// Condition 0: Manipulate the electrical panel OBJECT_CONDITION DESCRIPTION VC_GEN_PLACE_EXPLOSIVES SOUND_FILE na_comp.wav OBJECT "ElectricalPanel" GOAL_TYPE PRIMARY_GOAL RESULT SUCCESS // Condition 1: Kill all the terrorists HUMAN_CLASS_CONDITION TERRORISTS DESCRIPTION VC_GEN_KILL_ALL_TERRORISTS SOUND_FILE na_comp.wav HAS_BEEN_KILLED 1 NUMBER ALL RESULT NO_RESULT COMPLETES 1 0