRIBUTORS, AGENTS OR EMPLOYEES SHALL CREATE AWARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY AND YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

NEITHER DOUGLAS E. MICHAEL NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION OR DELIVERY OF THIS PRODUCT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESSINTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE OR INABILITY TO USE SUCH PRODUCT EVEN IF DOUGLAS E. MICHAEL HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

By using PBTerm16 the user indicates agreement with the above.

Copyright © 1996,1997 by David R. Michael and Douglas E. Michael


Dedication

PBTerm16 is dedicated to my lovely, supporting wife, Leeanna; and my daughters, Heather and Rebekah..


Credits

PBTerm16 was designed and programmed entirely by Douglas E. Michael (dug@busprod.com).

PBTerm was designed and programmed entirely by David R. Michael (davidrm@busprod.com).

All artwork for PBTerm and PBTerm16 was designed by David R. Michael, Douglas E. Michael, and Don Michael, Jr.

PBTerm Splash Logo Copyright © 1996 by Don Michael, Jr. All Rights Reserved Worldwide.

Paintball Net (PBN) Copyright © 1996 by Douglas E. Michael. All Rights Reserved Worldwide.

Copyright © 1996,1997 by David R. Michael and Douglas E. Michael


Tutorial

This tutorial will teach you the basics of playing Paintball Net (PBN) with PBTerm16.  It should take you less than 5 minutes to go through this tutorial.

PBTerm16 consists of 2 primary windows.

MAIN WINDOW:	contains the map, chat & output windows, input line, and buttons

MAP:	shows a view of the game world, here is a legend for the map

CHAT WINDOW:	contains all of the communications from other players.  You can resize the chat window using the bar which separates the chat and output windows.

OUTPUT WINDOW:	is where all of the game information is shown to you.  You can resize the output window by re-sizing the Main window vertically.

INPUT LINE:	is where you type commands, its just below the output window

BUTTONS:	are re-definable buttons for automating actions

CHARACTER STATUS:  You can find out information about your character by using the "stat" command.  Try typing "stat" now.  It tells you:

  - how much MONEY you have

  - how much weight you are carrying

  - how much BONUS you have earned in games

  - how many SPLATS you have done

  - your accuracy (SPLATS/SHOTS) in games

  - what ITEMS you are wearing and holding

  - whether you are in a game or not (and current game stats)

  - and more that is self explanatory

MOVING YOUR CHARACTER:  You can move your character around by simple pointing the mouse at a location on the map, and left-clicking.  If you left-click on your character, the screen will center around it.

THE STORES:  There are several stores located in the holding area (the place where your character is between games).  Click on a store image to move your character into the store.  You will know you are in the store when it tells you the name of the store in the output window.  Once you are in the store, type "list" and it will list all of the items that you can buy at that store.

BUYING YOUR FIRST WEAPON:  Go to the "Supply Depot", it should be the center store.  Once you are there, type "list" to get a listing of what you can buy there.  There should be two items there listed for $0.  One of these is "a beginner Paintpellet shooter".  To buy it (it's free), type something like "buy shooter" or "buy paintpellet" (either of these variations will work).

CHECKING HOW MUCH AMMO YOU HAVE:  The shooter you just bought has a limited amount of paint pellets in it.  Type "look shooter" to see how much ammunition is left in it.  To refill the shooter, just sell it back and buy another one--the new one will have 10 new paintpellets in it.  Refills are available for paintball guns, but not for the free shooter.

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USING YOUR WEAPON:  Point your mouse at any location on the map and click the RIGHT mouse button.  Your shooter will fire and you should see a small paintball travel from your character to the location where you right-clicked.  Now, youll see a target image at the location you shot at.  To remove the target image, type target home (tar h for short, generally, one of the buttons will be assigned to return your target to home).  Once your target image is out of the way, the location you shot at should now be a different color (yellow for the shooter).  Of course, if something or someone got in the way of the shot, they would have been splatted before it reached your target.

COMMUNICATING WITH OTHER PLAYERS:  You have the following commands available to you for communicating with other players:

  "chat" to communicate with EVERYONE in the game

  "shout" to talk to only those that are up to 25 squares away

  "say" to talk to the people who are standing near you (up to 3 squares)

  "whisper" to talk to only the people who are standing where you are

BRIEF OVERVIEW OF A GAME:  Games start a few minutes after the previous game ends.  The amount of time between games, as well as how much time a game takes, depends on the number of people playing.  Once a game starts, all of the players that are readied, are transported to a game field located in the world.  Once there, they can shoot (and hit) each other.  If someone gets hit (splatted), he or she will be out of the game.  The object is to splat everyone else in the game.  Once there is only one player left, or if the game time runs out, the game ends and those who survived and splatted at least one other player are given a reward depending on how many they splatted, as well as how many players started the game.

Games also have computer controlled players called "bots" that will splat you if they can catch up with you.  The "bots" are represented on the map by a "0".  The "bots" will not be placed into the game field until 1 minute after the game starts (to give you time to hide from them).  See "help bots".

While in the game, you might find a few tokens lying around on the ground, these are good for selling at the store to get more money.  See "help tokens".

GETTING THE STATUS OF THE CURRENT/NEXT GAME:  While a game is running, whether you are in it or not, you can find out how long until the game ends by typing "game".  If there is no game running, the "game" command also tells you how long it will be before the next game starts.

SEEING WHO IS IN A GAME AND WHO ISN'T:  Use the "who" command to tell who is ready for a game and who is in the current game.

GETTING READY TO JOIN THE NEXT GAME:  When you are ready to play the next game, type "game ready".  If you decide you don't want to play the next game, type "game ready" again.

WHAT WILL HAPPEN WHEN THE GAME STARTS (survival):  When the game starts, you will be teleported to a game field.  The game field is bounded on all sides by a force field (shown as the game border) that won't allow you to leave.  Once you are on the game field, anyone else can splat you.  Once you are splatted, you are out of the game.  However, until you try to move or fire your weapon, you will remain in the spot that you were shot at.  If you try to move or fire, you will be teleported back into the holding area.  One minute after the game starts, the "bots" and "tokens" will be spread

around the game field.

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WHAT TO DO WHEN THE GAME STARTS:  I recommend the following actions:

  - hide from sight (getting the appropriate camouflage will help you blend in)

  - stay in hiding until the bots are dispersed

  - when the bots are dispersed, try to take them out one-by-one

  - while finding the bots, you will want to avoid other players as well as

    search for tokens

  - once all of the bots have been splatted, go get those other players

This is the end of the tutorial.  You will be able to find out more about Paintball Net by getting help on any command (use the "commands" command to list all of the available commands) and by talking to other players.  There are many useful items at the stores, feel free to browse around and try out new

items when you can afford them.

See you on the other side of a splat!

-Dug


How to Use PBTerm16

Hologra Enterprises presents:

PBTerm 16 v1.23.00

Copyright 1996, 1997 by Douglas E. Michael

All Rights Reserved Worldwide

This is the Windows 3.1 compatible version of PBTerm (Copyright 1996, 1997 by DavidRM Software).  It is designed to be run with Paintball Net (Copyright 1996, 1997 by Douglas E. Michael).

PBTerm 16 is pre-initialized with the current location of PBN in the connection dialog.

HOW TO CONNECT:

0) Get connected to your Internet Service Provider (ISP)

1) Run PBTerm16.EXE from either Program Manager (File->Run) or find it in File Manager and run it from there.

2) Once PBTerm 16 is fully loaded, click on the "Connect" button in the lower-right corner of the screen.

3) Enter your name in the "User Name" box, and give your self a "Password".

4) Enter Information about the character you would like to create.

5) If you are connected via a PPP or SLIP connection then:

- Click on the "Winsock Connect" tab at the lower-left corner of the

dialog box

- Fill in the Address and Port fields (they should already be filled in)

If you are connected to a SHELL account via direct modem connection then:

NOTE for SHELL/COMM PORT USERS: PBTERM16 *ASSUMES* you have ALREADY dialed-up and logged into your shell account BEFORE you run PBTERM16 and try to connect

     	- Click on the "Comm Port Connect" tab at the lower-left corner of the

dialog box

- Fill in the Command line with (typically)

for unix/linux: 	telnet shell.busprod.com 4444

or for VAX/VMS: 	telnet shell.busprod.com /PORT=4444

- Fill in the Comm port Number and Baud Rate

6) Hit "OK", it will initiate a connection with PBN and fill in your Name and password information for you.  If it gives you an error, you might have to change your Name or Password a bit.

7) Once you are in the game, I suggest you check out the Tutorial in the help

menu.

PBN Site: shell.busprod.com 4444

Web Page: http://www.ee.utulsa.edu/~dug/pbn.html

Web Page for PBTerm for Win95: http://www.busprod.com/davidrm

Thank you for playing!

Dug (Douglas E. Michael)