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ED'-8) #F EF9 *4HJG 'DE4G/ ('DC'ED H'3*./'E E.2F 9EB E$B* EH-/ #H 'F9C'3 'D%7'1'* #E1'F D' JECF '3*./'EGE' E9K'.\n\n%0' #1/* *ECJF E.2F 'D9EB 'DE$B* 'DEH-/ #H 'F9C'3 'D%7'1  3J*E *DB'&JK' *97JD EF9 *4HJG 'DE4G/ ('DC'ED AJ (1F'E, 'D*4:JD. 13000 *ECJF ED-B EF7B) 'DE.2F 'DE$B* 13001 'D3E'- DED-B 'D#37- 'DE2/H,) ('3*./'E 0'C1) 'DAJ/JH 'DE-DJ) 13002 '3*./'E 9'ED 'D*5AJ) 'D31J9 linear-mipmap-linear 13003 *ECJF 9'ED 'D*5AJ) anisotropic 13004 *ECJF "DJ) E.*DA) D9EB 'D*.2JF 'DE$B* 13005 *97JD '9*E'/ E,EH9'* 'D%14'/'* 'DE-3F) 'D.'5) (H-/) 'D*-CE 'DE1C2J) (CPU) 13006 A16 E.2F 9EB E$B* 16 (* 13007 '3*./'E 'DE.2F 'DE$B* 'D.DAJ /'DE.2F 'DE$B* D9EB 'D5H1) 'DEH-/ 13008 *4:JD 4'4'* 'D916 'DE*9//) H'DE*B/E) 13009 *ECJF 3*J1JH API 1('9J 'DE.2F 'DE$B* 13010 *ECJF 'D#:7J) 13011 Maximize texture memory 13012 *ECJF 3DHC *,EJ9 EH'/ OpenGL 13100 'D%JB'A /HE'K 13101 'D%JB'A (4CD 'A*1'6J 13102 'D*4:JD (4CD 'A*1'6J 13200 '3*./'E 9EB DHF 37- 'DEC*( 13201 '3*./'E 16 (* DCD (C3D /HE'K 13202 '3*./'E 32 (* DCD (C3D /HE'K 14000 (1F'E, *4:JD 4'4) 'D916 14001 (1F'E, *4:JD DirectDraw 14002 (1F'E, *4:JD 9EJD OpenGL 'DB'(D DD*+(J* 14003 kernel %/'1) 'DEH'1/ 14004 H',G) 9EJD %/'1) 'DEH'1/ EF FH9 16 (* 14005 H',G) 9EJD %/'1) 'DEH'1/ EF FH9 32 (* 14006 VGA virtualization H PnP services VDD 14007 EC*() H69 916 (1F'E, 'D*4:JD 14008 ED-B .5'&5 'D916 14009 EC*() #/') 41J7 'DEG'E 'DE3'9/) 14010 916 EC*() 1'(7 'D*-CE AJ 'D916 14115 PnP services VDD DD#,G2) 'D+'FHJ) 14116 EFA0 (1F'E, *4:JD 4'4) 'D916 'D5:J1 14117 916 EC*() H',G) 'DE3*./E 'D%/'1J) 14118 ./E) E3'9/ (1F'E, *4:JD 4'4) 'D916 14600 (1F'E, *4:JD Gfx 'D.'5 (@ 3D Studio MAX 14601 ELSA POWERdraft 'D.'5 (@ AutoCAD 2000 14602 *7(JB QuadroView 14610 EC*() 'DEH'1/ 'DE*1,E) 14611 EDA *9DJE'* E*1,E 14612 EC*() D'3*(/'D 5H1 DH-) 'D*-CE (#.1I D/JC 15000 http://www.nvidia.com/ 15001 http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html 15002 http://www.nvidia.com/products.nsf 15003 http://www.nvidia.com/News.nsf 15010 49'1 NVIDIA 15011 4'4) 916 0'* DH-) 13HE'* (21B'!) 15012 4'4) 916 0'* DH-) 13HE'* (-E1'!) 16000 D' JECF *7(JB %9/'/'* 'D,G'2 B(D '.*('1G'.\n\nBE (*9JJF *1//'* 'D3'9) 'DE7DH() +E '.*1 'D21 ''.*('1 'D%9/'/'* 'D,/J/)' D*#CJ/ '9*E'/ 'D,G'2 DD*-/J/'*. 16001 3J*E '.*('1 ,G'2 'D13HE'* 'D"F -3( %9/'/'* 'D3'9) 'D,/J/) D9/) +H'F.\n\n%0' *HBA 'DCE(JH*1 9F 'D'3*,'() AJ 0DC 'DHB*  BE (%JB'A *4:JD 'DCE(JH*1 +E #9/ *4:JDG.\n3J*E '3*9'/) 'D%9/'/'* 'D3'(B) *DB'&J'K. 16002 J,( %9'/) *4:JD 'DCE(JH*1 B(D *4:JD 'D%9/'/ 'D,/J/.\n\nGD *1:( AJ %9'/) *4:JD 'DCE(JH*1 'D"F 16004 %u x %u (C3D 16005 %u Hz 16007 4'4) 916 *F'81J) 16008 DH-) 1BEJ) E37-) 16009 *DA'2 16010 JH,/ ('DA9D %9/'/ E.55 J-ED FA3 'D'3E.\n\nGD *1J/ 'DC*'() AHBG ('D%9/'/ 'D-'DJ 16011 DE J*ECF Windows EF *:JJ1 %9/'/'* 'D916 'D.'5) (C.\n\n'D1,'! %:D'B ".5'&5 'D916"  H%9'/) 'D%/.'D +E 'DE-'HD) E1) #.1I. 16020 %9/'/'* 'D,G'2 16021 %9/'/'* 'D,G'2 17001 4'4) 'D916 'D'A*1'6J) 17002 4'4) 916 EF FH9 'D*4:JD H'D*H5JD 17010 .5'&5 'D916 17011 'D%9/'/'* 17012 'D9H/) .D'D %d +'FJ) 17018 %d AJ %d (C3D 17019 %d G1*2 17020 JBHE Windows 'D"F (*7(JB %9/'/'* 'D916 'D,/J/). H3J3*:1B G0' 'D#E1 9/) +H'F  H.D'D G0G 'DA*1) B/ *HE6 'D4'4).\n\n %0' DE J*E *7(JB 'D%9/'/'* 'D,/J/) (4CD ,J/  J*E '3*9'/) 'D%9/'/'* 'D#5DJ) .D'D 15 +'FJ). 17021 %9/'/'* 'D916 17022 %9&/'/'* OpenGL 'DE.55): 17026 'D#HD 17027 'D+'FJ 17028 'D+'D+ 17029 'D1'(9 17030 'D.'E3 17031 'D3'/3 17032 'D3'(9 17033 'D+'EF 17035 4'4) 916 *&F'81J): 17036 DH&-) 1BEJ) E37-): 17037 *D&A'2: 17038 &4'4) *E+JDJ) 17039 4'4) &E37-) 1BEJ) 17040 ,G'2 *D&A'2 17041 FH9 ,G'2 *4AJ1 'D*DA'2: 17042 FH9 H-/) *1EJ2 'D*DA'2: 17051 1x 17052 2x 17053 4x 17054 8x 17055 '3*./E 9F51 'D*-CE G0' D*-/J/ /1,) EF9 'D*4HJG 'DE3*./E) AJ *7(JB'* OpenGL. 17056 H69 PCI 17058 *ECJF 17059 *97JD 17060 %d. %s %s %d x %d, %dBPP, %d Hz 17061 4'4) 916 TwinView %d: %s %s 17062 916 TwinView %d: %s %s %d x %d, %dBPP, %d Hz 17063 %d. %s %s %s 17064 %d x %d, %dBPP, %d Hz 17065 %d x %d 17066 'D%9/'/'* 17067 EF7B) 37- 'DEC*( 17070 %9/'/'* E'F9 'D*4HJG 'D+D'+J 'D#(9'/ 17072 'D*7(JB 'DE*-CE AJG 17073 %JB'A (/HF EF9 *4HJG) 17074 E'F9 'D*4HJG Quincunx (tm) 18004 E3'A) 18005 J3'1 18006 #9DI 18007 #3AD 18008 JEJF 18009 Insert 18010 Home 18011 PgUp 18012 PgDn 18013 End 18014 Ctrl+ 18015 Alt+ 18016 Shift+ 18017 F%d 18018 #/.D EA*'- 'D'.*5'1 'D,/J/ AJ 'DE1(9 'DE3EI "EA*'- '.*5'1 ,/J/"\n+E '6:7 9DI 21 "*9JJF" 'DE,'H1 DDH8JA). 18019 *9DJE'* 18020 D' JH5 (G E9 *4:JD #D9'( 3*J1JH 18021 :J1 E*'- 18022 D' JH,/ 9F51 B'(D DD*FAJ0 JB*1F (@ %s. 18023 .7# *-/J+ E9DHE'* 3*J1JH 18024 JH,/ %/.'D D@ %sJ1(7G (@ %s  GD *:J1 18025 *-/J+ E9DHE'* 3*J1JH 18026 D' JH,/ %/.'D D@ %s  :J1 B'/1 9DI 'D'B*1'F (@ %s  18027 EDA'* B'(D) DD*FAJ0 18028 '(-+ 9F EDA ,/J/ B'(D DD*FAJ0 18029 N\A 18030 H69 C'&F +D'+J 'D#(9'/ :J1 5-J- 18031 'DF5/'DC'&F'* 5:J1) H59( '3*./'EG' 18032 'D*5B* C'&F'* (,H'F( 'D4'4) 18033 B5 :J1 5-J- DD91H6 'DA19J) 18034 C'&F'* +F'&J) H+D'+J) 'D#(9'/ E.*D7) AJ 'D'F(+'B #H HUD. 18035 Gunsight #H Poniter EF 'DC'&F'* +F'&J) 'D#(9'/ 18036 EH6H9'* 4'4'* 'D%9/'/ 0'* 3*J1JH AJ H69 'D*4:JD 18037 *EJJ2 'DF5 DDC'&F'* +D'+J) 'D#(9'/ JH,/ (9EB :J1 5-J- 18038 'D#DH'F 'DF'59) 9DI .DAJ) B'*E) *F*, 8D'D *4(G #4('- 18039 %A1'7 '3*./'E +F'&J 'D#(9'/ J,9D 3*J1JH J(/H E37-K' 18040 '.*J'1 3J& DD9EB E9 4'4'* 'D'F(+'B/HUD 18041 PFIssue :J1 E91HA 18042 EDA'* 5H1 FB7J) 18043 C'A) 'DEDA'* 18044 '(-+ 9F 5H1 FB7J) (1$J) DJ21 18045 EDA 'D5H1) 'DFB7J) J,( #F JCHF 64×64 18046 .7# AJ *9JJF 1$J) 'DDJ21 18047 'DEDA DJ3 EDA 5H1) FB7J) 5'D- 18048 G0G DJ3* (7'B) AJ/JH nVIDIA.\nB/ D' *9ED (96 'DH8'&A ('D71JB) 'DE7DH(). 18049 .7# AJ *-/J/ FH9 'D916 18050 :J1 B'/1 9DI *-/J/ E' %0' C'F* G0G (7'B) AJ/JH nVIDIA\nB/ D' *9ED (96 'DH8'&A ('D71JB) 'DE7DH(). 18053 'D1,'! %:D'B #J *7(JB'* DirectX #H OpenGL H'FB1 EH'AB. 18054 *ECJF *7(JB'* 3*J1JH 18055 A4D! 18060 Choose this option to enable Stereo automatically when the application starts. The hot keys can still be used to turn Stereo on or off. 18061 Choose this option to enable and disable Stereo by using the hot keys. 18062 Choose this option to disable Stereo. 18063 Adjust the stereo separation, or relative distance between left and right images, according to your expected comfort level. 18064 Set this slider according to your monitor size to allow maximum separation range, and prevent excessive separation. 18065 Application for viewing JPS images in stereo. 18066 Take this test to determine if you can see stereo images. 18067 Test the stereo display quality of your monitor under different display modes to determine the optimum stereo refresh rate for your system. 18068 View the stereo ratings, and configure stereo parameters for specific games. 18069 Set up basic hot keys, and/or set up the 3D laser sight for first-person shooter games. 18070 Set up the hot keys to allow you to change various stereo parameters while playing a game. 18071 Choose a game to view its stereo value and compatibility rating. 18072 Indicates how much added entertainment value the game has when viewed in stereo. 18073 Indicates the level of comfortable stereo viewing the game has. 18074 Describes issues in the game that might interfere with good stereo. 18075 Enables a 3D laser sight for first-person shooter games. The sight appears on the targetted object. 18076 Disables the 3D laser sight. 18077 Select a sight design from the internally available collection. 18078 Set laser sight transparency. 0% = solid, 100% = completely transparent. 18079 Select the resolution that you want to use for games. 18080 Select the stereo refresh rate to use when stereo is enabled and the game is played at the resolution indicated by the Resolution slide bar. 18081 Test the display capability of your system at the selected resolution, bit depth, and refresh rate. 18082 The stereo refresh rate setting will be used when a game is played at the adjusted resolution and bit depth settings. 18083 BE (%9'/) *9JJF E9/D *-/J+ 3*J1JH %DI 'DBJE) 'D-AH8) -'DJK'. 18084 BE (*9JJF CD /1,'* 'D/B) 9F/ G0' 'D9EB %DI\nE9/D *-/J+ 3*J1JH 'DE-//. 18085 Select the color bit depth that you want to use for games. 18086 Name of the executable or associated file used to identify this game/demo 18087 Take the current game configurations from the configured game version, and apply them to a new game. Select the new game from the file folder window. 18088 Undo the association of the game configuration to the new game. 20000 E/J1 37- 'DEC*( 20001 'D*-CE AJ 'D*7(JB 20002 EA'*J- 'D'.*5'1 20003 'D%9/'/'* 'D9'E) 20004 EDA'* *FAJ0 (*.exe) 20005 'D*C(J1/'D*5:J1 20006 'D'F(+'B'* 20032 <37- 'DEC*( 'D-'DJ> 20033 4'4) 'D916 'D-'DJ) 20034 37- 'DEC*( (#CEDG 22000 GD *1:( ,/J'K AJ -0A CD %9/'/'* %/'1) 'D*7(JB 22001 GD *1:( ,/J'K AJ %9'/) *9JJF C'A) %9/'/'* H'.*5'1'* ,G'2 'D*-CE AJ 37- 'DEC*( 'D9'E) 22002 JH,/ EA*'-'F '.*5'1 #H #C+1 EF 'DEA'*J- 'D*J BE* (*9JJFG' E*4'(G'F  EE' JEF9 #/'! 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HB/ J$/J 0DC %DI %A3'/ 4'4) 'D916 H/#H %*D'A 'D#,G2). 25175 F&9E 25176 D&' 25177 *E %9'/) *CHJF 37- 'DEC*(. GD *1:( AJ 'D'-*A'8 (G0G 'D%9/'/'* 25178 'D9H/) .D'D 15 +'FJ) 25179 DB/ '.*1* '9/'/ EF.A6 DH6H- 4'4*C FH9 'D 3J /J. '.*J'1 G0' 'D*('JF B/ J$/J D9/E H6H- 'D5H1). 25180 9DI .D'A 4'4'* 916 ',G2) 'DCE(JH*1 'D.'1,J) A'F 4'4'* 'D 3J /J DG' '9/'/ *('JF H6H- H'-/ HGH 'D#A6D. D0DC JH5I '9/'/ H6H- 'D4'4) 9DI %ux%u. 25181 B'E* DH-) 'D*-CE (*7(JB 'D*:JJ1'* 'D*J 3*491 (G' 'D5A-'* 'D#.1I 9DI H1B) 'D.5'&5. D6E'F 3D'E) 'D*4:JD  3J*E 'D"F %:D'B H1B) .5'&5 %9/'/'* 'D916. 25182 '.*1 "EH'AB" D*9/JD 'D%9/'/  #H '.*1 "%D:'! 'D#E1" D'3*9'/) 'D%9/'/'* 'D#5DJ) H'D9H/). 25183 D'-8 #F G0' 'D*:JJ1 *:JJ1 61H1J -*I J*3FI DDH69 'D0J '.*1*G 'D9ED (CA'!)  HJECF %,1'! G0' 'D*:JJ1 J/HJ'K EF .D'D '*('9 'D*9DJE'* 'DE0CH1) #/F'G. 25184 /&B) 'D4'4): 25185 'D/B) 25186 E9/D 'D*-/J&+: 25187 *&7(JB 25188 &916 'D1E2 Media Center (41J7 'DEG'E 25189 &-// 1E2 41J7 'DEG'E: 25190 JHA1 E/J1 37- 'DEC*( #/'! H8JAJ E-3F HE*9// 'D916 D@ TwinView  HJ3'9/C AJ *F8JE 'D*7(JB'* D'3*./'EG' E9 'D91H6 H#37- 'DEC*( 'DE*9//). 25192 &*ECJF E/J1 37- 'DEC*( 25193 *GJ&) E&/J1 37- 'DEC*(... 25194 *ECJF 'D916 'DE2/H, (E9'ED) E.'1, (7'B) FAJ/J' DD13E 'D(J'FJ C4'4'* 916 E3*BD).) 25195 #H&6'9 'D*HBJ* 25196 -// H69 'D*HBJ* 'DED'&E DD916. 25197 -0A *DB'&J (J*J- D@ Windows *-/J/ 'DH69 'DEF'3() 25198 5J:) 'D*HBJ* 'D9'E) (GTF) 25199 *HBJ* 4'4) 916 EFA5D (DMT) 25201 'D%&6'!): 25202 100% 25203 'D*('&JF: 25204 100% 25205 &'D#DH'F: 25206 0° 25207 'D%&4('9: 25208 100% 25209 %*'&-) *-,JE *1'C( 'DAJ/JH 25210 '.*1 'DEF7B) 'DE7DH( *-,JEG' 25211 'D,2! 'D9DHJ 'D#J31 25212 'D,2! 'D9DHJ 'D#JEF 25213 'DH37 25214 'D,2! 'D3ADJ 'D#J31 25215 'D,2! 'D3ADJ 'D#JEF 25216 &9F51 'D*-CE AJ 'D*-,JE 25217 *5:J1 25218 *C(J1 25219 '.*1 G0' 'DE1(9 9F/ EH',G) E4'CD AJ EH'DA 'D*DA'2 25220 9F&'51 *-CE E1") 'DAJ/JH... 25221 ,G'2 'D9&16 (ED! 'D4'4) 25222 *97JD 25223 4'4) 'D916 'D#3'3J) 25224 4'4) 'D916 'D+'FHJ) 25225 *-/J/ *DB'&J 25226 &F3() 'D-,E 'D#ABJ DD-,E 'D1#3J 25227 **(9 F3() 'D*1'C( 25228 'DF3() 'D#5DJ) 25229 ED! 'D4'4) 25230 *DJA2JHF 4:3 25231 6:7 16:9 25232 %*'-) *-&,JE 'DAJ/JH H'DE1") 25233 *&9B( *-,JE 'D*1'C( 25234 'D3E'- D&(1F'E, 'D*4:JD ('.*J'1 H69 ED! 'D4'4) 25235 '3&*/'1) E3'1 'D*1'C(. 25236 '3*./E 9F51 'D*-CE G0' D6(7 %9/'/'* PowerMizer. 25237 'D'/'! 'D#B5I 25238 -A8 'D7'B) 'D#B5I 25239 %9/'/'* E.2F 'D%7'1 'DE$B* 25240 H69 &E.2F 'D%7'1 'DE$B*: 25241 -,E E.2F 'D%7'1 'DE$B*: 25242 8 EJ,'('J* 25243 '3*1'*J,J) %/'1) E.2F 'D%7'1 'DE$B*: 25244 E9*/D 25245 31J9 25246 &*ECJF /9E 'D'3*/'1) 25247 #ABJ ('3*/'1) (/1,) 0) 25248 9EH/J ('3*/'1) (/1,) 90) 25249 #ABJ E9CH3 ('3*/'1) (/1,) 180) 25250 9EH/J E9CH3 ('3*/'1) (/1,) 270) 25251 <- 25252 -> 25253 #21'1 'DE'H3 25254 916 B'&E) Media Center 9F/ 'DFB1... 25255 2&1 'DE'H3 'D#3'3J 25256 &21 'DE'H3 'D+'FHJ 25257 'D21 'D&+'FHJ #H 'D21 'D#3'3J 25258 'D*#CJ/ 25259 -3( 'D'A*1'6'*  J916 Media Center 13'D) *#CJ/ 9F/ *7(JB %9/'/ +D'+J 'D#(9'/ E.55. 25260 1A6 916 13'&D 'D*#&CJ/ 25261 BH'&E +D'+J 'D#(9'/ 25262 916 'DBH'&E 'D*J **EJ2 &(4CD 3D 25263 -BHB 'DF41 © 1998-2002 41C) NVIDIA 25264 %,E'DJ -,E 'D0'C1) 'DA9DJ) 'DE*'-): 25265 'D0'C1) 'DA9DJ) 'DE*'-): 25266 #/') NVidia 'DE3'9/) D41J7 'DEG'E 25267 J-*', Windows %DI %9'/) *4:JDG B(D (/! E/J1 37- 'DEC*(. J*7D( %9'/) *4:JD AB7 AJ #HD E1) (9/ (/! E/J1 37- 'DEC*( (9/ *+(J* 'D(1F'E,. 25268 B(D 'D'3*E1'1 BE (-A8 #J E3*F/'* EA*H-) H#:DB CD 'D*7(JB'*. 25269 BE ('.*J'1 '%9'/) 'D*4:JD 'D"F' DDE*'(9)  #H '%D:'! 'D#E1' DD1,H9 /HF %9'/) 'D*4:JD. 25270 J,( #F *:J1 DH-) 'D*-CE -'D) %9/'/ "%.A'! 'D#H6'9 'D*J D' **ECF 4'4) 'D916 G0G EF 916G'" 9DI 5A-) 4'4) 'D916 'DEH,H/) AJ E-HD 'D916 G0'. 25271 '3&*9'/) 'D%9/'/'* 'D'A*1'6J) 25272 *HA1 DC #/') 41J7 'DEG'E 'DE3'9/) "Media Center" H5HD' EF'3(' %DI 'D9/J/ EF 'DEJ2'* H'D*9JJF'* 'D*J BE* (*GJ&*G' AJ .5'&5 'D916 H0DC E('41) EF 41J7 EG'E Windows. 25273 *-CE'* #DH'F 37- 'DEC*( 25274 *ECJF E4'G/) 'D*DA'2 H'D*B'7 'DAJ/JH 25275 '3*1,'9 %9/'/'* 'D3JFE' :J1 'D4.5J) 25276 *A6JD'* E4'G/) 'DAJ/JH 25277 9DI 'D*DA'2 25278 9DI 'DE1B'( 25279 -,E 'D4'4) 25280 F3() 'D916 %DI 'D7HD 25281 *-CE'* 'F9C'3 'DAJ/JH ED! 'D4'4) 25282 ,G'2 'D3JFE' 'D4.5J) :J1 EH5D  'D1,'! 'DFB1 9DI EH'AB D*ECJF ,G'2 'D3JFE' 'D4.5J) HDD*(/JD %DI %9/'/ 'D4'4) 'D1&J3J). 25290 'EC'FJ'* 25291 NVIDIA GPU : 25292 A9DJ: 25293 EFA0 (J'FJ E*3'19 & /1,) 25294 (FW)*ECJF & C*'() 31J9) 25295 (SBA)*ECJF &9FHF) F7'B ,'F(J 25296 *ECJF & #E1 -A8 *.2JF 'F*B'DJ +F'&J 'D#(9'/ 25297 9EB .7 'F*8'1 'D7D('* & 25298 '.*J'1 #H*HE'*JCJ 25299 -//: 25300 *CHJF 'D'.*('1& 25301 9FHF) 'DF7'B 'D,'F(J 25302 C*'() 31J9) 25303 '(7'D 'DEFA0 'D(J'FJ 'DE*3'19 25304 AGP %dX 25305 AGP %d.%d 25306 %s E,EH9) 1B'&B 'DC*1HFJ) 25307 #B5I 9// D5A 'F*8'1 7D('* depth: %d 25308 '(7'D 25309 Intel 25310 VIA 25311 AMD 25312 RCC 25313 Micron 25314 NVIDIA 25315 :J1 E91HA 25316 VESA BIOS (J'F'* 25317 'D('&9: 25318 'DEF*,: 25319 'DF3.): 25320 0'C1) 'DF8'E 25321 'D0'C1) 'DA9DJ) 'DE*HA1) 25322 'D0'C1) 'D8'G1J) 'DE*HA1): 25323 'DBJE) 'D'A*1'6J) 25324 #B5I #/'! 25325 &7(B 9DI 37- 'DEC*( 25326 &'-A8 C@ 000 25327 &'-0A 25328 &'3*1/'/ 'DBJE 'D'A*1'6J) 25329 &#/'! 25330 *7(JB 25331 E*H'2F 25332 E:'E1 25333 &FH9J) 'D#37- 25334 EF.A6 25335 'DBJE) 'D'A*1'6J) 25336 9'DJ 25337 &*EDJ3 25338 'JB'A 25339 2x 25340 Quincunx 25341 4x 25342 4x,9-tap Gaussian 25343 *14J-&*('JF 'D.H'5 25344 'JB'A 25345 1x 25346 2x 25347 4x 25348 8x 25349 '9/'/'* 'DEFA0 'D(J'FJ 'DE*3'19 25350 E9DHE'* '6'AJ) 25351 '9/'/'* 'D#/'! & H'DFH9J) 25352 '/'! 'DF8'E 25353 *3'19 9/) 4'4'* & H'D,G'2 25354 'FB1 9DI *,'H2 E9/D'* 'D*,/J/ D'.*J'1 E9/D'* *,/J/ D'3*9E'DG' AJ *7(JB'* /J1JC* +1J /J. 25355 *,'H2'* E9/D'* 'D*,/J/ 25356 E9/D *,/J/ 'D*7(JB'*& H'D*-CE 25357 &*,'H2 E9/D'* 'D*,/J/ 25370 '9/'/'* /1,) 'D-1'1) 25371 /1,) -1'1) ($1) H-/) E9'D,) 'D13E 'D(J'FJ 25372 FB7) 'F7D'B 'D*('7$ 'D($1) 25373 &/1,'*: 25374 /1,) 'D-1'1) 'DE-J7J) 25375 EJ2'F 25376 &AG1FG'J* 25377 &E&HJ 25378 *ECJF 'F0'1& E$41 'D-1'1)9F/ *,'H2 FB7) 'D'F7D'B. 25379 916 /1,) -1'1) 'D($1) AJ EF7B) /1,& 'DF8'E. 25380 &'9/'/'* 'D3,D 25390 25391 7(B G0G 'D'9/'/'* 9F/ &(/! 'D*4:JD 25392 (J'F'* 'DEG'J& 25401 E*H'2F 25402 E5/1 'D7'B) 'D-'DJ: 25403 E3*HI 'D7'B) 'D-'DJ: 25404 4-F) 'D(7'1J) 'D-'DJ) 25407 (7'1J) 25408 E#.0 *J'1 E*F'H( 25409 #B5I *HAJ1 D7'B) 25410 #B5I #/'! 25420 2J'/) -/) 'D5H1) 25423 PowerMizer setting only affects 3D performance when running on battery. 25424 The gamma ramp has been changed outside of the control panel. Any modification here will erase those changes. 28500 %9/'/'* E'F9 'D*4HJG 'D+D'+J 'D#(9'/ 28501 %9/'/'* E'F9 'D*4HJG 'D+D'+J 'D#(9'/ 28502 -A8 'D%9/'/'* 28503 %.1', 'D*DA'2 28504 E9DHE'* 28505 *5-J- 'D#DH'F 28506 6(7 'D4'4) 28507 4'4) 916 E37-) 28508 *#CJ/ %9/'/ 37- 'DEC*( 28509 *:JJ1 *F3JB 'D*DJA2JHF 28510 ,G'2 'D%.1', 28511 *-/J/ 'D,G'2 28512 %9/'/'* Direct3D 28513 E2J/ EF Direct3D 28514 %9/'/'* OpenGL 28515 %9/'/'* OpenGL 28516 '3*J1JH OpenGL 28517 .J'1'* 'D,G'2 28518 7D( %9'/) 'D*4:JD 28519 PowerMizer 28520 NVidia nForce 28521 *9'16 %9/'/'* OpenGL 28522 *1//'* 'D3'9) 28523 7D( %9'/) 'D*4:JD 28524 '.*('1 'D%9/'/'* 'D,/J/) 28525 .J'1'* 'D,G'2 28526 TwinView 28527 TwinView 28528 %9/'/'* 4'4) 'D916 28529 *#CJ/ %9/'/'* 4'4) 'D916 28530 E7DH( 'D.1H, EF DH-) 'D*-CE 28531 9F51 *-CE *:JJ1 'D4CD 28532 *:JJ1 %9/'/'* 'DF8'E 28533 *GJ&) 'D,G'2 28534 #/H'* 37- 'DEC*( 'DE3'9/) 28535 916 'D*HBJ* 28536 9F'51 *-CE *1'C( 'D#DH'F 28537 9F'51 'D*1'C( 28538 9F51 'D*-CE AJ E1") 'DAJ/JH DH69 ED! 'D4'4) 28539 'D.J'1'* 28540 -HD #/') 41J7 'DEG'E 'DE3'9/) 28541 7D( %9'/) 'D*4:JD 28542 *7(JB ,/J/ 28543 E/J1 37- 'DEC*( 28544 .5'&5 3*J1JH 28545 .5'&5 'D3*J1JH 'D%6'AJ) 28546 *GJ&) '.*('1 3*J1JH 28547 EA'*J- '.*5'1 'DD9() 28548 *GJ&) 'DD9() 28549 *9DJE'* 28550 *GJ&) E*B/E) DD#D9'( 28551 *GJ&) E*B/E) DD9() 28552 '*,'G 'D916