================================== Descent: FreeSpace - The Great War Readme for full version 1.04 ================================== For the latest information on FreeSpace, please visit the Volition, Inc. homepage: http://www.volition-inc.com For all Tech Support on Parallax Online (PXO), please visit PXO: http://www.parallaxonline.com/support.html For non-PXO tech support issues, please see the Tech Support section of your FreeSpace manual. ----------------- Table of Contents ----------------- 1. Version Changes 2. Manual Addenda (Single Player) 2a. Direct3D Support 2b. FRED (Mission Editor) Issues 2c. Programmable Joystick Issues 2d. Technical Database 2e. Detail Level changes 2f. Briefing changes 2g. HUD changes 3. Manual Addenda (Multi-Player) 3a. Known problems 3b. Undocumented features 3c. Multi-player modes 3d. IPX/Adding TCP/IP 3e. Parallax Online (PXO) 3f. Standalone (Dedicated) Servers 3g. Server Listing Additions 3h. Pilot Images 3i. Microphone setup 4. FreeSpace Web Links 5. Interplay Demos 6. Troubleshooting 6a. DirectX 6b. Audio 6c. Video 6d. Joysticks 7. Contacting Technical Support 8. Legal Stuff / Software License 9. Copyright Information ------------------ 1. Version Changes ------------------ NOTE: Multiplayer games are NOT compatible between major versions. If a game server using a different version is running on PXO, you will not see it in the Games list. == 1.04 == Changes: - Added Interlaced Cutscene option to Launcher, for people experiencing throughput problems during playback - Added icons to mission screens indicating if a mission is a: - Volition-made mission - mission using Silent Threat ships/weapons - validated mission - Added ST icon to callsign lists, indicating if user has Silent Threat installed - Added skill scaling to all score awards Parallax Online: - Added Validated Mission support (PXO pilot stats are not updated if the mission is not validated. See Section 3e) - Added warning about losing stats when going from non-PXO to PXO games with same pilot - Fixed numerous PXO stats-related bugs FRED: - Fixed cause of reverting-nebula color problem - Campaign Editor now warns when you have unsaved changes - Now writes out sexpression node usage comment in FSM file - Added help for several sexpressions - Added save warning when mission includes Silent Threat-only ships or weapons - Fixed problem causing diacritics characters to get trashed after reloading mission Standalone Server: - Fixed crash when any client did anin-game join when certain missions were being played. - Added "-ipaddr" command line option to force the host computer to use a certain IP address when identifying himself to other clients in the game (see below) - Added "-multilog" parameter for logging server events == 1.03.01 == Changes: - Fixed "Alpha wing waves" problem in some missions - Fixed problem when updating read-only FreeSpace.exe == 1.03 == Major Changes: - Overhauled object update system, bandwidth needs are now lower. - Better interpolation/object updates. - Improved latency compensation on clients. - Homing weapons tracked on client-side now, much smoother. Server still does final collision check. - Added more Network Connection choices in FS Launcher. - Added server's connection speed to Games list. Minor Changes: Parallax Online: - PXO now forces users to use latest version of FS, but won't force updates until next one after 1.04 or later. - PXO chat screen crash caused by split chat lines in software mode. - PXO stats bug causing complete wipes to zero when being a client after having been a host. - Fixed statistics bug that caused primary and secondary hit percentages to be well over 100%. - PXO now autojoins correctly so that you are not in a limbo state before the channel list comes in. - Fixed PXO bug that required joining a channel twice to take effect. - PXO chat screen now preserves MOTD. - Removed the flood of "leaving channel" messages when you change channels on PXO - Minor PXO message changes. Standalone Server: - Fixed standalone timer bug causing Launch to fail if server had been running for a long time. - Fixed standalone bug where the host clicks on the "closed" button and it unclicks itself. - Fixed standalone bug where the host doesn't see mission descriptions. - Fixed bug that would cause standalone servers to leave one player connected, even though all had left. This should make the PXO games count more accurate. - Various standalone crash bugs - Fixed purging problem with players who never quite "joined" a game causing phantom people on standalones, and the mysterious "already another person in the game with this name" message. Misc. Multiplayer: - Object updates sorted by distance to client. Will behave better if client datarate is being capped. - Bundle button info with control info at 15x/second. - Fixed a minor bug in bandwidth limiting - Various ADSL, proxy server, and NAT problems believed to be responsible for players not seeing games, or having problems hosting and chatting. - Fixed crash bug where empty missions would bomb when starting a multiplayer game, or crash in the tech room. - Fixed bug where game would run out of observer slots. Misc. Single player: - Tech Room bug causing a blank weapon slot in Database. - Tech Room bug causing some multi pilots to have no weapons listed. - Fixed crash when trying to load mission with sexp tree of ( ). - improved handling for pilots with an active campaign that no longer exists. - various spelling errors in missions - various balance tweaks in missions - fixed docking approach paths on several ships FRED: - Fixed version numbering on FRED.EXE - Added vertical scroll bar to initial weapons listing in Campaign Editor. - Fixed insert/delete stage bug that caused debriefing formulas to get cleared to true. - Fixed bug causing disable subsystem order to be ineffective on rows 3-5 of Orders list. - Fixed bug where pressing the 'update stuff' button in event editor wiped out changes to fields that hadn't been updated yet. - Changed create wing dialog to disallow blank wing name. - Fixed bug where having jump nodes in a mission trashed indexing order of 'point at' list in the object orientation editor. - now saves/restores INI settings for gridline options - added & improved several error dialogs == 1.02 == Fixes: - Significantly reduced multiplayer client upstream bandwidth. This improves firing times, and countermeasure times. Packet flooding should be minimal now. - Fixed lockups when using voice on some machines, should work for all versions of Winsock - Fixed problem with mouse not working at all on some machines - Fixed problem with sound causing hangs on some machines. - Fixed truncated text in debriefing popup that is displayed when player chooses to replay a mission. - Fixed "Communicate" mission where B-path became unpassable - Fixed bug with Launcher not closing failed patch downloads Additions: - Added bandwidth division in multiplayer. Details follow: Server's Object Update setting now determines the maximum TOTAL bandwidth divided up between clients: low = 2000 total bytes/sec default medium = 4000 total bytes/sec default high = 11000 total bytes/sec default However, users can specify a datarate limit as high as they want in the LAST LINE of the PXO.CFG file. If unspecified, the default is used. If manually specified with a High setting, values below 4000 are ignored, as this would put you in the Medium range. - Added STD.CFG option to set Object Updates overrides on Standalone servers: +low_update +medium_update +high_update In the case of the High update level, the same scheme for determining the bandwidth applies as above. - Added front-end warnings when Creating multiplayer games with Object Updates set to Medium or Low - Added server ping indicator to upper right corner of HUD (measures your ping time to server only) - Added system to disable FSM file transfers between US and localized overseas versions, keeping localization intact NOTE TO MODEM USERS: You must make sure your Object Update setting is correct under Options/Multi, the game will not be able to set it for you automatically. Here are the guidelines: 28.8K modem users = LOW setting 56K modem users = LOW-MEDIUM setting ISDN/T1/T3, LAN users = HIGH setting == 1.01 == Fixes: - now playable on 28.8 and faster modems (see note to modem users below) - wingman dots gauge not working in multi - 'G' targeting key not working in multi - updated PXO 'no pilot' dialog - PXO bug where you saw no text until you typed - improved PXO Help - fixed auto-update progress bar (won't be noticible until next update is published) --------------------------------- 2. Manual Addenda (Single Player) --------------------------------- 2a. Direct3D Support -------------------------------------- FreeSpace supports the following chipsets under Direct3D: - 3dfx Voodoo Voodoo Rush Voodoo2 - Rendition - Matrox MGA-G200 - NVidia - Intel 740 - ATI Rage - 3D Labs Permedia2 Cards not currently supported under Direct3D: - S3 Virge (sometimes works) - PowerVR (works but not complete) - Oak Warp 5 (untested) - Chromatic Mpact2 (untested) - Matrox Mystique/Millenium II (unsupported) 2b. FRED (Mission Editor) --------------------------------- The FreeSpace Mission editor contains everything you need to create fully-featured single- or multi-player missions for FreeSpace. For documentation on FRED, please see the FRED.RTF file located in your FreeSpace directory. If you wish to add voice to your missions (briefing, debriefing, or in-mission voice), you can create 8b 11K PCM .wav files and place them in your FreeSpace\data folder under the following subdirectories: \voice\briefings - briefing voice \voice\debriefings - debriefing voice \voice\special - all in-game messages While FreeSpace will automatically transfer your .FSM mission files to multi-players who do not have it, it will not transfer voice .WAV files. You will need to distribute these manually for the time being. 2c. Programmable Joystick Issues -------------------------- If you have a programmable joysick, you should not bind it to the ALT, CTRL, or SHIFT keys. Doing so while using certain key combinations will cause Windows to stop FreeSpace or minimize it unexpectedly. 2d. Technical Database ------------------------------------ Not mentioned in the manual is a section of the Tech Room called the Technical Database. This contains images, specs, and other information for each ship, weapon, and species in the game. 2e. Detail Level Changes ---------------------------------- The Weapons Rendering slider under Options/Detail now changes how close lasers are drawn using non-textured polygons. This change was made after the manual went to print. 2f. Briefing Changes -------------------------------------- The Briefing and Command Briefing screens now contain Pause buttons that may be used to halt/resume the playback of the Briefing stages. 2g. HUD Changes ------------------------------------------- A new indicator will appear by default to the right of the target brackets. The dots that appear there indicate how many of your wingmen are currently attacking that target. If you have more than one or two wingmen attacking your target, you may wish to choose another target or order them to ignore it and take it yourself. -------------------------------- 3. Manual Addenda (Multi-Player) -------------------------------- 3a. Known Problems ---------------------------------------- The following are known bugs/problems with multi-player games. We will do our best to address these issues in an update as soon as possible. - Internet playability over modems - There are latency issues with modem-based Internet games. Users with 28.8K modems need to make sure their Object Update setting is LOW. 56K modem users should use LOW or MEDIUM. This setting is found in the Options/Multi screen inside FreeSpace. Users with slower modems will also be helped by playing on standlone servers using a lower Frame Cap setting. Volition will be releasing updates to FreeSpace, and improving Internet playability for modem users is our highest priority. Up-to-date information on FreeSpace updates can be found on the Volition/Interplay websites: http://www.volition-inc.com http://www.parallaxonline.com http://www.interplay.com If you've electronically registered FreeSpace and have an email account, Interplay will send you a courtesy email when FreeSpace updates are released. You may automatically download and apply FreeSpace updates by pressing the Update FreeSpace in the FreeSpace Launcher. Other known multi-player problems: - Join-in-progress is currently not supported in Team vs. Team games, but works properly in Cooperative games. - Join-in-progress is not fully supported in missions with asteroid fields. Clients will be able to join, but the asteroid locations will be incorrect. - The Host of a game sometimes does not receive mission/campaign descriptions. The clients do, however. - The +ban option for the std.cfg Standalone file does not keep banned players from joining as Host. If they attempt to join a game hosted by someone else, it will ban them properly. - Big ships (cruisers, capitals, etc) have some minor rotational update packet problems. You may notice their rotation "twitching" every few seconds. - Observer mode rotational updates are not always sent. When in observer/third-person view, ships may appear to move sideways for a short time. This will not happen from the standard ship views. - Standalone servers sometimes do not shut down properly. Users should use Task Manager to verify that the FS process is removed when shutting the standalone down. - When connecting to Parallax Online, you should wait for the channel list to appear, and to be actually placed in a channel before going to the Games list. Again, we will be addressing these issues as soon as possible. 3b. Undocumented features --------------------------------- - In the multi-player Join screen, you can hit the 'P' key to re-ping all the servers in the list. The Refresh button will only get a new server list, and will not do the pings. Do not hit the P key too often, or your system may get bogged down with incoming ping packets. 3c. Multi-player modes ------------------------------------ FreeSpace supports Cooperative and Team vs. Team games. It does not support the Dogfight mode referred to in the FreeSpace manual. 3d. IPX support/Adding TCP/IP ----------------------------- FreeSpace does NOT support IPX networks. It fully supports TCP/IP LAN and Internet games, however. Any Ethernet LAN can be configured for TCP/IP play by installing the TCP/IP Protocol under Control Panel/Network. Things to note in doing this: - Install TCP/IP Protocol on all LAN machines you wish to use - Give each a specific IP address in the format 192.168.x.y where the x value is the same on all machines and the y value is greater than 0, and unique to each machine. Also, the y value may not be 255. - Set the Subnet Mask for 255.255.255.0 - Set the Default Gateway to the IP address of one of your LAN machines - Make sure DNS is off If you have the machines configured correctly, you should be able to open an MS-DOS Prompt and type "ping 192.168.x.y" using the IP address of any machine and receive a ping response from it. These guidelines are very rough, PLEASE consult your network administrator before attempting anything like this. 3e. Parallax Online (PXO) --------------------------------- Parallax Online has undergone many changes and additions since the FS manual went to print. For basic information, see the Help screens found in the PXO Chat screen inside FreeSpace. It will help you with the basics of multi-player gaming through PXO. Other PXO issues & information: - PXO Support/Problems - For all Tech Support on playing FreeSpace under Parallax Online (PXO), please visit the support page: http://www.parallaxonline.com/support.html PXO is run solely by Volition, and Interplay Support will >not< be able to help you with PXO problems. - Validated Missions - As of version 1.04, we have implemented a "validated" mission system on PXO. This simply means your pilot's PXO statistics, rank, and medals will only be updated if the mission is validated. You're free to play any non-validated mission on PXO, your stats will simply not update unless it's one that's marked as valid. All Volition-made missions are validated by default, including all missions in the Silent Threat expansion disk. User-made missions will be validated by Volition in (hopefully) a timely manner. Details on how to submit a mission for validation can be found on our website: http://www.parallaxonline.com/submitmission.html - General Information - Parallax Online is a free online gaming service provided by Volition, Inc. and Outrage Entertainment. FreeSpace is the first game to be supported by PXO, but more will be added soon (such as Descent 3). - PXO Registration - If you create a multi-player pilot and enter the Ready Room, you will be asked if you wish to register with Parallax Online. Doing so will launch your default web browser and take you to the registration page. NOTE: You must have an Internet Service Provider (ISP), a web browser and a valid email address before registering with Parallax Online. - Statistics - All pilots playing via PXO will have their running statistics uploaded to during each mission. Each time you enter the PXO screens, it will download your "official" stats, and make sure your local stats are up-to-date. For planet-wide rankings of FreeSpace pilots, visit http://www.parallaxonline.com, or click on the Web Ranking button in the PXO chat screen. Unlike FreeSpace multi-player games over a LAN where you need to hit Accept in Debriefing for your mission stats to take effect, every mission flown on PXO updates your statistics (accepted OR replayed). 3f. Standalone (Dedicated) Servers ------------------------ In FreeSpace multi-player, if you choose to "Create Game" in the Ready Room, you are acting as a Non-Dedicated Game Server. Your machine will not only run your local game simulation, but will also simulate the game for all other players in your game. By doing both tasks, the other players in your game may see performance problems, especially if you have 5 or more players in the game. One way to combat this is to run a Standalone Game Server. This enables one machine to >only< run the game simulation, not allowing someone to also play on it. By not doing game rendering, it allows more people to use the game server with little/no performance hit. NOTE: For FreeSpace games with 5 or more players, it's STRONGLY recommended that you use a Standlone/Dedicated Server. Non-Dedicated servers will not handle 8-12 people reliably. It's also STRONGLY recommended that anyone running a Standalone Server be connected to at least a dual-channel ISDN line, and preferrably a T1. - Starting a Standalone Server - To run FreeSpace as a Standalone Game Server, open an MS-DOS Prompt to your FreeSpace directory and type: FS -standalone A Windows dialog will come up with a tabbed interface with your Standalone Server options. Once the default Server Name has been filled in, the server is up and running. You may change the Server Name field and it will update it on players' Join screens. Most of the interface options on the Standalone are self-explanatory. Lowering the "Frame Cap" slider may provide better performance if many of your players are using slower (28.8) modems. To shut down the server, press "Shut Down" or simply close the application. NOTE: FreeSpace Standalone servers perform better under Windows NT than under Windows95/98. ==NOTE TO ADSL USERS== By default, any client playing with a host on ADSL or a proxy will think that the host wasn't part of the game. The problem is that clients think that the host is on a different IP address than the host thinks he is on. In order to correct this problem, we have added a temporary command line switch to force the host to use a certain IP address when identifying himself to the clients in the game. Use of this switch requires knowledge of the actual IP address of the host machine (actual IP address as opposed to a placeholder IP address that is sometimes needed to complete TCP/IP configuration. The actual IP address will be dynamically allocated to the machine when connecting to the Internet). The command line switch is: -ipaddr "a.b.c.d" Where a.b.c.d is the actual IP address of the host machine. Only the host of a game needs to use this command line option. Client configuration remains unchanged. Please note that this solution in temporary, and a new solution is in place for 1.04, and for future releases of FS-server. If you host games on an ADSL, you'll need to use this option for it to work correctly. - Standalone Config File - There's a file in your FreeSpace\data directory called "std.cfg" which determines the default options used when you run a standalone server. The following options are currently supported: +name Sets the servername that appears in the games list. +pxo Makes your server appear on Parallax Online. The server will then appear in the specified channel's games listing, and will upload player statistics for anyone who plays on it. Public channelnames must be prefixed by a "#" and private channels by "+". Examples: +pxo #Team_Games - puts server in the public Team_Games channel +pxo +Biffs_Games - creates private channel "Biffs_Games" and places this server in it. NOTE: If you use a public channel, the name >must< match one of the default public channel names. If it does not match, it will not be placed in any channel, and won't be visible by anyone. The +pxo option is on by default in the std.cfg file, assigned to a Lobby Channel. If you do not use PXO with your Standalone Game Server, it will still show up on the player's game lists if it's local to them, and they have the "Broadcast Locally" option ON under Options/Multi. If it's not local to a player, he may still Join your non-PXO server by manually entering your server's IP address under Options/Multi. +max_players # Sets the maximum allowed players on your server. It's recommended that you keep this at a reasonable limit based on your server's internet connection type. The max supported players is 12. +ban Ban's a given player. Up to 50 banned players are supported. +passwd Sets the host password. The first person connecting to the server is required to enter this before being granted hostship. Following players joining do not need the password. These can be entered in any order and in any combination, with repeats overriding the previously entered values. - Standalone Servers & Mission Files - Any FreeSpace missions/campaigns appearing in your \data\missions directory will be available for players to use on your Standalone Server. If a player does not have the mission file, the server will automatically transfer it. Players are not able to upload missions to your server, however, so you have total control over what missions (and what type of missions) your Standalone Server provides. More information regarding Standalone Servers will be posted frequently at http://www.volition-inc.com 3g. Server Listing Additions ------------------------------ Two symbols have been added to the server listings that appear in the Join/Create game screen. An asterisk (*) appears next to Standalone servers. Regular, non-dedicated servers will have no asterisk. If a "C" appears next to the server name, it is currently running a Campaign mission (as opposed to a single non-campaign mission). 3h. Pilot Images ------------------------------------------ Players (single or multiplayer) may create their own pilot images to use in the Barracks screen. In order for FreeSpace to load it in the Barracks screen, it needs to be a 160x120 resolution, 256 color PCX file placed in your \players\images directory. If you use a custom pilot image for a multi-player pilot, that image will be automatically transferred to all other players in your game. We hope to add support for Squadron logos soon as well. 3i. Microphone Setup -------------------------------------- FreeSpace multi-player supports the use of real-time voice messaging between players. NOTE: Real-time voice sending is NOT supported under Windows NT, only Windows 95/98. You will be able to receive realtime voice in both Windows NT and Windows 95/98. Voice sending will not be supported in Windows NT until DirectX 5.0 support is added (i.e., NT 5.0). If you do not have a microphone connected (or are having troubles with your connected microphone), follow these steps: 1. Make sure the mic is plugged into the mic port on your sound card. 2. Open Multimedia under the Windows Control Panel, found under the Start Menu in Settings/Control Panel/Multimedia. 3. In the Audio tab, in the recording field, select your sound card from the pull down menu under "Preferred device". 4. Click Apply. 5. Double-click the speaker icon in the Tool Tray on your Windows 95 task bar. 6. From the Options menu, choose "Properties". 7. Click on the "Recording" radio button. 8. In the lower field, enable 'Microphone' checkbox. 9. Click "OK". 10. Under "Microphone", enable the Select checkbox. 11. Make sure the Microphone Volume slider is above zero. Somewhere around 50% is usually ideal. 12. Speak into your microphone. You should be able to hear your voice through your speakers/headphones. 13. Run FreeSpace, and try the Mic Test under Options/ Multi/Voice. ---------------------- 4. FreeSpace Web Links ---------------------- If you're interested in FreeSpace-related web sites and information, here are some great places to start. Volition, Inc. homepage http://www.volition-inc.com Parallax Online http://www.parallaxonline.com Interplay Productions http://www.interplay.com FreeSpace Command http://freespace.questgate.net Terran Tactical Database http://freespace.logicquest.com Descent Network FreeSpace page http://www.descent-freespace.com The FreeSpace Forum (weboard) http://www.netsquads.com/freespaceforum The FreeSpace Webring Homepage http://www.warcenter.com/freespace/webring/ Strobe http://www.sentry-tech.com/arsentia/strobe Descent: FreeSpace - Central Intelligence http://home.ica.net/~wave/descent Descent: FreeSpace webring homepage http://www.geocities.com/~genshepd/freespace/webring FreeSpace HQ http://www.free-space.com The FreeSpace Pages http://www.barrysworld.com/freespace The Equinox FreeSpace page/Dutch Devils Squadron http://www.equinox.demon.nl/dds/ ------------------ 5. Interplay Demos ------------------ Demos of other Interplay games can be found on FreeSpace CD #2. Open Explorer and browse into the \demos directory and you'll find demos for: - Baldur's Gate - Die by the Sword - VR Powerboat If you have the Silent Threat CD, you can check out even more demos in the \demos directory: - MAX 2 (does not work with DirectX 6.0) - Secret of Vulcan Fury - Mindspring (ISP) ------------------ 6. Troubleshooting ------------------ These commonly-asked Questions and answers do not appear in the FreeSpace manual. Please consult your FreeSpace manual for further Troubleshooting and Technical Support information. NOTE: For all Tech Support on Parallax Online (PXO), please visit the support page: http://www.parallaxonline.com/support.html Interplay will >not< be able to help you with PXO problems. Common Questions & Answers 3a. DirectX ----------------------------------------------- Q: I'm having mysterious video/audio/input problems. A: A lot of problems can be attributed to out-of-date DirectX drivers. If you're running Windows 95/98, make sure you're running DirectX 5.0 (or better). If you're running under Windows NT 4.0, you must have DirectX 3.0/Service Pack 3. You can obtain the latest drivers at: Windows 95 - http://www.microsoft.com/msdownload/directx/dxf/enduser5.0/default.htm Windows NT - http://backoffice.microsoft.com/downtrial/moreinfo/nt4sp3.asp 3b. Audio ------------------------------------------------- Q: I get a warning about not having the Audio Compression Manager (ACM) installed. A: You need to install an ACM on your machine. Follow these steps for installing it: 1) First check if you have the Microsoft ADPCM installed: a) Click on the 'Multimedia' icon in your Control Panel b) Click the Advanced Tab, and expand the Audio Compression Codecs list c) If you see 'Microsoft ADPCM Codec', then you have the required ACM codec 2) If you see the correct ACM codec installed, there are two possible reasons why the ACM is not working in the game: a) You don't have msacm32.dll in your path b) Your ACM version is not 3.5 or higher 3) If see the ACM codec is not installed, then follow these steps to install it: a) Click on the 'Add New Hardware' icon in your Control Panel b) Select 'No' when asked if Microsoft should search for new hardware (Click Next) c) Select 'Sound, video and game controllers' from the Hardware Types list (Click next) d) Select 'Microsoft Audio Codecs' from the Manuf. list e) From the list of codecs on the right, select 'Microsoft ADPCM CODEC' (Click Next) f) Reboot for the changes to take effect 3c. Video ------------------------------------------------- Q: I have a 3DFX card, and it says "Expected VXD version 1.2, got V1.1". What do I do? A: This is caused by one of the following: 1) Your \windows\system\fxmemmap.vxd file is out of date. Getting and installing the latest Glide drivers *should* fix this according to 3DFX. Or, simply copy the fxmemmap.vxd into your windows\system directory. 2) There is an out of date fxmemmap.vxd somewhere beside windows\system directory. You should find all versions of this file on your drive and put the latest one in windows\system. Delete all other versions of it. 3d. Joysticks --------------------------------------------- Q: My ForceFX Force Feedback joystick does not appear to work. A: Do the following things: 1) Make sure you have the latest version of DirectInput. 2) Make sure you set up the joystick properly in the Windows 95 control panel. You should select "CH ForceFx Joystick for DX5 (Serial)". Do not use "CH Forece FX Joystick (analog mode)", as this doesn't support Force Feedback. ------------------------------- 7. Contacting Technical Support ------------------------------- United States ------------- Interplay Customer Service Telephone: (949) 553-6678 (714) 553-6678 Fax: (949) 252-2820 (714) 252-2820 Attn: Customer Service E-Mail: support@interplay.com World Wide Web: http://www.interplay.com BBS: Telnet to bbs.interplay.com BBS: Modem Phone Number: (949) 252-2822 (714) 252-2822 America Online: E-mail IPTECH Compuserve: GO GAMBPUB or E-mail 76702,1342 FTP Site: ftp.interplay.com US Mail: Interplay Customer Service 16815 Von Karman Irvine, CA 92606 United Kingdom / Europe ----------------------- Interplay Customer Service in the UK and Europe: Write to: Customer Support Interplay Productions, Ltd. Harleyford Manor Harleyford Henley Road Marlow Buckinghamshire SL7 2DX ENGLAND Tel: +44 (0) 1628 423723 Fax: +44 (0) 1628 487777 Email: Europe@interplay-uk.com -------------- 8. Legal Stuff -------------- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License. This copy of Descent: FreeSpace (the Software) is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and Volition, Inc. retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a third party service refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions in the US at +(949) 553-6655. Acceptance of License Terms. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. SOFTWARE USE LIMITATIONS AND LIMITED LICENSE (FRED Mission Builder) This Descent: FreeSpace FRED Mission Editor (the Software) is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and Volition, Inc. retain all rights and title in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. You are granted a revocable, nonassignable limited license to create new missions to play and distribute using the Software (the Missions) solely for your own personal noncommercial home entertainment use. You may provide public access to the Missions you create [by posting them on a Web page with all notices and restrictions intact, provided that you shall not be permitted to use the Missions or allow any other party (except Interplay Productions and its authorized licensees) to use any Missions for any commercial purpose. The Missions may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. You may make copies of the Missions for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy or provide public access to the Missions expressly excludes any copying, access or distribution of the Missions on a commercial basis, including, without limitation, bundling the Missions with any other product or service, providing access to or facilitating the access to the Missions on a commercial network or online service and any give away of the Missions in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. All Missions shall be derivative works and shall be owned exclusively by Volition, Inc. and subject to the exclusive license of Interplay Productions. As a material term and condition to your being granted this limited right to use the Software to create Missions to Descent: FreeSpace (i) you hereby relinquish, release and assign all rights in and title to any Missions to Interplay Productions and Volition, Inc., (ii) you further agree to assist Interplay Productions and Volition, Inc. in formalizing their rights to any Missions, including executing documentation evidencing your relinquishment of such rights, (iii) you grant to Interplay Productions and Volition, Inc. a limited power of attorney to sign on your behalf any documents required to effectuate your release and assignment of rights to any Level and (iv) you agree that Interplay Productions may, in its sole discretion, use any or all of the Missions, or any portion thereof, for any purpose, including, without limitation, use in subsequent versions of Descent: FreeSpace, in compilations of Descent: FreeSpace missions, and in advertising and promotions without any further compensation to you. ------------------------ 9. Copyright Information ------------------------ Descent: FreeSpace - The Great War (and release version) (c) 1998 by Volition, Inc. All rights reserved. Portions (c) 1998 Interplay Productions. All rights reserved. Descent, Descent: FreeSpace - The Great War, Interplay, the Interplay Logo, and "By Gamers. For Gamers." are trademarks of Interplay Productions. Windows(r) 95 is a registered trademark of Microsoft Corporation. All rights reserved. Exclusively licensed and distributed by Interplay Productions. All other trademarks are the property of their respective owners. ---- End of file