Worms 2
Version 1.05
Minor update.
Bug fix concerning some reported problems of the music not playing in game.
Bug fix to some icons which went AWOL in version 1.04
Additional modifications to CD location code (affecting machines reporting volume names in
mixed case).
This version is code/server compatible with version 1.04
Version 1.04
2nd Major update, released April 1998.
Improvements to connection code (please note that due to the nature of the internet and
some issues with Direct Play, it will be difficult to solve ALL connection problems).
Bug fix regarding the CD identification.
Bug fix regarding the Menu system crashing.
Removal of debug code left in from V1.01 (Including some flag code)
New server code.
Version 1.03
Version 1.02
Not released. Internal test versions.
Version 1.01
Worms 2 service patch, March 1998
Modification to Cluster Code to prevent Cluster Bomb 'abuse'. Fixes problem of Clusters
exploding at once, thus killing a Worm in a single go. Works for all cluster-based weapons
(Clusters, Banana Bomb, Mortar Etc).
Modifications to Direct Play hook-up code. Improves connection reliability.
Additional Connection panel on connecting to game via Internet. Informs you which users
are connected (GREEN) or not connected (RED).
Improved time-out period in network play.
Additional "WAITING FOR PLAYERS" message on game start. This appears until all
players have entered the game-logic loop. Currently, it may appear that all players have
'started' whilst in fact you may be waiting for one machine to load & start. (This is
due to the initial connection being done prior to the game actually
loading up, a slow machine may take some time).
Some minor code fixes.
It's now impossible to fire the Mortar directly upwards. This is to prevent abuse as
exhibited by a number of lily-livered players!
Improved network hook-up code. More reliable over LAN and INTERNET.
Addition of Flags for nationalities when playing over the Internet. Flags are
automatically detected but can be over-ridden. Shows flag for source of hosted game and
nationality of players. Team17 players have their own flag :)
Addition of 'Load Bitmap' into landscape editor. Includes auto-scale function. Template
provided, but should take most bitmaps. Note that the editor only imports the graphics as
mono (black and white).
Number of people in room added to server lobby.
Server lobby redesigned/made simpler.
Left clicking on a terrain thumbnail auto-generates a new terrain of that type
(i.e. OPEN or CAVERN) right click takes you to the landscape editor (unless you are not
hosting a game).
Note that this will not work with any user-defined levels.
Many code fixes & modifications.
'Egg Timer' added to all server related processing.
Improved Server Code - more reliable/stable.
Added option to play with mines or Oil Drums (option screen).
Added 'Language Filter' (filters profanity) on incoming text (video options).
Added INVERT TERRAIN to landscape editor. This flips the terrain converting sky to ground
and vice versa. This has a side of effect of changing the landscape to a 'user defined
level' but this can't be helped. (Means that it is slower to transmit during a net game).
Modified some of default settings (i.e. 4 player net games by default, with 1 victory to
win the match - these can still be over-ridden).
Modified time-out & connection timings in network connections.
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