//-- Failure Conditions -- //-- Seen, shot at, or open a outside door with out deactivating the security system. //------------------------ // Condition 0: Bug phone 1 OBJECT_CONDITION DESCRIPTION VC_GEN_BUG_PHONE SOUND_FILE na_comp.wav OBJECT "Upstairs Phone" GOAL_TYPE PRIMARY_GOAL RESULT PARTIAL_SUCCESS // Condition 1: Bug phone 2 OBJECT_CONDITION DESCRIPTION VC_GEN_PLACE_CAMERA SOUND_FILE na_comp.wav OBJECT "Library Phone" GOAL_TYPE PRIMARY_GOAL RESULT PARTIAL_SUCCESS // Condition 2: Whole team reaches the extration zone. HUMAN_CLASS_CONDITION TEAM_MEMBERS DESCRIPTION VC_GEN_REACH_EXTRACTION_ZONE SOUND_FILE na_comp.wav GOAL_TYPE PRIMARY_GOAL HAS_REACHED_EXTRACTION_ZONE 1 NUMBER ALL RESULT PARTIAL_SUCCESS PREDECESSOR 1 2 // Condition 3 TERRORIST_CASUALTY_COUNT DESCRIPTION VC_GEN_AVOID_TERRORISTS "FAILURE CONDITION TEXT" VC_GEN_TERRORIST_KILLED SOUND_FILE na_forc.wav THRESHOLD ANY KILLED_BY_TEAM 1 RESULT FAILURE FAILS_CONDITION 3 0 FAILS_CONDITION 3 1 FAILS_CONDITION 3 2 // Condition 4 HUMAN_CLASS_CONDITION TEAM_MEMBERS DESCRIPTION VC_GEN_DONT_BE_SEEN "FAILURE CONDITION TEXT" VC_GEN_TEAM_MEMBER_SEEN SOUND_FILE na_obsv.wav HAS_BEEN_SEEN 1 NUMBER ANY RESULT FAILURE FAILS_CONDITION 4 0 FAILS_CONDITION 4 1 FAILS_CONDITION 4 2 FAILS_CONDITION 0 4 FAILS_CONDITION 1 4 FAILS_CONDITION 2 4