# Age DB NUM_AGES 5 # Ancient Age AGE { AGE_NUM_ADVANCES 1 AGE_ENABLING_ADVANCE ADVANCE_TOOLMAKING AGE_NAME AGE_NAME_ANCIENT NUM_CITY_TERRAINS 3 # land terrain CITY_TERRAIN { NUM_CITY_STYLES 3 # roman style CITY_STYLE { NUM_CITY_SIZES 3 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE ANCIENT_LAND_ROMAN_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE ANCIENT_LAND_ROMAN_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12000 CITY_SIZE_SPRITE ANCIENT_LAND_ROMAN_3 } } # arabian style CITY_STYLE { NUM_CITY_SIZES 3 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE ANCIENT_LAND_ARAB_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE ANCIENT_LAND_ARAB_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12000 CITY_SIZE_SPRITE ANCIENT_LAND_ARAB_3 } } # asian style CITY_STYLE { NUM_CITY_SIZES 3 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE ANCIENT_LAND_ASIAN_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE ANCIENT_LAND_ASIAN_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12000 CITY_SIZE_SPRITE ANCIENT_LAND_ASIAN_3 } } } # sea terrain CITY_TERRAIN { NUM_CITY_STYLES 1 CITY_STYLE { NUM_CITY_SIZES 7 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE GENETIC_SEA_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE GENETIC_SEA_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE GENETIC_SEA_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16 CITY_SIZE_SPRITE GENETIC_SEA_4 } CITY_SIZE { CITY_SIZE_MIN 17 CITY_SIZE_MAX 24 CITY_SIZE_SPRITE GENETIC_SEA_5 } CITY_SIZE { CITY_SIZE_MIN 25 CITY_SIZE_MAX 49 CITY_SIZE_SPRITE GENETIC_SEA_6 } CITY_SIZE { CITY_SIZE_MIN 50 CITY_SIZE_MAX 999 CITY_SIZE_SPRITE GENETIC_SEA_7 } } } # space terrain CITY_TERRAIN { NUM_CITY_STYLES 1 CITY_STYLE { NUM_CITY_SIZES 7 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE GENETIC_SPACE_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE GENETIC_SPACE_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE GENETIC_SPACE_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16 CITY_SIZE_SPRITE GENETIC_SPACE_4 } CITY_SIZE { CITY_SIZE_MIN 17 CITY_SIZE_MAX 24 CITY_SIZE_SPRITE GENETIC_SPACE_5 } CITY_SIZE { CITY_SIZE_MIN 25 CITY_SIZE_MAX 49 CITY_SIZE_SPRITE GENETIC_SPACE_6 } CITY_SIZE { CITY_SIZE_MIN 50 CITY_SIZE_MAX 999 CITY_SIZE_SPRITE GENETIC_SPACE_7 } } } STARTING_ROUND 0 } # Renaissance Age AGE { AGE_NUM_ADVANCES 4 AGE_ENABLING_ADVANCE ADVANCE_ALCHEMY AGE_ENABLING_ADVANCE ADVANCE_CLASSICAL_EDUCATION AGE_ENABLING_ADVANCE ADVANCE_ENGINEERING AGE_ENABLING_ADVANCE ADVANCE_BANKING AGE_NAME AGE_NAME_RENAISS NUM_CITY_TERRAINS 1 # land terrain CITY_TERRAIN { NUM_CITY_STYLES 3 # roman style CITY_STYLE { NUM_CITY_SIZES 4 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16000 CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_4 } } # arabian style CITY_STYLE { NUM_CITY_SIZES 4 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE RENAISS_LAND_ARAB_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE RENAISS_LAND_ARAB_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE RENAISS_LAND_ARAB_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16000 CITY_SIZE_SPRITE RENAISS_LAND_ARAB_4 } } # asian style CITY_STYLE { NUM_CITY_SIZES 4 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16000 CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_4 } } } STARTING_ROUND 75 } # Modern Age AGE { AGE_NUM_ADVANCES 5 AGE_ENABLING_ADVANCE ADVANCE_AGE_OF_REASON AGE_ENABLING_ADVANCE ADVANCE_RAILROAD AGE_ENABLING_ADVANCE ADVANCE_MEDICINE AGE_ENABLING_ADVANCE ADVANCE_OCEAN_FARING AGE_ENABLING_ADVANCE ADVANCE_CANNON_MAKING AGE_NAME AGE_NAME_MODERN NUM_CITY_TERRAINS 1 # land terrain CITY_TERRAIN { NUM_CITY_STYLES 3 # roman style CITY_STYLE { NUM_CITY_SIZES 4 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE MODERN_LAND_ROMAN_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE MODERN_LAND_ROMAN_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE MODERN_LAND_ROMAN_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16000 CITY_SIZE_SPRITE MODERN_LAND_ROMAN_4 } } # arabian style CITY_STYLE { NUM_CITY_SIZES 4 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE MODERN_LAND_ARAB_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE MODERN_LAND_ARAB_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE MODERN_LAND_ARAB_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16000 CITY_SIZE_SPRITE MODERN_LAND_ARAB_4 } } # asian style CITY_STYLE { NUM_CITY_SIZES 4 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE MODERN_LAND_ASIAN_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE MODERN_LAND_ASIAN_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE MODERN_LAND_ASIAN_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16000 CITY_SIZE_SPRITE MODERN_LAND_ASIAN_4 } } } STARTING_ROUND 150 } # Genetic Age AGE { AGE_NUM_ADVANCES 3 AGE_ENABLING_ADVANCE ADVANCE_ROBOTICS AGE_ENABLING_ADVANCE ADVANCE_SPACE_FLIGHT AGE_ENABLING_ADVANCE ADVANCE_GENETICS AGE_NAME AGE_NAME_GENETIC NUM_CITY_TERRAINS 1 # land terrain CITY_TERRAIN { NUM_CITY_STYLES 1 CITY_STYLE { NUM_CITY_SIZES 7 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE GENETIC_LAND_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE GENETIC_LAND_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE GENETIC_LAND_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16 CITY_SIZE_SPRITE GENETIC_LAND_4 } CITY_SIZE { CITY_SIZE_MIN 17 CITY_SIZE_MAX 24 CITY_SIZE_SPRITE GENETIC_LAND_5 } CITY_SIZE { CITY_SIZE_MIN 25 CITY_SIZE_MAX 49 CITY_SIZE_SPRITE GENETIC_LAND_6 } CITY_SIZE { CITY_SIZE_MIN 50 CITY_SIZE_MAX 999 CITY_SIZE_SPRITE GENETIC_LAND_7 } } } STARTING_ROUND 225 } # Diamond Age AGE { AGE_NUM_ADVANCES 3 AGE_ENABLING_ADVANCE ADVANCE_WORMHOLES AGE_ENABLING_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE AGE_ENABLING_ADVANCE ADVANCE_ARCOLOGIES AGE_NAME AGE_NAME_DIAMOND NUM_CITY_TERRAINS 1 # land terrain CITY_TERRAIN { NUM_CITY_STYLES 1 # roman style CITY_STYLE { NUM_CITY_SIZES 7 CITY_SIZE { CITY_SIZE_MIN 1 CITY_SIZE_MAX 4 CITY_SIZE_SPRITE DIAMOND_LAND_1 } CITY_SIZE { CITY_SIZE_MIN 5 CITY_SIZE_MAX 8 CITY_SIZE_SPRITE DIAMOND_LAND_2 } CITY_SIZE { CITY_SIZE_MIN 9 CITY_SIZE_MAX 12 CITY_SIZE_SPRITE DIAMOND_LAND_3 } CITY_SIZE { CITY_SIZE_MIN 13 CITY_SIZE_MAX 16 CITY_SIZE_SPRITE DIAMOND_LAND_4 } CITY_SIZE { CITY_SIZE_MIN 17 CITY_SIZE_MAX 24 CITY_SIZE_SPRITE DIAMOND_LAND_5 } CITY_SIZE { CITY_SIZE_MIN 25 CITY_SIZE_MAX 49 CITY_SIZE_SPRITE DIAMOND_LAND_6 } CITY_SIZE { CITY_SIZE_MIN 50 CITY_SIZE_MAX 999 CITY_SIZE_SPRITE DIAMOND_LAND_7 } } } STARTING_ROUND 300 } # end