

Revistronic Particle System 3.0{
  BoundingBox{
    Min{-10000000000.0000 -10000000000.0000 -10000000000.0000}
    Max{10000000000.0000 10000000000.0000 10000000000.0000}
  }
  Material{
    TexturePath ""
    Texture "muzzlefront.bmp"
    BlendScr  One
    BlendDest One
    TexSSColorArg1 Texture
    TexSSColorArg2 Diffuse
    TexSSColorOp Modulate
    TexSSAlphaArg1 Texture
    TexSSAlphaArg2 Diffuse
    TexSSAlphaOp Modulate
  }
  Launch{
    TimeStart{0.0740 0.0000}
    TimeEnd{0.2000 0.0000}
    TimeLife{0.0810 50.0000}
    TimeRnd{0.0000 0.0000}
    fps{0.0590 0.8000}
    Presion{0.5480 50.0000}
  }
  Color{
    Start              {c{0.6902 0.0000 0.0000 1.0000}t{0}}
    End                {c{1.0000 0.8353 0.0000 0.0000}t{0}}
  }
  Data{
    PosRnd             {v{0.1860 0.1860 0.1860}m{0.9000 0.9000 0.9000}t{7}}
    DirRnd             {v{0.3180 0.0000 0.3180}m{0.4000 0.0000 0.4000}t{5}}
    Force              {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    Gravedad           {v{0.0000 0.0380 0.0000}m{0.0000 0.4000 0.0000}t{2}}
    ScaleStart         {v{0.0520 0.0520 0.0520}m{3.6000 3.6000 3.6000}t{7}}
    ScaleStartRnd      {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    ScaleEnd           {v{0.0960 0.0960 0.0960}m{1.2000 1.2000 1.2000}t{7}}
    ScaleEndRnd        {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationStart      {v{1.0000 1.0000 1.0000}m{5.9000 5.9000 5.9000}t{7}}
    RotationStartRnd   {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
    RotationEnd        {v{1.0000 1.0000 1.0000}m{19.5000 19.5000 19.5000}t{7}}
    RotationEndRnd     {v{0.0000 0.0000 0.0000}m{0.0000 0.0000 0.0000}t{0}}
  }
}
