

Revistronic Particle System 3.0{
  BoundingBox{
    Min{-0.8559 -0.8563 -3.2687}
    Max{0.8563 0.8564 0.8498}
  }
  Material{
    TexturePath ""
    Texture "muzzlefront.bmp"
    BlendScr  One
    BlendDest One
    TexSSColorArg1 Texture
    TexSSColorArg2 Diffuse
    TexSSColorOp Modulate
    TexSSAlphaArg1 Texture
    TexSSAlphaArg2 Diffuse
    TexSSAlphaOp Modulate
  }
  Launch{
    TimeStart{0.0740 0.0000}
    TimeEnd{0.2000 0.0000}
    TimeLife{0.0520 50.0000}
    TimeRnd{0.0000 0.0000}
    fps{1.0000 0.8000}
    Presion{0.1630 59.0000}
  }
  Color{
    Start              {c{1.0000 0.2902 0.0000 1.0000}t{0}}
    End                {c{1.0000 0.8353 0.0000 0.0000}t{0}}
  }
  Data{
    PosRnd             {v{0.0820 0.0820 0.0820}m{0.2000 0.2000 0.2000}t{7}}
    DirRnd             {v{0.0220 0.0000 1.0000}m{0.4000 0.0000 0.4000}t{1}}
    Force              {v{0.0000 0.0000 -0.4220}m{0.0000 0.0000 1.3000}t{0}}
    Gravedad           {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    ScaleStart         {v{0.1400 0.1400 0.1400}m{2.1000 2.1000 2.1000}t{7}}
    ScaleStartRnd      {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    ScaleEnd           {v{0.1260 0.1260 0.1260}m{1.3000 1.3000 1.3000}t{7}}
    ScaleEndRnd        {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationStart      {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationStartRnd   {v{0.7340 0.7340 0.7340}m{1.8000 1.8000 1.8000}t{7}}
    RotationEnd        {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationEndRnd     {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
  }
}
