![]() | You do not need this constructor, since new Frames are generated by the Timeline. |
![]() | The visibility of the Sprite. |
![]() | The X scale of the Sprite. |
![]() | The Y scale of the Sprite. |
![]() | The opacity of the Sprite. |
![]() | The Rotation of the Sprite. |
![]() | The Z order of the Sprite. |
![]() | The X positon of the Sprite. |
![]() | The Y position of the Sprite. |
![]() | Get the position of this frame as a Point structure. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Timeline.Frame Class | AnimationStudio Namespace