

Revistronic Particle System 3.0{
  BoundingBox{
    Min{-0.2826 -0.2791 -0.2826}
    Max{0.2827 3.8141 0.2827}
  }
  Material{
    TexturePath ""
    Texture "muzzlefront.bmp"
    BlendScr  One
    BlendDest One
    TexSSColorArg1 Texture
    TexSSColorArg2 Diffuse
    TexSSColorOp Modulate
    TexSSAlphaArg1 Texture
    TexSSAlphaArg2 Diffuse
    TexSSAlphaOp Modulate
  }
  Launch{
    TimeStart{0.0000 0.0000}
    TimeEnd{0.0000 0.0000}
    TimeLife{0.0520 49.9000}
    TimeRnd{1.0000 1.0000}
    fps{0.3560 0.2000}
    Presion{1.0000 68.0000}
  }
  Color{
    Start              {c{1.0000 0.8353 0.1020 0.0000}t{0}}
    End                {c{1.0000 1.0000 1.0000 0.0000}t{0}}
  }
  Data{
    PosRnd             {v{0.2140 0.2140 0.2140}m{0.2000 0.2000 0.2000}t{7}}
    DirRnd             {v{0.1700 0.1700 0.1700}m{0.0000 0.0000 0.0000}t{1}}
    Force              {v{0.0000 0.0080 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    Gravedad           {v{0.0380 1.0000 0.0000}m{0.0000 0.2000 0.0000}t{2}}
    ScaleStart         {v{-0.0660 -0.0660 -0.0660}m{2.1000 2.1000 2.1000}t{7}}
    ScaleStartRnd      {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    ScaleEnd           {v{-0.3000 -0.3000 -0.3000}m{0.0000 0.0000 0.0000}t{7}}
    ScaleEndRnd        {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationStart      {v{-0.0220 -0.0220 -0.0220}m{0.0000 0.0000 0.0000}t{1}}
    RotationStartRnd   {v{0.1860 0.1860 0.1860}m{0.0000 0.0000 0.0000}t{7}}
    RotationEnd        {v{-0.0220 -0.0080 1.0000}m{6.5000 6.5000 5.0000}t{0}}
    RotationEndRnd     {v{0.7480 0.7480 0.7480}m{0.0000 0.0000 0.0000}t{7}}
  }
}
