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- AniTuner will generally detect the most appropriate settings
and transparent colors to be used. In most cases you do not need
to change these settings. But do not hesitate to test new
operations yourself or configure settings how you want: if the result does
not satisfy you, you can still load the original copy again.
- Always set the transparent color to a non-used color in your
cursor's image. The transparent color is used by AniTuner to
detect the parts of the image that should appear transparent in the
animated cursor: when creating the frames, this
color allows AniTuner to generate the mask bitmap; if your image
contains parts that are in the transparent color, they will appear
transparent too.
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Not good! Yellow
already appears in the dino picture. |
Good. Teal never
appears in the dino picture. |
- There is an exception: when creating 32-bit cursors, generally
leave the transparent color to white. In fact, the alpha channel
plays the role of the mask and the transparent color is not really
used by AniTuner. Tests show that if the transparent color is set
to white, the result has a better quality. Note that this is only
an "empirical rule"...
- When you edit 32-bit cursors, always enable the "Include alpha
channel" option. Or a better solution: export & import PNG/PSD/CUR/ICO files.
AniTuner can create & read these files that contain alpha channel
(partial transparency). If you have an image editor that supports
editing them (like
Adobe« Photoshop or
Microsoft« Photo
Editor), you will be able to modify alpha channel too when doing
operations.
- 32-bit cursors are only supported under Windows XP/2000.
On Windows 9X/NT/ME, they are not handled though AniTuner can
still creates and displays them (with their alpha channel).
- When importing an image, ensure that is has the same color
format as the animated cursor. Otherwise in some cases AniTuner
may perform color reductions (for instance from 24-bit to
8-bit or even 4-bit) and you may need to touch up the final
result.
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