Game Editor Module for Jagged Alliance: Deadly Games by Sir-Tech Created by Esteban Gomez-Riviere, using the Universal Game Editor by Jack Hartman This is basically a module for anyone who wants to edit their saved games for any reason. It may be just to get an item you can't find or to get the best possible weapons and statistics. Whatever your reason it can be done with my module. This is the second game I've made a module the other being the one for the original Jagged Alliance. To use the module just put the DEADLY1.MDL and DEADLY1.LST in the same directory as your UGE. Start up UGE and create a menu. Select a saved game file in your games directory, these are the files with the extension ".SAV". First of all you'll notice that there are lines like "11111111111111" and "2222222222222" these are just headings for your convenience. YOU SHOULD NOT CHANGE ANY VALUES IN THESE. For your convenience I have put a number at the end of evey line. These represent which character the values are for. Therefore the line "FACE 2" means the item in that position for your second character. To know which character is which I have made a field for the Merc's name. These 8 fields are at the bottom of the list. Now the editing features. Each character starts with the "##############" line where# is that character's position from 1-8. Do not edit this field. The following fields from "MAIN HAND" to "PERCENT5 SLOT5" are for editing your items. I will now quickly run down what each field is. The "MAIN HAND" is for the item in your main hand. The list of items is posted at the end of this file. The "Second Hand", "Head", "Face", "Ears", "Chest", "Backpack" and "slot#" fields are also for items and the numbers reffer to the list at the end of the file. The fields starting with AMOUNT all represent the amount you have of an Item. For guns it will show you the amount of ammo left. For items of which you can have more than one in the same place there will be a number from one to five. A great example of this is ammo. Items which can be grouped have a "G" beside them in the list. Money is special, it may be grouped but the AMOUNT field is only for how divided your money is. The value goes in the percent field. The number you put in the percent field must be under 100 and is the amount of money divided by ten. ex.: You want 2370 dollars, you put 3 in the AMOUNT field, 100 in the first two PERCENT fields (2 slots * $1000/10). You then put 37 in the third PERCENT field ($370/10). Note max is $5000. All other items can not be grouped, these items will have a "99" in the amount slot. You may notice that only the Hand and Slot# fields have an AMOUNT field, this is because you can't have more than one item in the other positions.(what would be the point of having two radios on your ears?). The last type of field for editing items is the PERCENT field. This is a complicated field but it is very important. For items without an AMOUNT field it is simple since there is only one item. You put in a number between 1-100 and that is the percentage for your item. (If you don't know what the percentage represents, Read the Manual). Don't put "0" as your value or the item will be useless. NOW the complicated part. For items with an AMOUNT field it is a bit trickier. If the item you selected is either a gun or an item of which there is only one, put the percentage in the "PERCENT1 ****#" field. In the other percentage fields for that item put a "0". If you selected an item which can be grouped then you must edit the percentage fields for that item accordingly. Example: Say you have .38 ammo in the item field. You wanted 3 rounds so you put 3 in the AMOUNT field. YOU MUST PUT SEPARATE PERCENTAGES FOR EACH ROUND OF AMMO. REMEMBER, THEY ARE 3 SEPARATE ITEMS GROUPED TOGETHER. You must therefore put a percentage in the percentage fields 1, 2, and 3. Since you only have three rounds put a 0 in the percentage fields 4, and 5. You do the same for any amount of items. The fields after the items represent character values. The FULL SALARY is the base salary the merc must be paid. The current salary is either the same or half the salary of the merc (this depends on what he is doing). There are two health fields the first one is the current health, the second one is the maximum health the merc can have. This can't be higher than 100. After health come the skills from AGILITY to MARKSMANSHIP. These can be set up to 100. The last field is the characters skill level. There is also one field at the very end of the module. The CURRENT BALANCE is the amount of money you have at your disposal. After the CURRENT BALANCE field there is a field called "INVENTORY INVENTORY " this is followed by fields titled "INVENTORY ITEM # " and "INVENTORY PERCNT #". The "INVENTORY INVENTORY" field is just a header and shouldn't be modified. The othe 2 fields are for the items in your inventory. These are the items which are not in the possesion of any mercs. These items are not grouped. If you have, for example, 30 boxes of .38 ammo, each box will be in its own slot. You will also notice that the items always go in numerical order. Modifying the "INVENTORY ITEM # " field will allow you to change the item. For item numbers check the INVENTORY LIST. The "INVENTORY PERCNT #" field is just like the other percent fields, you can change the condition of the item with a percentage from 1-100. If you are modifying a game saved during combat you must be care ful when editing your items. There will be spaces you can edit which are not items. DO NOT EDIT THEM!! If you are unsure you can open your saved game and count how many items you have. Don't edit more than you have. This is not a problem for other saved games because the file ends after the inventory list. If you have more than 205 items in your inventory, E-mail me and I'll send you a module to edit more inventory slots. INVENTORY LIST ___________________________________________________________________________________ 1-S&W .38(G6) 2-Colt .45(G6 3-Beretta 9mm(G15) 4-.357 Magnum(G6) 5-.44 Redhawk(G6 6-Modified .45(G6) 7-Modified 9mm(G15) 8-Modified .357(G6) 9-Mod .44 Redhawk(G6) 10-12G Shotgun(G6) 11-Uzi SMG(G15) 12-12G Rifle(G6) 13-M14 Rifle(G20) 14-M16 Rifle(G20) 15-Mod. Uzi SMG(G15) 16-Mod. 12G Rifle(G6) 17-Modified M14(G20) 18-Modified M16(G20) 19-Grenade Launcher 20-Mortar 21-Knife 22-Combat Knife 23-.38 Ammo(G5) 24-.45 Ammo(G5) 25-9mm Ammo(G5) 26-.357 Ammo(G5) 27-.44 Ammo(G5) 28-.12G Ammo(G5) 29-M14 Ammo(G5) 30-M16 Ammo(G5) 31-Empty 32-Mortar Shell 33-Rock(G5) 34-Grenade(G5) 35-Stun Grenade(G5) 36-Tear Gas(G5) 37-Mustard Gas(G5) 38-Molotov Cocktail(G3) 39-Detonator(G5) 40-Explosives(G2) 41-Platic Explosives(G2) 42-Live Explosives(G2) 43-Live Plastic(G2) 44-Land Mine(G5) 45-Eagle Screamer 46-Eagle Silencer 47-Eagle Dog 48-Eagle Fearball 49-Helmet 50-Trt. Helmet 51-Kelvar Helmet 52-Trt. Kelvar Helmet 53-Leather Vest 54-Kevlar Vest 55-Trt. Kelvar Vest 56-Spectra Shield 57-Trt. Spectra Shield 58-Ultra Shield Vest 59-2 Pocket Vest 60-3 Pocket Vest 61-4 Pocket Vest 62-5 Pocket Vest 63-First Aid Kit(G3) 64-Medical Kit(G2) 65-Tool Kit 66-Locksmith's Kit 67-Camouflage Kit(G2) 68-Boobytrap Kit(G2) 69-Silencer(G5) 70-Sniper Scope(G5) 71-Chunk of Steel(G2) 72-Compound 17(G3) 73-Radio 74-Extended Ear 75-Sun Goggles(G3) 76-Gas Mask 77-Canteen(G5) 78-Metal Detector 79-Crowbar 80-Surveillance Camera 81-35mm Camera(G12) 82-Bug Detector Radio** 83-Money(G5) 84-Gas Canister 85-Glass Jar(G3) 86-Cloth Rag(G3) 87-Oil Can(G3) 88-Jar of oil 89-Jar of gas 90-Rag in Jar 91-Jar of gas & oil 92-Rag in Jar of gas 93-Rag in Jar of oil 94-Gas Can with oil 95-Rag in Gas Can 96-Gas Can, oil, rag 97-Key(G5) 98-Padlock Key(G5) 99-Diskette 100-Compact Disk 101-Audio Cassette 102-Video Cassette 103-Photograph 104-Microfilm 105-Blueprints 106-Briefcase 107-Stongbox 108-Flask 109-Counterfeit Cash 110-Satelite Dish 111-Painting 112-Strategic Plans 113-Tactical Map 114-Destroyed Item 122-Letter Opener 123-Machete 124-Hedge Trimer 125-Chain Saw Those are all the items to my knowledge. Items with (G#) mean they can be grouped, the # is the max you may put in the amount field. (some guns can go past their max and still work!) **The Bug Detector radio has a blank image.(invisible???) I hope this has been of use to you. If you have any questions or comments please E-mail me at ao025@freenet.carleton.ca Hope you enjoy the module and the game Esteban Gomez-Riviere P.S.: Feel free to give this to anyone but you may only give the three files TOOGETHER, and you may not charge anyone for it. Thank you.