BEGIN #Computer capability HIGH #sky level type MULTINORMAL #Does this layer block the sun NO # WEATHER REGION A # # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures) st1a sc1a none #X Scale Factors 1 1.5 0 #Y Scale Factors 1 2 0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 0 3 0 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 90 0 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0.2 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0.1 # # WEATHER REGION B # # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures) st1a sc1a none #X Scale Factors 1 1.5 0 #Y Scale Factors 1 2 0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 0 3 0 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 90 0 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0.2 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0.1 # ############# note that the number of textures determines how many layers you have # CLOUD TEXTURES (you must always have three entries, enter NONE, or none for no texture) flat cc1a none END #_________________________________________________________________________ BEGIN #Computer capability medium #sky level type MULTINORMAL #Does this layer block the sun NO # WEATHER REGION A # # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures) st1a none none #X Scale Factors 4 4 0 #Y Scale Factors 5 5 0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 0 3 0 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 90 0 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0 # # WEATHER REGION B # # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures) st1a none none #X Scale Factors 4 4 0 #Y Scale Factors 5 5 0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 0 3 0 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 90 0 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0 # ############# note that the number of textures determines how many layers you have # CLOUD TEXTURES (you must always have three entries, enter NONE, or none for no texture) flat none none END #_________________________________________________________________________