24 TERRAIN_FOREST { TERRAIN_TYPE_FOREST TERRAIN_DEFAULT_ICON ICON_TERRAIN_FORESTS TRANSFORM_REMOVE 1 200 TRANSFORM_ADD 2 800 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 84 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 20 ENV_MOVEMENT 200 ENV_FREIGHT 200 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 300 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 400 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } GOOD1 { GOOD_INDEX 0 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 706 } TRANSFORM_REMOVE 1 200 TRANSFORM_ADD 2 800 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } } ### TERRAIN DONE ### 0 TERRAIN_PLAINS { TERRAIN_TYPE_PLAINS TERRAIN_DEFAULT_ICON ICON_TERRAIN_PLAINS TRANSFORM_REMOVE 1 50 TRANSFORM_ADD 1 200 TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 24 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 10 ENV_MOVEMENT 100 ENV_FREIGHT 100 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 140 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 60 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 120 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 240 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_AGRICULTURE } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 500 ENV_TIME 2 ENV_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_INTELLIGENT_MATERIALS } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 5 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 10 ENV_MATERIALS 800 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 15 ENV_MATERIALS 1600 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 1 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 386 } TRANSFORM_REMOVE 1 50 TRANSFORM_ADD 1 200 TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING } } ### TERRAIN DONE ### 0 TERRAIN_TUNDRA { TERRAIN_TYPE_TUNDRA TERRAIN_DEFAULT_ICON ICON_TERRAIN_TUNDRA TRANSFORM_REMOVE 2 400 TRANSFORM_ADD 3 1600 TRANSFORM_ADD_ADVANCE ADVANCE_ADVANCED_COMPOSITES TRANSFORM_REMOVE_ADVANCE ADVANCE_ADVANCED_COMPOSITES TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 0 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 5 ENV_MOVEMENT 200 ENV_FREIGHT 100 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 600 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } GOOD1 { GOOD_INDEX 2 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 0 } TRANSFORM_REMOVE 2 400 TRANSFORM_ADD 3 1600 TRANSFORM_ADD_ADVANCE ADVANCE_ADVANCED_COMPOSITES TRANSFORM_REMOVE_ADVANCE ADVANCE_ADVANCED_COMPOSITES } } ### TERRAIN DONE ### 0 TERRAIN_GLACIER { TERRAIN_TYPE_GLACIER TERRAIN_DEFAULT_ICON ICON_TERRAIN_GLACIERS TRANSFORM_REMOVE 5 1000 TRANSFORM_ADD 5 4000 TRANSFORM_ADD_ADVANCE ADVANCE_ADVANCED_COMPOSITES TRANSFORM_REMOVE_ADVANCE ADVANCE_ADVANCED_COMPOSITES ENV_BASE { ENV_SCORE 0 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 0 ENV_MOVEMENT 300 ENV_FREIGHT 500 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } } ### TERRAIN DONE ### 0 TERRAIN_GRASSLAND { TERRAIN_TYPE_GRASSLAND TERRAIN_DEFAULT_ICON ICON_TERRAIN_GRASSLANDS TRANSFORM_REMOVE 1 20 TRANSFORM_ADD 1 400 TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 20 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 100 ENV_FREIGHT 100 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 110 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 60 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 120 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 240 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_AGRICULTURE } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 500 ENV_TIME 2 ENV_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_INTELLIGENT_MATERIALS } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 5 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 10 ENV_MATERIALS 800 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 15 ENV_MATERIALS 1600 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 3 PROBABILITY 0.5 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 386 } TRANSFORM_REMOVE 1 20 TRANSFORM_ADD 1 400 TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING } GOOD2 { GOOD_INDEX 4 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 386 } TRANSFORM_REMOVE 1 20 TRANSFORM_ADD 1 400 TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING } } ### TERRAIN DONE ### 0 TERRAIN_DESERT { TERRAIN_TYPE_DESERT TERRAIN_DEFAULT_ICON ICON_TERRAIN_DESERTS TRANSFORM_REMOVE 1 400 TRANSFORM_ADD 1 1600 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 20 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 5 ENV_MOVEMENT 200 ENV_FREIGHT 100 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 110 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 60 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 120 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 240 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_AGRICULTURE } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 500 ENV_TIME 2 ENV_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_INTELLIGENT_MATERIALS } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 5 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 10 ENV_MATERIALS 800 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 15 ENV_MATERIALS 1600 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 5 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 326 } TRANSFORM_REMOVE 1 400 TRANSFORM_ADD 1 1600 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } } ### TERRAIN DONE ### 0 TERRAIN_SWAMP { TERRAIN_TYPE_SWAMP TERRAIN_DEFAULT_ICON ICON_TERRAIN_SWAMPS TRANSFORM_REMOVE 1 400 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 0 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 5 ENV_MOVEMENT 300 ENV_FREIGHT 300 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 600 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } GOOD1 { GOOD_INDEX 6 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 0 } TRANSFORM_REMOVE 1 400 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION } } ### TERRAIN DONE ### 0 TERRAIN_JUNGLE { TERRAIN_TYPE_JUNGLE TERRAIN_DEFAULT_ICON ICON_TERRAIN_JUNGLES TRANSFORM_REMOVE 1 200 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 84 ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 20 ENV_MOVEMENT 300 ENV_FREIGHT 600 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 300 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 400 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } GOOD1 { GOOD_INDEX 7 PROBABILITY 0.5 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 706 } TRANSFORM_REMOVE 1 200 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } GOOD2 { GOOD_INDEX 8 PROBABILITY 0.5 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 706 } TRANSFORM_REMOVE 1 200 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION } } ### TERRAIN DONE ### 0 TERRAIN_MOUNTAIN { TERRAIN_TYPE_MOUNTAIN TERRAIN_DEFAULT_ICON ICON_TERRAIN_MOUNTAIN TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION ENV_BASE { ENV_SCORE 83 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 20 ENV_MOVEMENT 400 ENV_FREIGHT 600 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 1 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 300 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 400 ENV_TIME 4 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1600 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 15 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 45 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 9 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 700 } TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION } GOOD2 { GOOD_INDEX 10 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 700 } TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION } } ### TERRAIN DONE ### 0 TERRAIN_BROWN_MOUNTAIN { TERRAIN_TYPE_BROWN_MOUNTAIN TERRAIN_DEFAULT_ICON ICON_TERRAIN_BMOUNTAIN TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION ENV_BASE { ENV_SCORE 83 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 20 ENV_MOVEMENT 400 ENV_FREIGHT 600 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 1 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 300 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 400 ENV_TIME 4 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1600 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 15 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 45 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 9 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 700 } TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION } GOOD2 { GOOD_INDEX 10 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 700 } TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION } } ### TERRAIN DONE ### 0 TERRAIN_WHITE_MOUNTAIN { TERRAIN_TYPE_WHITE_MOUNTAIN TERRAIN_DEFAULT_ICON ICON_TERRAIN_WMOUNTAIN TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION ENV_BASE { ENV_SCORE 83 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 20 ENV_MOVEMENT 400 ENV_FREIGHT 600 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 1 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 300 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 400 ENV_TIME 4 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1600 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 15 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 45 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 9 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 700 } TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION } GOOD2 { GOOD_INDEX 10 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 700 } TRANSFORM_REMOVE 5 2000 TRANSFORM_ADD 5 8000 TRANSFORM_ADD_ADVANCE ADVANCE_FUSION TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION } } ### TERRAIN DONE ### 0 TERRAIN_HILL { TERRAIN_TYPE_HILL TERRAIN_DEFAULT_ICON ICON_TERRAIN_HILLS TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 24 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 10 ENV_MOVEMENT 200 ENV_FREIGHT 200 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 170 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 400 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 10 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 20 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 11 PROBABILITY 0.5 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 440 } TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES } GOOD2 { GOOD_INDEX 12 PROBABILITY 0.5 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 440 } TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES } } ### TERRAIN DONE ### 0 TERRAIN_BROWN_HILL { TERRAIN_TYPE_BROWN_HILL TERRAIN_DEFAULT_ICON ICON_TERRAIN_BHILLS TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 20 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 10 ENV_MOVEMENT 200 ENV_FREIGHT 200 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 140 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 400 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 10 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 20 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 5 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 380 } TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES } } ### TERRAIN DONE ### 0 TERRAIN_WHITE_HILL { TERRAIN_TYPE_WHITE_HILL TERRAIN_DEFAULT_ICON ICON_TERRAIN_WHILLS TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES TERRAIN_CAN_DIE ENV_BASE { ENV_SCORE 20 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 10 ENV_MOVEMENT 200 ENV_FREIGHT 200 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_RIV_CUR { ENV_SCORE 140 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 5 ENV_MOVEMENT 50 ENV_FREIGHT 50 } ENV_ROAD1 { ENV_MOVEMENT 33 ENV_FREIGHT 33 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_TOOLMAKING } ENV_ROAD2 { ENV_MOVEMENT 20 ENV_FREIGHT 20 ENV_MATERIALS 400 ENV_TIME 3 ENV_ADVANCE ADVANCE_RAILROAD } ENV_ROAD3 { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 800 ENV_TIME 4 ENV_ADVANCE ADVANCE_SUPERCONDUCTOR } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 10 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_MINING } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 20 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ELECTRICITY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 2 PROBABILITY 1 GOOD_CAN_DIE ENV_BASE { ENV_SCORE 380 } TRANSFORM_REMOVE 3 600 TRANSFORM_ADD 2 1600 TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES } } ### TERRAIN DONE ### 0 TERRAIN_WATER_SHALLOW { TERRAIN_TYPE_WATER_SHALLOW TERRAIN_DEFAULT_ICON ICON_TERRAIN_SHALLOW_WATER ENV_BASE { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 10 ENV_SHIELD 10 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_CANAL_TUNNEL { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 500 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 13 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 0 } } GOOD2 { GOOD_INDEX 14 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 0 } } } ### TERRAIN DONE ### 0 TERRAIN_WATER_DEEP { TERRAIN_TYPE_WATER_DEEP TERRAIN_DEFAULT_ICON ICON_TERRAIN_DEEP_WATER ENV_BASE { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 15 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_CANAL_TUNNEL { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 4 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_IRR1 { ENV_FOOD 10 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 30 ENV_MATERIALS 700 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 50 ENV_MATERIALS 1800 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 30 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 60 ENV_MATERIALS 1000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 90 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA2 } GOOD1 { GOOD_INDEX 15 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 0 } } GOOD2 { GOOD_INDEX 16 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 0 } } } ### TERRAIN DONE ### 0 TERRAIN_WATER_RIFT { TERRAIN_TYPE_WATER_RIFT TERRAIN_DEFAULT_ICON ICON_TERRAIN_RIFT ENV_BASE { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 25 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_CANAL_TUNNEL { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 4 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_IRR1 { ENV_FOOD 20 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 40 ENV_MATERIALS 700 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 60 ENV_MATERIALS 1800 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 40 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 80 ENV_MATERIALS 1200 ENV_TIME 2 ENV_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 120 ENV_MATERIALS 2400 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA2 } } ### TERRAIN DONE ### 0 TERRAIN_WATER_TRENCH { TERRAIN_TYPE_WATER_TRENCH TERRAIN_DEFAULT_ICON ICON_TERRAIN_TRENCH ENV_BASE { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 10 ENV_SHIELD 10 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 300 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 700 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1800 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } } ### TERRAIN DONE ### 0 TERRAIN_WATER_VOLCANO { TERRAIN_TYPE_WATER_VOLCANO TERRAIN_DEFAULT_ICON ICON_TERRAIN_VOLCANO ENV_BASE { ENV_SCORE 0 ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_FOOD 5 ENV_SHIELD 45 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_CANAL_TUNNEL { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 2400 ENV_TIME 4 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_IRR1 { ENV_FOOD 10 ENV_MATERIALS 400 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 30 ENV_MATERIALS 900 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 50 ENV_MATERIALS 2000 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } ENV_MINE1 { ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_SHIELD 50 ENV_MATERIALS 600 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_MINE2 { ENV_GOLD 10 ENV_DEAD_GOLD 0 ENV_SHIELD 100 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY } ENV_MINE3 { ENV_GOLD 15 ENV_DEAD_GOLD 0 ENV_SHIELD 150 ENV_MATERIALS 2800 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA2 } GOOD1 { GOOD_INDEX 9 PROBABILITY 1 ENV_BASE { ENV_SCORE 0 } } } ### TERRAIN DONE ### 0 TERRAIN_SPACE { TERRAIN_TYPE_SPACE TERRAIN_DEFAULT_ICON ICON_TERRAIN_SPACE ENV_BASE { ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 0 ENV_MOVEMENT 5 ENV_FREIGHT 2 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 100 ENV_FREIGHT 5 } ENV_IRR1 { ENV_FOOD 20 ENV_MATERIALS 600 ENV_TIME 2 ENV_ADVANCE ADVANCE_SPACE_COLONIES } ENV_IRR2 { ENV_FOOD 40 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_ASTEROID_MINING } ENV_IRR3 { ENV_FOOD 60 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_GENETIC_TAILORING } ENV_MINE1 { ENV_GOLD 5 ENV_SHIELD 30 ENV_MATERIALS 600 ENV_TIME 2 ENV_ADVANCE ADVANCE_SPACE_COLONIES } ENV_MINE2 { ENV_GOLD 10 ENV_SHIELD 60 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_ASTEROID_MINING } ENV_MINE3 { ENV_GOLD 15 ENV_SHIELD 90 ENV_MATERIALS 2200 ENV_TIME 2 ENV_ADVANCE ADVANCE_TELEPORTATION2 } } ### TERRAIN DONE ### 0 TERRAIN_WATER_SHELF { TERRAIN_TYPE_WATER_SHELF TERRAIN_DEFAULT_ICON ICON_TERRAIN_CONTINENTAL_SHELF ENV_BASE { ENV_SCORE 0 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 10 ENV_SHIELD 10 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_CANAL_TUNNEL { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 4 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 500 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 13 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 0 } } GOOD2 { GOOD_INDEX 14 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 0 } } } ### TERRAIN DONE ### 0 TERRAIN_WATER_BEACH { TERRAIN_TYPE_WATER_BEACH TERRAIN_DEFAULT_ICON ICON_TERRAIN_BEACH ENV_BASE { ENV_SCORE 12 ENV_GOLD 5 ENV_DEAD_GOLD 0 ENV_FOOD 10 ENV_SHIELD 5 ENV_MOVEMENT 100 ENV_FREIGHT 33 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here ENV_CITY_BONUS { ENV_FOOD 30 ENV_SHIELD 30 ENV_MOVEMENT 33 ENV_FREIGHT 33 } ENV_CANAL_TUNNEL { ENV_MOVEMENT 10 ENV_FREIGHT 10 ENV_MATERIALS 1200 ENV_TIME 2 ENV_ADVANCE ADVANCE_SEA_COLONIES } ENV_IRR1 { ENV_FOOD 5 ENV_MATERIALS 200 ENV_TIME 2 ENV_ADVANCE ADVANCE_SHIP_BUILDING } ENV_IRR2 { ENV_FOOD 15 ENV_MATERIALS 500 ENV_TIME 2 ENV_ADVANCE ADVANCE_OCEAN_FARING } ENV_IRR3 { ENV_FOOD 25 ENV_MATERIALS 1400 ENV_TIME 2 ENV_ADVANCE ADVANCE_ROBOTICS } GOOD1 { GOOD_INDEX 13 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 83 } } GOOD2 { GOOD_INDEX 14 PROBABILITY 0.5 ENV_BASE { ENV_SCORE 83 } } } ### TERRAIN DONE ### 0 TERRAIN_DEAD { TERRAIN_TYPE_DEAD TERRAIN_DEFAULT_ICON ICON_TERRAIN_DEAD TRANSFORM_REMOVE 5 500 TRANSFORM_REMOVE_ADVANCE ADVANCE_ENVIRONMENTALISM ENV_BASE { ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 0 ENV_MOVEMENT 100 ENV_FREIGHT 100 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here } ### TERRAIN DONE ### 0 TERRAIN_DEAD_HILL { TERRAIN_TYPE_DEAD_HILL TERRAIN_DEFAULT_ICON ICON_TERRAIN_DEAD TRANSFORM_REMOVE 5 500 TRANSFORM_REMOVE_ADVANCE ADVANCE_ENVIRONMENTALISM ENV_BASE { ENV_GOLD 0 ENV_DEAD_GOLD 0 ENV_FOOD 0 ENV_SHIELD 0 ENV_MOVEMENT 100 ENV_FREIGHT 100 ENV_MATERIALS 0 ENV_TIME 0 ENV_DEFENSE 0.5 ENV_DEAD_FOOD 0 ENV_DEAD_SHIELD 0 } # additive from here NO_INDEX } ### TERRAIN DONE ### 0 ### ALL TERRAIN DONE ### # 0