EMPEROR OF THE FADING SUNS - NOVA Nova Version 1.2 - This file last updated November 29, 1997 What's new in this version of Nova? Nova Version 1.2 It looks like version 1.1 didn't completely fix the Symbiot crash problem. This time I think we've really got it fixed. No need for details. It's a bit technical. Suffice to say, it was a careless error on my (Richard Wein) part. There are no other changes in 1.2. Nova Version 1.1 Nova 1.1 differs very little from Nova 1.0. The main reason for this new version is to correct a problem which was causing the game to slow down and sometimes crash during the Symbiot move. It seems that giving static units (Guards, Artillery, Anti-Tank Guns and AA Guns) a movement allowance of zero was confusing the AI. To fix this, we have given all such units a movement allowance of 4. The other changes are mostly minor adjustments, some of which should have been in version 1.0 but were accidentally omitted. * Made Guards a "wheel" unit, and changed movement rating of all "wheel" units from zero to 4. They still can't move, but they can now be loaded onto Naval Transports. Note: since guards are no longer a foot unit, they can now be hit by direct fire and ranged space fire. * Increased the armor of Pestulator Artillery from 25 to 35. * Returned the armor and agility of the Assault Gun to their original values (60 and 3) and increased its indirect attack to 1/90. * Reduced the armor of SP Artillery and SP Anti-Air from 25 to 20. Also reduced the indirect attack of SP Artillery from 1/90 to 1/80. * Reduced the agility of the ASW Gunship from 9 to 6 * Gave the Xyll Warbeast, which previously had no direct fire, a direct fire of 4/40 and reduced its cost to just 50 biochems. This makes the unit a lot more attractive. (An attractive Xyll?!) * Made Engineers a "required unit" for Guards. You still can't build Guards, but, if you disband them, you gain an Engineer! * Reduced the movement point costs for tread units in tree and mountain hexes to their original values. There is a peculiar bug which means that a mixed stack of foot and tread units is unable to enter some hexes. Increasing the movement point costs meant that this bug was being encountered more often. So we've undone that change. * Converted Scepters, Relics and Plague Bombs from hover units to tread, so they can't move on sea. * Converted Cargo pods from hover units to crawlers, and changed the movement costs for crawlers so they can only move one hex per turn off-road. (This doesn't affect PTS units which could only move one hex off-road anyway.) We did this to stop players using 1-point cargo pods for exploration and other non-cargo-like activities. Nova is not associated with or authorized by Segasoft Inc or Holistic Design Inc. Emperor of the Fading Suns, Fading Suns, and the Fading Suns Universe and its distinct characters, logos, and marks are trademarks of Holistic Design, Inc. SegaSoft and the SegaSoft logo are trademarks of SegaSoft Inc. (c) 1997 Holistic Design, Inc. All rights reserved.