Sounds will be keyed into what you're looking at Measures... Friendly: Number of friendly troops on screen Enemy: Number of enemy troops on screen Hidden: Number of hidden troops on screen Events: Enemy building destroyed Friendly building destroyed Emotion State 0 Friendly:Enemy power ratio climbs is above 3:1 for 1 second 1 Friendly:Enemy power ratio changes to 3:1 to 2:1 for 1 second 2 Friendly:Enemy power ratio changes to 2:1 to 1:1 for 1 second 3 Friendly:Enemy power ratio changes to 1:1 to 1:2 for 1 second 4 Friendly:Enemy power ratio changes to 1:1 to 1:3 for 1 second 5 Friendly:Enemy power ratio drops below 1:3 for 1 second State 0: Nothing is happening... No ground enemy troops within one screen OR no friendly units within one screen State 1: Suspense You have units within one screen There are ground enemy troops around, but you can't see them. State 2: Battle Your forces and the enemys forces are on the same screen. The mood of the battle is controlled by the ratio of enemy to friendly forces. The "amplitude" is controlled by the number of troops... IE: Friendly+Enemy 100k module loop, tipinny, a beat, something that would loop loop, a bit upbeat All other sample: single shots...