40 // Opponent 0 Max Damage Max 100 -1 // Strength rating (1-5) eagle // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 1 Vlad Vlad 101 -1 // Strength rating (1-5) hawk // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI VLAD3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 2 Ed 101 Ed 101 12 4 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI SKYLINE.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 3 Mad Harry Harry 500 5 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI 37FORD.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 4 Sid Pig Sid 501 5 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI PORKER2.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 5 Hans Abba Hans 5 2 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI VOLVO.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 6 Buzz Buzz 16 5 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI BUZZ.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 7 Larry Lamba Larry 24 5 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI DIABLO.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 8 Auto scum Scum -2 3 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 9 Ed Hunter Hunter 25 4 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 10 Heinz Faust Faust 4 5 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 11 Firestorm Fire 99 4 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 12 The Brothers Grimm Grimm 5 2 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 13 Hammerhead Hammer 6 5 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 14 Halfwit Harry Harry 26 5 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 15 Ivan the Bastard Ivan 28 3 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 16 Kutter Kutter 7 1 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 17 Wanda Lust Wanda 69 2 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 18 OK Stimpson OK 8 3 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 19 Otis P Jivefunk Otis 9 4 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 20 Psycho Pitbull Pitbull 22 4 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 21 Auto Scum Scum -3 3 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 22 Screwie Lewie Screwie 12 3 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 23 Burly Shirley Shirley 27 5 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 24 Stella Stunna Stella 17 4 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 25 Stig O'Sore Stig 33 2 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 26 Madam Scarlett Scarlett 11 1 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 27 Ed 101 Ed 101 10 1 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 28 Val Hella Val 21 2 // Strength rating (1-5) never // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Opponent 29 Vlad Vlad 20 1 // Strength rating (1-5) all // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Frankie #1 (index = 30) Max Damage Max 100 -1 // Strength rating (1-5) eagle // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Frankie #2 (index = 31) Max Damage Max 100 -1 // Strength rating (1-5) eagle // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Frankie #3 (index = 32) Max Damage Max 100 -1 // Strength rating (1-5) eagle // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Frankie #4 (index = 33) Max Damage Max 100 -1 // Strength rating (1-5) eagle // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Frankie #5 (index = 34) Max Damage Max 100 -1 // Strength rating (1-5) eagle // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Annie #1 (index = 35) Die Anna Anna 101 -1 // Strength rating (1-5) hawk // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Annie #2 (index = 36) Die Anna Anna 101 -1 // Strength rating (1-5) hawk // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Annie #3 (index = 37) Die Anna Anna 101 -1 // Strength rating (1-5) hawk // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Annie #4 (index = 38) Die Anna Anna 101 -1 // Strength rating (1-5) hawk // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks // Technicolor Annie #5 (index = 39) Die Anna Anna 101 -1 // Strength rating (1-5) hawk // Network availability ('never', 'eagle', 'hawk' or 'all') KINGMERC.FLI EAGLE3.TXT EAGLERED.FLI 0 // Number of text chunks END