What's fixed in Patch 1.03 (Includes fixes from 1.02) •Localized versions should all see Battle.net properly now (all buttons translated / all hot keys correct). Additionally, chat help and account information should be appearing correctly when connecting to battle.net. •The length of time you have to leave a game before it counts on your record on battle.net has been reduced from 5 minutes to 2 minutes. •Very long games using the Terran Insane AI will no longer lock up. •Custom maps that use the "set next map" trigger will now work properly after loading them from a saved game. •New ladder maps have been added for Season O3. The old ladder maps have been moved to the OldLadder directory and downgraded to "Blizzard Approved" status. The (8)Green Valleys.scm map has been promoted to "Ladder" status. This means you can no longer play these downgraded maps as ladder maps. •There are 4 new ladder maps: (4)Ashrigo, (4)Remote Outpost, (2)Gauntlet, (4)Bone Canyon. •Fixed bug where if Zerg burrowers burrowed just as they decloaked (when leaving an Arbiter's field of influence) it would desync a network game. •The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings with existing add-ons will detach from the add-on if either the building or the add-on moves. Add-ons under construction will be cancelled. •Buildings that are created with the CREATE UNIT trigger action or moved with the MOVE UNIT trigger action will attempt to reattach to add-ons of the correct type that are in the correct location. •Preplaced carriers owned by the Neutral player slot that have an initial hangar count greater than 0 will no longer crash the game. •Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT trigger action will no longer result in a crash. •Doodads are no longer affected by the MOVE UNIT trigger action. •The mission countdown timer now has a maximum value of 99:99:99 (h:m:s) •Fixed bug that caused Elapsed Time to display incorrectly when finishing a very short mission. What was fixed in Patch 1.02 (Includes fixes from 1.01) •Flying units no longer receive 'cover' from terrain features. •Fixed the bug when cancelling a guardian in high latency games that killed the Mutalisk and gave multiple refunds. •Fixed the bug that could sometimes cause a map editor, hit point modified siege tank's hit points to be incorrect after transforming. •Time elapsed while the game is paused no longer counts toward total elapsed game time. •Increased the cost of a Zerg Hatchery from 300 to 350 minerals. •Changed the damage type of the Photon Cannon weapon system from explosion to normal. •Preplaced heroes for the AI will now auto acquire targets and defend themselves. •Fixed a bug that could potentially, in high latency games, over-charge zerg players when morphing larva into units. •Modified the 'Free For All' game type so that the rules of diplomacy apply to computer players. (Computer players are no longer allied in FFA.) Also, made FFA available for single player custom games. •Fixed the crash that occurred when selecting a unit type, that would normally have shields, configured to have 0 shields via the map editor. •Fixed the bug that bumped people back to the race select screen after they had completed a single player campaign mission. •(Battle.net) Create game screen will now display ladder game speed as 'Fast' instead of 'Faster'. •(Battle.net) Profile draw code will now handle different sized destination windows. •Fixed 'attach to incomplete addon' crash bug. •Added three new Computer AI scripts for use with the map editor (Protoss Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels. •Fixed bug that played the incorrect 'complete' sound for addons. •Fixed bug that prevented rescued tanks and goliaths from acquiring targets correctly. •Fixed bug that caused Starcraft to allocate unnecessary amounts of memory while running minimized. •Fixed bug that could cause maps with a large number of pre-placed units to crash at load time. •Fixed bug that, in rare cases, could cause game to crash when certain types of units died. •Fixed bug that caused access violation when maps with unplaceable units were loaded. •Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter. •(StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields •(StarEdit) Mineral patches and geyser are now limited to 50,000. •(StarEdit) Added exception handler. •(StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger. •(StarEdit) Fixed bug that could cause triggers to 'disappear' on systems using large fonts. •(StarEdit) Fixed bug that allows powerups to be placed in invalid locations on high terrain •(StarInst) Fixed minor over-calculation of disk space used by saved games for uninstall. •(StarInst) Moved file pre-cache requests to the install scripts. •(StarInst) Added support for multiple events per screen item without the use of sub-scripts. •(StarInst) Eliminated unnecessary screen refreshes. What was fixed in Patch 1.01: •Fixed cheat that allowed one player in a multiplayer game to see the map. •Fixed bug that allowed players to receive extra resources when canceling building construction multiple times by exploiting lag in a multi-player game. •Fixed pathing problem related crash bug that was most commonly exhibited in Terran 10. •Fixed C Runtime Library crash bug exhibited during saved games when year was greater than 2098. •Fixed sprite allocation errors that prevent normal combat and creation of units. •Fixed occasional hang when joining and leaving Battle.net. •Enemy Science Vessels no longer continually unmask after irradiating units. •Missile turrets controlled by the AI properly acquire targets. •Fixed blank game names in Battle.net game list. •Game names with high ASCII characters now show up properly.