

Revistronic Particle System 3.0{
  BoundingBox{
    Min{-10000000000.0000 -10000000000.0000 -10000000000.0000}
    Max{10000000000.0000 10000000000.0000 10000000000.0000}
  }
  Material{
    TexturePath "C:\Code\westerner\RData\Bmp\muzzlefront.bmp"
    Texture "muzzlefront.bmp"
    BlendScr  One
    BlendDest One
    TexSSColorArg1 Texture
    TexSSColorArg2 Diffuse
    TexSSColorOp Modulate
    TexSSAlphaArg1 Texture
    TexSSAlphaArg2 Diffuse
    TexSSAlphaOp Modulate
  }
  Launch{
    TimeStart{0.0000 0.0000}
    TimeEnd{0.0000 0.0000}
    TimeLife{0.0590 48.8000}
    TimeRnd{1.0000 1.0000}
    fps{0.1930 0.2000}
    Presion{15.0000 1.0000}
  }
  Color{
    Start              {c{1.0000 1.0000 1.0000 0.0000}t{0}}
    End                {c{1.0000 1.0000 1.0000 0.0000}t{0}}
  }
  Data{
    PosRnd             {v{0.0220 0.0380 0.0380}m{0.0000 0.0000 0.0000}t{1}}
    DirRnd             {v{0.1700 0.1700 0.1700}m{0.0000 0.0000 0.0000}t{1}}
    Force              {v{0.0000 0.0080 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    Gravedad           {v{0.0380 0.0380 0.0000}m{0.0000 0.0000 0.0000}t{2}}
    ScaleStart         {v{-0.800 -0.150 -0.900}m{1.0000 1.0000 1.0000}t{7}}
    ScaleStartRnd      {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    ScaleEnd           {v{-0.300 -0.300 -0.300}m{1.0000 1.0000 1.0000}t{7}}
    ScaleEndRnd        {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationStart      {v{0.5000 0.9800 0.6600}m{1.0000 1.0000 1.0000}t{0}}
    RotationStartRnd   {v{0.1860 0.1860 0.1860}m{0.0000 0.0000 0.0000}t{7}}
    RotationEnd        {v{0.8600 0.0000 0.0000}m{1.0000 1.0000 1.0000}t{0}}
    RotationEndRnd     {v{0.7480 0.7480 0.7480}m{0.0000 0.0000 0.0000}t{7}}
  }
}
