101 o:y0ELSAER z_-[ 102 Direct3D0OpenGLTlxԚv-[ 103 %g/%e/%t^ 104 `x[8lEN*Rd P-[U 105 ] gv T T1zv-[0\nSNS,gv-[U 108 Direct3D 109 OpenGL 111 ; 57344 ELSAER z_-[ 57345 _UR Fog Table R 57346 O(uDirectX 5v[!j_ 57347 _UR bR} (Anti-Aliasing) R 57348 Yg NvI{GRteZ}]m^O2ngm^ 57349 _URNfm^}]bS (alternate depth buffering) 57350 vuWLDirect3Da(u z_Bfo:yj (LOGO) 57351 ٖ}'`(Bilinear) 57352 N}'` (Trilinear) 57353 gsOvWPT 57354 ؚTꌄvWP 57355 mT 57356 ؚHe 57357 gsOHe 57358 _UR}]@SdEQ (buffer region extension) 57359 AQ1ٖs^b(dual planes)dEQNO(u,g0W aԚ 57360 O(u_}'`-mipmap f\-}'`No 57361 _URTTpu'` (anisotropic) No 57362 _URNfm^}]bS (alternate depth buffering) 57363 YB}ܕ 57364 -pܕ 57365 -pSb 57366 O(uLhbOrxe 57367 YB}O(u16 bpp 57368 YB}O(u32 bpp 57369 O(uJXP (block transfer) 57370 O(ubI (page flip) 57371 Rxd 57372 %d MHz 57373 jn 57374 ``;O(uWb_UthV0\n\_URELSA ChipGuardOj,nvfGrn^/f&TNؚ0\n\nYgn^NLu