================================================================== Battlefield 1942(tm) v1.31 à 1.4 Read Me File May 22, 2003 ================================================================== NOTE : LE PATCH 1.31 EST DISPONIBLE SUR LE CD 147 POUR LES POSSESSEURS D'ANCIENS CDS JOYSTICK NETWORK/SERVER New Features -Added ability to reserve slots with a password. -Added spawn points for some airfields. Bug Fixes -Support to use the same remote console port on two different BF1942 servers. -Remote console now works on Windows98/Me. -The free camera is now predicted on the client to give better control. -Underscores now work for remote commands executed from the in-game console. CLIENT FIXES New Features -The console command Soldier.CameraShakeFactor 1.0> toggles the camera shake in 1st person on/off. -Two new weapons replacing earlier weapons used in the game -Type 99- Japanese Assault rifle -DP 1928- Russian Assault rifle Improvement of game feeling -Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience. -Recoil animations changed. -Improved Death Cam: can now be configured to disable `Reveal Killer' mode. Gameplay Fixes -AA Guns do not cause splash damage when hitting sandbags. -Mines now detonate when vehicles go in reverse over them. -Infantry can now aim a full 180 degrees up and down in the 1st person view. -Camera shakes when firing weapons mounted on vehicles. -A pixel added to the center of the cross hair (server option). -Disabled ability to repair land-based vehicles in hangars. -Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair. -Added friendly mine indicators to HUD. -Increased bayonette damage to cause instant kill. -Deviation time goes back to normal after running faster. -Archival in Wake Island CTF spawns in with full health again. -Less damage to planes from stationary machineguns. -Road to Rome bombers re-balanced. Physics improvments -The collision bug where you could push another player into an object or building as been looked over and fixes has been added. Graphical Improvements -New and improved parachute landing animation in 1st person view. -Lightmaps on ships implemented. Radeon cards might not render these correctly. -Increased visual effect for AA-gun airplane hits. -Improved hit particle effect when shooting at infantry. -Road to Rome british soldiers get the Sten Gun. -Faulty Defgun death effect fixed. -Fixed a bug with B17 flaps that caused them not to appear on clients. -Bazooka/Panzerschrek smoke trails changed. Optimizations -Improved precaching when loading maps, reducing stalls when new objects are loaded in during game. Sound improvements and optimizations -New and improved Sounds in 1st person view *Increased volume of impacts *Louder explosions for grenades *New Sound for the Axis Assualt rifle STG44 Menu -Scoreboard now shows current server's name, IP address and Map name. -Scoreboard now lists player ID for all players. -Buddylist is now saved to profile and retained between maps. -Text messages and kill messages from buddies are color coded green. -Bug causing the display of text messages and playing of radio messages when map start in a MP game fixed. -Screenshots can now also be taken of the score board. -Paste (Ctrl-V) in 'Add Server' box added. -Voting system feedback improvements *You can see what vote is currently active (which map or player is being voted for). *You can see how many votes that have been cast and how many that are necessary for the votes to be successful. *When a vote has failed you get to know which one and why (how many voted for it and how many were necessary). AI improvements -AI bots more responsive to radio commands.