//-------------------------------------------------------------------------------------- //-- Reticule Properties List ---------------------------------------------------------- //-------------------------------------------------------------------------------------- //-- NOTE: The weapons reticule type( number ) must match the index into this list. //-- i.e. A weapons type == 0 uses the "Original R6 style(red) reticule. //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- 7 // Number of reticules // List of reticules types // Simulation Name Real Name "original cross" "R6 Reticule" "assault sight" "Rifle Reticule" "sniper sight" "Sniper Reticule" "shotgun sight" "Shotgun Reticule" "pistol sight" "Pistol Reticule" "grenade" "Grenade marker" "binocular" "Binocular" // Start of reticule data // Original R6 style( red ) "OriginalR6" // Style "original cross" // Name 2.0 // Marker Width 10.0 // Marker Length 8.0 // Center Width 8.0 // Center Length 153 0 0 // Marker Color( red, green, blue ) 153 0 0 // Center Color( red, green, blue ) "reticule.bmp" // Marker Texture "reticuleCenter.bmp" // Center Texture // Carbine style( red ) "OriginalR6" // Style "assault sight" // Name 2.0 // Marker Width 10.0 // Marker Length 10.0 // Center Width 10.0 // Center Length 153 0 0 // Marker Color( red, green, blue ) 153 0 0 // Center Color( red, green, blue ) "reticule.bmp" // Marker Texture "reticuleCenter_11.bmp" // Center Texture // Sniper style( red ) "OriginalR6" // Style "sniper sight" // Name 2.0 // Marker Width 20.0 // Marker Length 64.0 // Center Width 64.0 // Center Length 153 0 0 // Marker Color( red, green, blue ) 153 0 0 // Center Color( red, green, blue ) "reticule.bmp" // Marker Texture "reticuleCenter_scope01.tga" // Center Texture // Shotgun style( red ) "OriginalR6" // Style "shotgun sight" // Name 1.0 // Marker Width 10.0 // Marker Length 30.0 // Center Width 30.0 // Center Length 153 0 0 // Marker Color( red, green, blue ) 153 0 0 // Center Color( red, green, blue ) "reticule.bmp" // Marker Texture "reticuleCenter_shot01.bmp" // Center Texture // Pistol style( red ) "OriginalR6" // Style "pistol sight" // Name 1.0 // Marker Width 10.0 // Marker Length 8.0 // Center Width 8.0 // Center Length 153 0 0 // Marker Color( red, green, blue ) 153 0 0 // Center Color( red, green, blue ) "reticule.bmp" // Marker Texture "reticuleCenter_03.bmp" // Center Texture // Grenade style( red ) "OriginalR6" // Style "grenade" // Name 0.0 // Marker Width 10.0 // Marker Length 10.0 // Center Width 10.0 // Center Length 153 0 0 // Marker Color( red, green, blue ) 153 0 0 // Center Color( red, green, blue ) "reticule.bmp" // Marker Texture "reticuleCenter_07.bmp" // Center Texture // Binocular Reticule "RangeFinder" // Style "binocular" // Name 200.0 // Center Width 100.0 // Center Length 255 255 255 // Center Color( red, green, blue ) 220 0 0 // Text Color( red, green, blue ) -12.0 70.0 // Text Offset "binoc_reticle.tga" // Center Texture