// Condition 0: Kill the leader to prevent the meltdown SPECIFIC_HUMAN_CONDITION DESCRIPTION VC_RM19_PREVENT_MELTDOWN SOUND_FILE na_comp.wav ACTOR front_control_room_triggerer HAS_BEEN_KILLED 1 RESULT PARTIAL_SUCCESS // Condition 1: Manipulate the switch loses OBJECT_CONDITION DESCRIPTION VC_RM19_MELTDOWN_HAS_OCCURRED "FAILURE CONDITION TEXT" VC_RM19_MELTDOWN_HAS_OCCURRED SOUND_FILE na_melt.wav OBJECT front_control_room_switch RESULT FAILURE FAILS_CONDITION 1 0 // Condition 2: Kill the leader to prevent the meltdown SPECIFIC_HUMAN_CONDITION DESCRIPTION VC_RM19_PREVENT_MELTDOWN SOUND_FILE na_comp.wav GOAL_TYPE PRIMARY_GOAL ACTOR max HAS_BEEN_KILLED 1 RESULT PARTIAL_SUCCESS // Condition 3: Manipulate the switch loses OBJECT_CONDITION DESCRIPTION VC_RM19_MELTDOWN_HAS_OCCURRED "FAILURE CONDITION TEXT" VC_RM19_MELTDOWN_HAS_OCCURRED SOUND_FILE na_melt.wav OBJECT rear_control_room_switch RESULT FAILURE FAILS_CONDITION 3 2 // Condition 4: Kill all the terrorists HUMAN_CLASS_CONDITION TERRORISTS DESCRIPTION VC_GEN_KILL_ALL_TERRORISTS SOUND_FILE na_comp.wav HAS_BEEN_KILLED 1 NUMBER ALL GOAL_TYPE PRIMARY_GOAL RESULT PARTIAL_SUCCESS COMPLETES 4 0 COMPLETES 4 2 DISABLES 3 2 DISABLES 1 0