// Condition 0: Kill all the terrorists HUMAN_CLASS_CONDITION TERRORISTS DESCRIPTION VC_GEN_KILL_ALL_TERRORISTS "FAILURE CONDITION TEXT" VC_GEN_TERRORIST_HAS_ESCAPED SOUND_FILE na_comp.wav GOAL_TYPE PRIMARY_GOAL HAS_BEEN_KILLED 1 NUMBER ALL RESULT SUCCESS // Condition 1: Sam Leader escapes. ACTOR_LOCATION_CONDITION DESCRIPTION VC_M17_PREVENT_SAM_ESCAPE "FAILURE CONDITION TEXT" VC_M17_SAM_LEADER_ESCAPED SOUND_FILE na_esc2.wav RESULT FAILURE GOAL_TYPE NOT_GOAL ACTOR "SamLeaderCar" LOCATION 45018 32777 31204.5 DISTANCE 200.0 // cm // Condition 2: Mafia Leader escapes. ACTOR_LOCATION_CONDITION DESCRIPTION VC_M17_PREVENT_MAFIA_ESCAPE "FAILURE CONDITION TEXT" VC_M17_MAFIA_LEADER_ESCAPED SOUND_FILE na_esc2.wav RESULT FAILURE GOAL_TYPE NOT_GOAL ACTOR "MafiaLeaderCar" LOCATION 44838.3 32777 31184.6 DISTANCE 200.0 // cm // Condition 3: Mafia Bodyguard Car escapes. ACTOR_LOCATION_CONDITION DESCRIPTION VC_M17_PREVENT_MAFIA_ESCAPE "FAILURE CONDITION TEXT" VC_M17_MAFIA_CAR_ESCAPED SOUND_FILE na_esc1.wav RESULT FAILURE GOAL_TYPE NOT_GOAL ACTOR "MafiaBodyguardCar" LOCATION 44986.2 32777 31208.8 DISTANCE 200.0 // cm // Leaders escaping fails the kill all terrorists condition. FAILS_CONDITION 1 0 FAILS_CONDITION 2 0 FAILS_CONDITION 3 0