

Revistronic Particle System 3.0{
  BoundingBox{
    Min{-1.4738 -1.4730 -1.4731}
    Max{1.4629 1.4715 1.4675}
  }
  Material{
    TexturePath ""
    Texture "muzzlefront.bmp"
    BlendScr  One
    BlendDest One
    TexSSColorArg1 Texture
    TexSSColorArg2 Diffuse
    TexSSColorOp Modulate
    TexSSAlphaArg1 Texture
    TexSSAlphaArg2 Diffuse
    TexSSAlphaOp Modulate
  }
  Launch{
    TimeStart{0.0740 0.0000}
    TimeEnd{0.2000 0.0000}
    TimeLife{0.1110 50.0000}
    TimeRnd{0.0000 0.0000}
    fps{0.7930 0.8000}
    Presion{1.0000 50.0000}
  }
  Color{
    Start              {c{0.6902 0.0000 0.0000 1.0000}t{0}}
    End                {c{1.0000 0.8353 0.0000 0.0000}t{0}}
  }
  Data{
    PosRnd             {v{0.1860 0.1860 0.1860}m{0.9000 0.9000 0.9000}t{7}}
    DirRnd             {v{0.5260 0.5260 0.5260}m{0.4000 0.4000 0.4000}t{7}}
    Force              {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    Gravedad           {v{0.0000 0.0380 0.0000}m{0.0000 0.0000 0.0000}t{2}}
    ScaleStart         {v{0.2880 0.2880 0.2880}m{2.0000 2.0000 2.0000}t{7}}
    ScaleStartRnd      {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    ScaleEnd           {v{0.0960 0.0960 0.0960}m{0.8000 0.8000 0.8000}t{7}}
    ScaleEndRnd        {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationStart      {v{1.0000 1.0000 1.0000}m{5.9000 5.9000 5.9000}t{7}}
    RotationStartRnd   {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationEnd        {v{1.0000 1.0000 1.0000}m{19.5000 19.5000 19.5000}t{7}}
    RotationEndRnd     {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
  }
}
