Fallout 2
The patch will invalidate saved games from version 1.0.
This is the Patch for the 1.0 *US* Version only. If your version is 1.01 then you have the
UK or the Low Violence English version.
The US version was sold in many other countries: Germany, Australia, France, etc. If it's
in English and it's version 1.0, then it's the US version.
If you have saved games from an early beta patch, the Final US patch IS compatible with
those saved games. The Beta patch was just that - a Beta - so if you were having problems
with your saved games with the Beta patch, we recommend that you completely start over.
Other Versions: If you have the French or German version, you will need the French or
German patch. If you have the Low Violence English version, you should NOT use this patch.
The UK version has a Gold CD. The box is also completely different than the US version
shown on the Fallout 2 home page. The UK version:
1. The number 2, of Fallout 2,is set in the middle of a gold sphere.
2. The bottom of the box has, in the lower right corner, a symbol with the letters
"USK."
3. The UK version also has Full Violence levels and the language filter can be turned on
and off.
Contact the US or UK Customer Service if you are uncertain if you have the US or UK
version. Applying the wrong patch will corrupt portions of the game, especially if you
have the Low Violence English version.
Be sure to check (1.4) README CHANGES for a list of modified sections of this readme from
version 1.0.
PATCH INSTALLATION
The patch is self extracting. Simply copy it to your system and run the patch.exe from any
directory.
It will ask you for the path that you originally installed Fallout 2 to unzip the patch
files to. The path when installing the patch will default to the original Fallout 2
installation default directory. If you installed in somewhere else, change the directory
to the appropriate path.
After the F2patch.exe uncompresses, there is nothing else that needs to be done. Do not
delete the patch000.dat or any other file that it created.
If you get a "Can not find/load text fonts" error message, then you it could be
one of three things:
1. Your Fallout2.cfg file has been modified and is no longer referencing the Master.dat
and the Critter.dat as being in the correct place. These two files should be in the main
folder where you installed Fallout 2. Change the path in the Fallout2.cfg to reflect the
proper path for these files.
2. You need to have the CD in CD Rom drive. Even if you have a huge install, try inserting
the CD.
3. Your Fallout2.exe or Readme.txt might have become read only. Right click on each of
them and select properties. Check the attributes section to be sure that Read Only does
NOT have a check mark next to it.
PATCH FIXES
This is NOT a complete list. It's a list of the more important or more commonly asked
about bugs.
-Boxing in New Reno will no longer lock up the computer.
-The Dice Game will give you winnings.
-The Lloyd quest in New Reno will not lock the computer.
-Talking to Tandi about the Vault 15 quest will not lock the computer.
-Loading and Saving of Save Games have been sped up, for other ways to improve load times
check the trouble shooting section of the readme.txt.
-Party members will not turn hostile (under most circumstances) any longer, so you will be
able to talk to them all the time.
-Ghouls in Gecko will not randomly shoot at you.
-Harold will give you the right information when you are trying to optimize the power
plant.
-Shopkeepers will get money more often - this is more of a tweak then a bug fix.
-Endless stopwatch in combat should be fixed.
-The car and the trunk will no longer become separated.
-Francis has been fixed.
-Hakunin movies will not appear after the GECK has been returned.
-Dragon and LoPan challenges should no longer cause Endless Stop Watch.
-Goris will no longer join if you are over your Party Member limit.
-Slave Overseer in NCR will no longer lock the computer up.
-PIP boy will no longer crash when you get too many Maps in your Automap.
-Here and Now perk will work correctly.
-NPC's max carry weight.
-NPC's runaway settings.
-The .44 does the proper amount of damage.
-NPC's who have to many dialog responses have been fixed.
-Radiation warning pops up sooner = 66 rads.
-Barter has been slightly modified.
-The bug with the Geck and the elder has been fixed.
-The problem where game wouldn't run properly on some NT/NTFS/large hard-drive setups has
been fixed.
-Smitty will properly sell the car.
NEW FIXES TO THE 1.02d PATCH: Again this is NOT a complete list, but a list of the more
commonly asked about problems.
-Fixed T-Ray not taking money for getting car back
-Fixed Stuart Little boxing so that he only gives you one chance to repeat.
-Also, he wasn't setting the names properly for the STUPID character, this should be
fixed.
-All boxing problems have been addressed. Critical failures count as a knockdown, this is
not going to be changed.
-Fixed Valerie where to go when done upgrading weapons.
-Fixed Slim Picket not taking/checking for money for the Outdoorsman Skill upgrade. Also,
there should be no way to get him to give you the upgrade more than once, code put in as a
safety.
-When Vegeir was sending you home with Jonny, he was trying to send the car with you too.
I found out this is bad and the car isn't set up to do so. He no longer touches your car
in this situation.
-Car should be compatible with patch, it also will fix some of the car problems that might
occur if the car doesn't show up in correct spots.
-In related news, the trunk should be working better in conjunction with the car as the
code is all new since we shipped and now knows where the car is at all times.
-One of the Engine bugs we fixed will fix the problem of the trunk showing up without the
car, since the trunk script was becoming "junked"(to speak technically).
-The car leaves with you when you leave random encounter maps, but only if the car is on
that map and it has fuel. Before, if you used the out of gas car, it would keep following
you around, this is fixed.
-Slavers die and now STAY DEAD when killed by the slaves you are hunting! Amazing,
bastards just didn't want to go down easily.
-Get Car part quest should be clearing now.
-Fixed the leaving maps with party member crash. This could potentially fix lots and lots
of thing out there since it was killing memory at this point(this is what helps fix the
cars).
-Miria should no longer follow after she is dead.
-Fixed party members going up levels with Power Armor bug.
-Fixed Tyler door bug where he would sometimes give you permission to use the door, but
would attack you if you tried to use the door.
-Fixed Joey not taking money for Jet.
-Fixed problem with when the player comes out the back entrance of the raiders(secret
entrance) and the car not being there.
-Fixed Saving game on "Holy Knights" encounter do that you can finish the whole
thing even after saving.
-No longer pre-maturely ends "Murder" quest when you tell Mr. Wright that his
son was poisoned.
-Fixed inability to use the dresser in New Reno map 2 where Mrs. Bishop is.
-Cody gives you exp now when he leads you to the chop shop.
-Mason will let you use the door if he tells you it's O.K.
-Myron now takes all the stuff to make drugs even if it's in his inventory. So if you tell
him you want to make 3 radscorpion antidotes and switch the tails to his inventory, he'll
delete them from his inventory as well.
-There no longer is any way to get $2000 from Dr. Troy for selling him jet.
-Fixed "offcier" spelling to "officer" with Randal.
-Fixed it so you can't get stuck on level 4 by entering from the world map before the
player extracts the organ. This fix is simply due to the fact that you should only be able
to enter Sierra Army Depot from the ground floor from the town map.
-You now get xp for giving the non-working brainbot a brain.
-Buster now replenishes his supplies more often.
-Cannot enter any map but the entrance map from the town map.
-Player can complete the spleen seed even if he is a Hubologist.
-Talking Bette out of fighting should set the "Stop-the-bar-brawl" quest to
complete.
-Fixed bug with saving during lopan/dragon fights.
-Made it so there is only the Battle Field area to enter the Sierra Army Depot
-Changed it so that Melchior only lets 4 of his pets out at once. This should reduce
pathing problems with multi-hex critters.
-You now get 1000 experience for getting Brian more power for his AC.
-Fixed error with using the bulletin board during combat.
-Fixed kids not being able to be pushed when they're not on their home tile.
-Fixed bulletin board error like that in the Den.
-Fixed problem with car not showing up first time with high outdoorsman.
-Fixed endless loop for not having power armor with door guard.
-Fixed bug regarding re-entrance to vault 15 squat area.
-Fixed problem with sometimes ending a fight and becoming stuck inside the ring.
-Fixed bug causing some Melchior crashes related to fire geckos not being able to hit
their target.
-Fixed craps dealer bug allowing setting odds bet to 0 dollars in order to take odds money
back.
-Fixed problem with party members dying on map exits, causing Miria or any party member
dying in the toilet explosion and then following you around the game forever.
NOT BUGS
Here's a list of things that have been mistaken as bugs.
-If you have stuff disappearing out of your Inventory and the last time you had it was in
the Den - then the kids in the Den probably stole it. They then go sell it to one of the
shopkeepers.
-One of the kids in the Den does have a Frag Grenade.
-You need to get a Special Perk to be able to Skin Geckos, you can not just do it. You'll
find the quest in the first few areas of the game.
-Jet is currently a permanent addiction that you can get rid of by solving a certain
quest.
-The way ammo weight is determined is a little weird, so it will look like (in certain
circumstances) that when you load your weapon you will gain weight. It should only be
about 1kg, and the error does not accumulate.
-To refuel the car you need to use a Small Energy Cell or Micro Fusion Pack from your
inventory (not your hands) on the car. See the Manual Errata section (3.6) below for
details.
-Extremely long range weapons are supposed to have negative numbers if you are close to
your target. The negative will increase the closer you get. This negative number is just a
representation of how far below zero you are to hitting your target.
-Here and now: This perk is supposed to be available at level 3. See section (3.3) of the
readme.txt.
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