The Timeline holds the KeyFrames and Frames of a Sprite. The Frames of the Sprite are generated by interpolating the values from one KeyFrame to the next KeyFrame. The number of Frames generated between two KeyFrames depends on the settings of Duration.
For a list of all members of this type, see Timeline Members.
System.Object
   CollectionBase
      Timeline
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: AnimationStudio
Assembly: AnimationStudio (in AnimationStudio.dll)
Timeline Members | AnimationStudio Namespace