======================================================================== Groove on Fight Combo FAQ Version 0.1 Created By: Khris "The KiD" and Iron Kage Harold E-mail addresses: Shin_Kid@hotmail.com, Kageh@aol.com Last Updated: March 24, 1998 ======================================================================== [Contents] 1. First-hand Info & Disclaimer 2. FAQ Version Updates 3. Groove on Fight Websights 4. Motion Notation 5. Combo Notation 6. Direction Notation 7. Button Notation 8. Individual character move lists and combos 9. Additional Info 10. Acknowledgements ======================================================================== [First-hand Info] This FAQ is for the Japanese Sega Saturn version of the game. I don't think a PSX or Arcade version of this game exists, so you don't have to worry about it. If you want to print this FAQ, Notepad would be your best bet to get a decent printout. Any corrections, combos, additional info, and/or questions are welcome. E-mail them to one of the e-mail addresses at the beginning of this FAQ. They will be posted and you will receive credit for your work. Throughout this FAQ are notes from both Harold and I (and a few extra comments from friends) on most of the combos. They are there to give insight and comments on specific ones. There are even a few where we discussed a combo back and forth, talking about how frustrating it is to get hit by it and such. =P Harold and I also made up the names for the combos. If they're retarded, hey, we tried. =) The most updated version of this FAQ is at www.gamefaqs.com [Disclaimer] The authors iccur no liability from public or private use or misuse of this document. The correctness and accuracy of the material covered in this FAQ are not guaranteed, and the authors will NOT be held resonsible for any problems or damages caused in any way from errors or omissions. Private use of this document requires permission from the authors. To edit the artical for private use is also granted by the authors. Publishing this document in any magazine or newspaper is NOT granted unless permission is sought after from the authors beforehand. ======================================================================== [Faq Version Updates] Version 0.1 (March 24, 1998) -Made the entire FAQ readable from the site. Added new combos for Larry, Hizumi, M.A.D, & Bristol. A few additions to the combo notation section and notes. Version 0.0 (March 5, 1998) -Faq started. ======================================================================== [Groove on Fight Websights] - Preview - http://members.iex.net/~lamirand/saturn/groove.htm - Reviews - http://members.icanect.net/~degree/games/groove_on/review_1.htm http://video.gamespot.com/sat/fight/grooveon/review.html http://www.cnw.com/~trow/grooveF.HTML http://www.cart-mart.com/planet32/saturnreviews/gofreview.html http://www.cart-mart.com/planet32/saturnreviews/gofreview-02.html http://www.gamefan.com/saturn/groove_fight/reviewspreviews.htm http://www.sega-saturn.com/saturn/software/reviews/groove-1.htm - FAQ - http://www.gamefaqs.com/sega/saturn/faq/groove_on_fighting_a.txt - Misellaneous Sites - http://www.ncsx.com/grooveon.htm - Pics - http://www.gamefan.com/saturn/groove_fight/moviespictures.htm ======================================================================== [Motion Notation] Legend for the codes on performing the Special Moves: (**Note: These codes are all for when character faces right.**) QCF: Fireball Motion (D, DF, F) | \ --o + Button o o QCB: Reverse Fireball Motion (D, DB, B) | / o-- + Button o o DP: Dragon Punch Motion (F, D, DF) --o | \ + Button o o BP: Banishing Punch Motion (F, DF, D) --o \ | + Button o o *Note: I call it the Banishing Punch motion based on Zangief's move from Super Street Fighter II Turbo even though nowadays, it is done with a Dragon Punch motion. FK: Flash Kick Motion (Charge D, U) | (charge), o + Button o | *Note: When charging for this code, you can charge at ANY of the three down positions and when you press up to activate the move, you can go to ANY of the three up positions. SB: Sonic Boom Motion (Charge B, F) o-- (charge), --o + Button *Note: When charging for this code, you can charge at ANY of the three back positions and when you press forward to activate the move, you can go to ANY of the three forward positions. RSB: Reverse Sonic Boom (Charge F, B) --o (charge), o-- + Button *Note: When charging for this code, you can charge at ANY of the three forward positions and when you press forward to activate the move, you can go to ANY of the three back positions. DFU: Down to Forward to Up-Forward (D, DF, F, UF) o | \ --o / o o *Note: I don't think I've seen this motion in many other games. The only character to have this motion is Tenjinbashi. Going from down to forward to up, instead of up-forward, works also. UD: Up to Down (U, UF, F, DF, D or U, UB, B, DB, D) o o | / --o \ | o o OR o o | \ o-- / | o o + Punch: Do the motion with any punch button + Kick: Do the motion with any kick button