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How to Create Realistic Lighting and Reflection Blends on Objects using Canvas


Here's a step-by-step look at how I created the oil filter in the engine compartment:

The oil filter (left) and the three draw objects separated (right) without the color blends.
Rectangles of color (filled but without a pen stroke) are arranged to create blends for the three surfaces or the oil filter. The rectangles are rotated or skewed to run parallel to the long axis of the cylindrical shape.
The colored rectangles from one step are selected and then the Blend command is chosen from the Object menu. In the Blend Specifications dialog box, I selected 10 shapes, used the default Start % and Stop %, and Method, specified Constant Rate and Constant Position.
With the blend complete, the blend objects are grouped, and the process is repeated for each group of colored rectangles.

The oval oil filter top was placed on top of the blended object group and both were selected.

The Intersect option was chosen from the Combine submenu in the Object menu.
The resulting shape for the top of the oil filter, filled with the blended colors.
Viola! The complete filter nestled in the Ferrari's engine compartment.



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