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introductory
In a short period of time clickBOOM managed to create an impressive impact on the Amiga games scene.
We have decided to stand behind Amiga, its users and
management all the way. All future clickBOOM projects will be done for the Amiga,
and like Capital Punishment will be state-of-the-art games.
In addition to this, we have talked to the major publishers around the world
about converting their best games from other platforms to
the Amiga. The first result of this effort is Myst. We feel this will
give current Amiga users no reason to abandon their favourite computer
while also bringing new users to the Amiga.
We are one of the best Amiga teams ever, and we will use our power
and enthusiasm to bring you many more great games.
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history
clickBOOM has been formed by "PXL computers" in mid-1994. We took the initiative to form a game developing team consisting
of experts in the fields of programming, art, and music. This team was christened
"clickBOOM" and was a marriage of immensely creative forces.
It has been said many times that action video games today are simply
a collection of beautiful pictures. The sole purpose of clickBOOM
was to create what can simply be termed as ultimately playable video
games, bringing an arcade machine's attractiveness and playability
to home computers.
Although at the time of clickBOOM's creation the legendary "Commodore"
bankruptcy saga was unfolding, we decided to ignore
predictions of Amiga's demise, and instead, started to
create the best fighting game Amiga players have ever seen (or will see :) ).
The road to Capital Punishment was hard, but also very entertaining; after all,
that's what the video game industry is about. After playing our games, you
will clearly see that we loved making them. We don't rush things. Instead, we take
our time in an effort to produce playable and enjoyable games.
Although we started working back in 1994, only a few knew about our existence. The reason for this is that
we wanted to keep a low profile while working on the most critical stages
of the game's development.
Our break came in December of 1995, at the World of Amiga Show (WOA) in
Toronto, when we premiered the demo of Capital Punishment.
We plan to continue to produce only high-quality games for Amiga.
For this, we need your help. Always let us know what you think
about our demos, as well as your ideas and views on what you
read or heard about us. This is the only way we can truly maintain our high standards of
quality and produce games on Amiga that will rival and compete with games
on other platforms.
Our e-mail address is: info@clickboom.com
We hope that our games will help Amiga get back for the future.