// Condition 0: Rescue the hostages HUMAN_CLASS_CONDITION HOSTAGES DESCRIPTION VC_GEN_RESCUE_ALL_HOSTAGES "FAILURE CONDITION TEXT" VC_GEN_HOSTAGE_KILLED SOUND_FILE na_comp.wav GOAL_TYPE PRIMARY_GOAL HAS_REACHED_EXTRACTION_ZONE 1 NUMBER ALL RESULT PARTIAL_SUCCESS // Condition 1: Kill the leader to prevent the bomb from detonating SPECIFIC_HUMAN_CONDITION DESCRIPTION VC_RM12_PREVENT_SHIP_DETONATION "FAILURE CONDITION TEXT" VC_RM12_SHIP_BLOWN_UP SOUND_FILE na_comp.wav GOAL_TYPE PRIMARY_GOAL ACTOR Leader HAS_BEEN_KILLED 1 RESULT PARTIAL_SUCCESS // Condition 2: Kill all the terrorists HUMAN_CLASS_CONDITION TERRORISTS DESCRIPTION VC_GEN_KILL_ALL_TERRORISTS SOUND_FILE na_comp.wav HAS_BEEN_KILLED 1 NUMBER ALL RESULT NO_RESULT COMPLETES 2 0 COMPLETES 2 1 // Condition 3: Any hostage killed HUMAN_CLASS_CONDITION HOSTAGES DESCRIPTION VC_GEN_HOSTAGE_KILLED SOUND_FILE na_host.wav HAS_BEEN_KILLED 1 NUMBER 1 RESULT FAILURE FAILS_CONDITION 3 0 // Condition 4: Manipulate the switch loses OBJECT_CONDITION DESCRIPTION VC_RM12_SHIP_BLOWN_UP SOUND_FILE na_ship.wav OBJECT "ExplosiveSwitch" RESULT FAILURE FAILS_CONDITION 4 1