Open Door (Tartan Software) Look below to solve Tartan's rather easy adventure............. Here's the solution. You begin on a cliff top E, GET ROPE, W, W, GET WAND, E, TIE ROPE, (the rope now hangs from the pole and down the cliff) E, THROW WAND, (the wand lands in the pool below) W, D, E, SWIM, D, (you find the wand at the bottom of the pond) GET WAND, U, OUT, W, N, WAVE WAND, (the house door opens and a wizard appears and gives you a `police' spell) N, (the door closes behind you) E, N, W, OPEN CUPBOARD, (you find a battery) GET BATTERY, W, EXAMI PAINTING, (it is signed `Constable' so use your police spell) CAST POLICE, (the painting swings away from the wall revealing a wall safe) S, OPEN DRAWER, (you find a piece of paper) GET PAPER, EXAMI PAPER, (it has `1238' written on it) N, DIAL 1238, (the safe opens revealling a brass key) GET KEY, E, E, S, OPEN CABINET, (a torch falls out) GET TORCH, INSERT BATTERY, TORCH ON, D, (you enter the cellar which is now accesable as you have the torch) UNLOCK CHEST, (the wizard re-appears and gives you a `HEINZ' spell) U, OPEN DOOR, E, E, GET SPADE, W, N, E, E, DIG, (you find a bone) W, E, (you fall down the whole you dug) GET BONE, U, W, W, S, W, W, U, (a dog blocks your path) GIVE BONE, E, E, (you arrive at a door with `57' written on it - a clue to suggest you should cast the `Heinz' spell so) CAST HEINZ to finish the game... Typed (and solved) by Ian (phian@btinternet.com) Originally displayed within the `Spectrum Adventurer' web pages at:- (http://home.virtual-pc.com/isblpx/index.html)