1 RIVA TNT 2 ͬ %s ]  3 "%s" $D l XՠȲL? 4 %s KB 5 t  6 8 t)1 7 $ tDŽD %X$. 8 0 Direct3D 10 \ TX t 11 TX t 12  ܴ 13 1 14 \ 1 15 %s MB 16 PCI 17 AGP 18 %u MHz 21 <` L> 40 tȬX JL 41 L  L 42 NTSC 43 PAL 44 SECAM 46 %s%% 47 %s%s 65 $ 66 X 67  68 70 $ 71 X 72  73 75 ٳ 76 m $ 77 m ( 81 Chrontel 7000 Ĭ 94 Philips 7100 Ĭ 100 Intel x86 8X 103 Intel Celeron(tm)  Xeon(tm) 116 Cyrix 6x86 Ĭ 117 Cyrix MII Ĭ 120 MMX(tm) 121 3DNow!(tm) 122 SSE 123 SSE2 130  131 y 132 133 D 135  ȡ 136 t ս 137 ٳ 138 D(&C) 150 t (  tX \ͳ tij %u x %uȲ. 151 Windows \ $Ȭm 0| TtD iȲ. $Ȭm ͬ )Ȳ. Windows Ttt ,t И JD , 15 tǴ Ƙ $<\ l)Ȳ. 152 Ttt 0 X\ $ŵȲ. 200 PAL-N (pi) 201 PAL-B 202 PAL-D 203 PAL-I 204 NTSC-J 205 NTSC-M 206 PAL-M 207 PAL-N 208 PAL-G 209 PAL-H 210 PAL-K1 211 PAL-B/D/G/H/I 212 [PAL̹ t] 213 SECAM 300 m 301 302 \ $Ȭm |XXij] Windows Xܴƴ| $iȲ. t  Tt l t Р  ǵȲ.\n\nXܴƴ 8Ȭ `  <\ t ij 0| D ȹ$! 303 $ 304 |Dž 305  400 ٳ 401 i D$ % 402 S D$ % 420 $ 421 2 422 3 423 4 424 5 1000 NV?? 1001 RIVA TNT 1002 Vanta 1003 TNT2 Model 64 1004 RIVA TNT2 1005 RIVA TNT2 Pro 1006 TNT2 Ultra 1007 GeForce 256 1025 GeForce2 i GPU 1030 ( 1031 ɳ ȩ 1032 tǘ 1050 OpenGL ͬ ]  1051 T0 HŽ 1052  D Ȭ ) Ȳ0 1053 TwinView  ܴ 1054 DAC 0 DIN %0 1055 DAC 1 DIN %0 1056  |x 0 1114 ȴ Tt D$ 0D ‰X$t TwinView ܴ|   U֥ pl<\ $t| iȲ.\nDŘ UxD t TwinView t\ tٳX TwinView  t ܴ   ܴ| X$. 1115 ȴ Tt D$ 1116 ȴ Tt D$ 0@ TwinView ܴ| \ $t| iȲ.\nDŘ UxD t TwinView t\ tٳX TwinView  t ܴ  ܴ| X$. 1117 OpenGL Qǩ\ $ Ɛ X(&M): 1118 Qǩ\ $ 5001 (D L) 5002 QuickTweak ]  5003  5004  t ]  p 5005 Direct3D Ɛ X $ 5006 Ɛ X $: 5007 NVIDIA QuickTweak 5008 ܴ|tDŽ 0 l 5009 Xܴƴ 0 l 5010 ` տD ‘`  ŵȲ. ոƴŬ ¤\ t $XŔ UxX$. 5011 QuickTweak 5012 ]  5013 "%s" $D ȩƈյȲ.\n\nL Direct3D Qǩ\D ‘` L )Ȳ. 5014 Direct3D 0 $t lŵȲ. 5015 "%s" $D ȩƈյȲ.\n\nL OpenGL Qǩ\D ‘` L )Ȳ. 5016 OpenGL ICD 0 $t lŵȲ. 5017 OpenGL Ɛ $ 5018  t %u 5019 NVDESK32.DLL |D >D  ŵȲ. Tt 0D `  ŵȲ. 5020 NVDESK32.DLLX ٳ Ű (. Tt 0D `  ŵȲ. 5021 \ | 5022 Qǩ\ 5023 \ 貕 Д piX XՔ ,  Ь Ŕ | ЅȲ. 0 ̹t | 貕 \   ǵȲ.\n\nt t x 貕 | X$. 5024 \ 貕 Д Ь pȤx | ЅȲ. + | pi@ | Ь 0 | L̹ iȲ.\n\nt x 貕 | X$. 5025 \ 貕 Ь t ɅȲ.\n\nt x 貕 | X$. 5026 Tt 5028 ֬ Tt Ǭ \1T ̹ \nTt 0D P X$t ¤\D ‘t| iȲ\n\n¤\D  ‘XՠȲL?\n\n(""| Xt ¤\D ‘X "DȲ$"| Xt ‘X J ĬiȲ.) 5029 ֬ Tt Ǭ D\1T ̹ ¤\D \n‘` LLɔ 0 T D ǵȲ.\n\n¤\D  ‘XՠȲL?\n\n(""| Xt ¤\D ‘X "DȲ$"| Xt ‘X J ĬiȲ.) 5031 "%s" $t 1<\ ȩŵȲ. 5032 0 $t lŵȲ. 5040 Tt \1T 5042 Tt D\1T 5044 Tt ]  5050 TV % 10000 DtҘ 10001 0 10002 tȹl 10003 @Հܴ 10004 ų| 10005 0Ȳ 10006 Mi 10007 xij 10008 xij$D 10009 tЬD 10010 йtD 10011 $\ܴ 10012 xtt 10013 t, 10014 ¬t 10015 ˜x 10016 t 10017 Ǥ 10018 m 10019 \ 10020 tȹl 10021 @Հܴ 10022 ų| 10023 tЬD 10024 йtD 10025 $\ܴ 10026 xtt 10027 t, 10028 ˜x 10029 t 10030 Ǥ 10031 0 10032 Mi 10033 m 10034 0Ȳ 10035 | 10036 Θ 10037 ` 10038 \lDD 10039 TϤЬt 10040 pijt 10041 Dt 10042 (P| 10043 \m 10044 UT 10045 Әȹ 10046 xtѬT 10047 ̹ 10048 m 10049 $| 10050 | 10051 |t 10052 t 10053 Ց 12000 Lt ŬtX \1T 12001 ٳ|X J@ Z-| Jt| T Jt\ p 12002 Jt | 0 \1T 12003 Direct3D Qǩ\ ‰ \ \ 12004 DirectX 5 8X ܴ 12050 ȴ Tt dŬ i Jt |Ә = X@ \ t `  ŵȲ.\n\ni Jt |Ә = XD \1TXՔ ȴ Tt dŬ@ ܴ|tDŽ ٳ<\ D\1T)Ȳ. 13000 | l U֥ \1T 13001 \ D$ T D \ t x U֥ թ 13002 `x - -  D0 13003 t)1 D0 \1T 13004 Jt | 0 \1T 13005  CPU h 8 \ D\1T 13006 16D Jt | ٳ 13007 i t/Jt | 13008  Ȳ0 \1T 13009 4 | L$ API \1T 13010 $Ƅt \1T 13100 m $ 13101 0<\ $ 13102 0<\ ( 13200 Tt Jt 13201 m 16bpp 13202 m 32bpp 14000  t ܴ|tDŽ 14001 DirectDraw ܴ|tDŽ 14002 OpenGL $X t|tǸŸ ܴ|tDŽ 14003  14004 16D t|tǸŸ x0јtǤ 14005 32D t|tǸŸ x0јtǤ 14006 VGA T  PnP D VDD 14007 p X PnP D VDD 14008 ܴ|tDŽ  t ܴ |t 췬 14009  t ]  U֥ 14010 \ Ҭ |t 췬 14011  t |t 췬 14112  t ܴ|tDŽ ȲӸ 14113 UI |t 췬 \ 14114 ܴ|tDŽ ij D \ 14600 3D Studio MAX = ܴ|tDŽ 14601 AutoCAD 2000 ELSA POWERdraft 14602 QuadroView Qǩ\ 14610 T |t 췬 14611 T ijй | 14612 ȴ ¨ |t 췬 15000 http://www.nvidia.com/ 15001 http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html 15002 http://www.nvidia.com/products.nsf 15003 http://www.nvidia.com/News.nsf 15010 NVIDIA \ 15011 = ܴ() ) Ȳ0 15012 = ܴ() ) Ȳ0 16000 Xܴƴ $D LѤ¸X0 Ŕ ȩ`  ŵȲ.\n\nXՔ t | $X ' $ LѤ¸' 貔| XܴƴŬ mթD XՔ UxX$. 16001 t $  ٳH = Xܴƴ| LѤ¸iȲ.\n\nt L 0Ѭ QX J0 18029 N\A 18030 ǻ 3D  0X 18031 MѤ¸/̬ X0 5Ȳ. 18032 Ȳ0    18033 ǻ  tЬQ 18034 tǘ HUDX 0 18045 D |@ 64x64tǴ| iȲ. 18046 t p $ $X 18047 ǻ D |DžȲ. 18048 nVIDIA D$ tܴ DٲȲ.\n|ǀ 0t ȳ\ ٳX JD  ǵȲ. 18049  t   $X 18050 nVIDIA D$ tܴx `  ŵȲ.\n|ǀ 0t ȳ\ ٳX JD  ǵȲ. 18053 DirectX  OpenGL Qǩ\D UxD t$. 18054 L$ Qǩ\ \1T 18055 (! 18060 Choose this option to enable Stereo automatically when the application starts. The hot keys can still be used to turn Stereo on or off. 18061 Choose this option to enable and disable Stereo by using the hot keys. 18062 Choose this option to disable Stereo. 18063 Adjust the stereo separation, or relative distance between left and right images, according to your expected comfort level. 18064 Set this slider according to your monitor size to allow maximum separation range, and prevent excessive separation. 18065 Application for viewing JPS images in stereo. 18066 Take this test to determine if you can see stereo images. 18067 Test the stereo display quality of your monitor under different display modes to determine the optimum stereo refresh rate for your system. 18068 View the stereo ratings, and configure stereo parameters for specific games. 18069 Set up basic hot keys, and/or set up the 3D laser sight for first-person shooter games. 18070 Set up the hot keys to allow you to change various stereo parameters while playing a game. 18071 Choose a game to view its stereo value and compatibility rating. 18072 Indicates how much added entertainment value the game has when viewed in stereo. 18073 Indicates the level of comfortable stereo viewing the game has. 18074 Describes issues in the game that might interfere with good stereo. 18075 Enables a 3D laser sight for first-person shooter games. The sight appears on the targetted object. 18076 Disables the 3D laser sight. 18077 Select a sight design from the internally available collection. 18078 Set laser sight transparency. 0% = solid, 100% = completely transparent. 18079 Select the resolution that you want to use for games. 18080 Select the stereo refresh rate to use when stereo is enabled and the game is played at the resolution indicated by the Resolution slide bar. 18081 Test the display capability of your system at the selected resolution, bit depth, and refresh rate. 18082 The stereo refresh rate setting will be used when a game is played at the adjusted resolution and bit depth settings. 18083 L$ `D ֬ ȥ <\ $X$. 18084 t D JtX tij| \\nL$ `\ $X$. 18085 Select the color bit depth that you want to use for games. 18086 Name of the executable or associated file used to identify this game/demo 18087 Take the current game configurations from the configured game version, and apply them to a new game. Select the new game from the file folder window. 18088 Undo the association of the game configuration to the new game. 20000 Tt 20001 Qǩ\ 20002 貕 20003 ȴ $ 20004 ‰ | (*.exe) 20005 20006  20032 <֬ Tt> 20033 ֬ Tt 20034 ȴ Tt 22000 Qǩ\ $D XՠȲL? 22001 Tt $ 貕 | $XՠȲL? 22002 2 tX 貕 Ь ٳ|XՌ  ,t ٳ`  ŵȲ.\n\nt 貕 | Xp D\1TX 8| tհX$. 22003 %\ Tt tDŽt ǨX JŵȲ.\n\nŬ˜l('\') `  ŵȲ. 24000 Tt (&D)\n֬ Tt<\ \ͳT(&M)\nx Tt<\ İ(&S)\n\ Tt<\ \ͳT(&X)\nȹɹ  X ‘(&L)\nTt \ ‘(&D)\nTt \ ‘(&K)\n(0(&D))\n(֬ Tt(&C))\n Tt(&N)...\n1(&1)\n2(&2)\n3(&3)\n4(&4)\n(0 Tt(&D))\n(Tt)