LINE |
The line goes from the thick to the thin point
and has a constant width which can be defined on the line thickness
control bar. Lines can be added and subtracted from the texture. |
CIRCLE |
The circle adds the current color to the texture.
The brighness of the added color is dependent to the distance to the middle
of the circle (thick point). Circles can be added and subtracted from the
texture. |
blending DROP |
The blending drop is handled like the circle
but the added color is a phong shaded sphere. The highlight of the drop
is exactly between the thick and the thin point. |
blending SQUARE |
The blending square is very similar to the drop,
but has different edges. |
FLASH |
The flash is like the line. It goes from the
thick to the thin point. It spreads by approaching the thick point. |
BLOB |
A blob consists of a big and a small circle that
are blobbed. The big is arround the thick and the small is arround the
thin point. Blobs have a miximum size and tear if the distance between
the points is to high. It can only the interpolated (not added) and subtracted
from the texture. |
DISTORTION circle |
This circle function contracts the pixels of
the texture within its own area. Use it several times on the same place
to get some ribbons. |