1 Achtung Spitfire 2 DESIGN YOUR OWN 4 Radio Communications 5 Achtung Spitfire Airplane Database 6 Stop Game 7 Defensive Gunnery 8 Escape or Fight? 9 Other players are moving 18 Are you sure you want to end this scenario? All unsaved changes will be lost. 19 No Teammates 20 standard 21 tight 22 lead-trail 23 split 24 1 25 2 26 3 27 4 28 5 29 6 30 8 31 10 32 12 40 300 41 5000 42 10000 43 15000 44 20000 45 25000 46 30000 47 35000 48 40000 49 45000 50 was not able to locate the CD-ROM. 51 You must have the CD-ROM to play this game. 52 (score: 53 points) 54 Change Tour of Duty Pilot Names 55 Spacebar toggles pause 60 . 61 and 62 near 63 off 64 far off 65 left wing 66 tail 67 right wing 70 poor 71 limited 72 average 73 good 74 excellent 75 surprised 76 jumped 77 met head-on 78 were jumped by 79 were surprised by 90 Major Defeat 91 Minor Defeat 92 Draw 93 Minor Victory 94 Major Victory 108 Late 1939 109 May-June 1940 110 Summer 1940 111 Aug 13-18, 1940 112 Aug-Sep, 1940 113 September, 1940 114 Late 1940 115 Early 1941 116 Late 1941 117 Early 1942 118 Late 1942 119 Early 1943 120 Show Data 121 Hide Data 122 Compare To 123 Extremely Quick 124 Quick 125 Average 126 Slow 127 Sluggish 128 Stall Speed 129 Max. Speed 130 Safe Dive Max. 131 Acceleration 132 Snap Turn 133 Climb (ft/min) 134 Show Takeoff 135 Show In Flight 136 Show Maneuver 137 Show Escape 140 Ready 141 Tired 142 Exhausted 143 Cannot Fly 144 I'm wounded. 145 He was killed in action. 146 He was captured after being shot down. 147 He is evading capture in enemy territory. 148 He is missing in action. 149 I desperately need to rest. 150 There are no more airplanes available. 160 Easiest 161 Easier 162 Normal 163 Tougher 164 Toughest 170 Lt 171 Hpt 172 Maj 173 Obr 174 Gen 175 Lt 176 Cpt 177 Maj 178 Col 179 Gen 180 P/O 181 F/L 182 S/L 183 G/C 184 A/C 200 Spitfire IAe 201 Spitfire IA 202 Spitfire IIA 203 Spitfire IIB 204 Spitfire VA 205 Spitfire VB 206 Spitfire VC 207 Spitfire IXC 208 Hurricane IAe 209 Hurricane IA 210 Hurricane IIA 211 Hurricane IIB 212 Hurricane IIC 213 Typhoon 214 Defiant 215 Whirlwind I 216 Whirlwind IA 217 Gladiator 218 Blenheim IV 219 Blenheim IVF 220 Beaufighter 221 Fairey Battle 222 Mosquito IV 223 Mosquito VI 224 Wellington IA 225 Wellington IC 226 Lancaster 227 Bloch 152 228 M.S. 406 229 Dewoitine 520 230 Hawk 75 231 Potez 232 Bf 109E-3 233 Bf 109E-4 234 Bf 109E-7 235 Bf 109F-2 236 Bf 109F-4Z 237 Bf 109G-2 238 Bf 109G-6 239 Bf 110C-1 240 Bf 110C-4 241 Bf 110C-4B 242 Fw 190A-1 243 Fw 190A-2 244 Fw 190A-3 245 Fw 190A-4 246 Ju 87 247 Do 17 248 Do 217E-1 249 Do 217E-3 250 He 111 251 Ju 88A 252 Ju 88C 260 Do 217 261 Wellington 262 Whirlwind 263 Mosquito 264 Ju 88 265 Bf 110 266 Bf 109G 267 Spitfire I 268 Hurricane I 269 Spitfire V 300 The E-4 has improved wing cannon with higher rates of fire. 301 The E-7 has a more powerful Daimler-Benz 601N engine. Top speed below 10,000 feet and acceleration are increased. 302 The F-2 replaces the wing cannon with one central 15mm cannon. Firepower is reduced but ammunition supply is much greater. Top speed and cockpit armor are increased. 303 The F-4/Z has a bigger cannon, adds fuel-tank armor, and has improved high-altitude performance, and top speed. Extra weight reduces maneuverability slightly. 304 The G-2 has a highly impressive rate of climb and is built just a bit more soundly than earlier models. Extra weight reduces maneuverability slightly. 305 The DB 605AM engine used in the G-6 increases acceleration significantly. Bigger machineguns are also used, but the extra weight reduces rate of climb. 306 Cockpit armor is added to the C-4. 307 The C-4B has stronger engines and attachment points for bombs. 308 The High Command has decided that the Bf 110 is no longer adequate for daylight fighter operations. We will convert to the single-seat Bf 109F2. 309 The A-3 has better acceleration and thicker fuel-tank armor. 310 The A-4 flies considerably faster, easily breaking 400 MPH in level flight at medium altitude. 311 A constant-speed propeller replaces the old two-pitch model, and with 100-octane fuel improves acceleration and rate of climb. Cockpit armor is also introduced. 312 The Mk.IIA has a stronger engine and reinforced armor plate. 313 The Mk.IIB adds four more .303 calibre Browning machine guns for extra firepower. 314 The Mk.IIC replaces the Browning machineguns with four powerful 20mm cannon. The extra weight impedes rate of climb and maneuverability somewhat. 315 The Typhoon sports a massive performance increase in engine power and a top speed over 400 MPH. It is heavily armored and can carry a large bombload, but is less maneuverable. 316 The Mk.IIA has a stronger engine for improved rate of climb and acceleration. Protective armor is added and reinforced. 317 The Mk.VA is a bit faster and has more fuel-tank armor. 318 Replacing four of the eight Browning machineguns with two 20mm cannon, the Mk. VB has considerable firepower. 319 The Mk.VC has an improved wing design allowing for faster roll rate, more room for cannon ammunition, and attachment points for bombs. 320 Sporting much-improved high-altitude performance, the Mk.IXC is the first Spitfire to break 400 MPH. But increased aircraft weight decreases maneuverability slightly. 321 The Mk.VB is a bit faster and has more fuel-tank armor. 322 The Mk.IA adds bomb-attachment points on the wings and extra fuel-tank armor. 324 We are upgrading to the 325 from our older 326 model. 327 Aircraft Upgrade 328 Equipment Upgrade 329 The two-seat Bf 110 has weaker acceleration than a Bf 109E-3 due to its size, it is built tougher. Plus it has heavier firepower and a rear gunner. 330 With a stronger airframe and more than double the firepower of a Bf 109, the Focke Wulf 190 is a very tough airplane. But it lacks maneuverability, especially at high altitude. 331 The Spitfire is considered marginally superior. It is faster, but carries just a bit less ammunition and has a slightly weaker airframe. 332 The Whirlwind has poor high-altitude performance, but closer to the ground it's faster and tougher than a Hurricane. It also has four 20mm cannon with devastating firepower. 333 The Hurricane is being phased out, and we're being given the opportunity to convert to the fast Spitfire IXC fighter. 334 The Mk.IIB is an experimental variant that carries two 20mm cannon in place of four of the Browning machineguns. 335 I advise against switching, Sir. The Bf 110 has weaker acceleration and less sustained maneuverability than a Bf 109, though it is built tougher and has a rear gunner. 336 The Dewoitine 520 is a speedy modern fighter, quite capable in a dogfight. 343 Re-Equip with New Aircraft Model? 344 We can re-equip to the 345 fighter from our 346 types. 347 Our Spitfires are being upgraded to carry the K-14 gyro gunsight. 400 Pilot 401 Copilot 402 Bombardier 403 Navigator 404 Radioman 405 Gunner #1 406 Gunner #2 407 Gunner #3 408 Gunner #4 409 Gunner #5 410 Gunner 411 is 412 OK 413 wounded 414 dead 420 Need some help, Sir? 500 Light MG 501 20mm Flak 502 Quad 20mm Flak 503 37mm Flak 504 Twin 37mm Flak 505 88mm Flak 506 Twin Lewis MG 507 Quad Vickers MG 508 37mm AAA 509 40mm AAA 510 Hard Building 511 Bunker 512 Building 513 Hangar 514 Tower 515 Tugboat 516 Barge 517 Locomotive 518 Boxcar 519 Boxcar 520 Artillery Gun 521 Tank 522 Infantry Squad 523 Truck 524 Motorcycle 525 Parked Airplane 526 Bridge 527 Supply Depot 528 V1 Rocket 529 Radar Tower 530 Quad 40mm PomPom 600 M76 601 M47 602 Napalm 604 M66 605 M65 606 M64 607 M57 608 M59 AP 609 M58 AP 610 2000MC 611 1000MC 612 500MC 613 250MC 614 500SAP 615 250SAP 616 SC1000 617 SD500 618 SD250 619 SD100 620 SD50 622 M-10 rocket 623 HVAR rocket 624 3 inch rocket 625 WGR.21 rocket 626 R4M rocket 628 15mm gun pod 629 20mm gun pod 630 Twin 20mm gun pod 631 Twin 20mm gun pod 632 Twin 20mm gun pod 633 37mm gun pod 634 50mm gun pod 700 This indicates your guns are ready to fire 701 Click to ready your guns (or press ENTER to cycle) 702 Click to ready your guns (or press RETURN to cycle) 703 The blank area indicates you have no fixed guns 704 This indicates your rockets are ready to launch 705 Click to ready your rockets (or press ENTER to cycle) 706 Click to ready your rockets (or press RETURN to cycle) 707 The blank area indicates you have no rockets 708 This indicates your bombs are ready to drop 709 Click to ready your bombs (or press ENTER to cycle) 710 Click to ready your bombs (or press RETURN to cycle) 711 The blank area indicates you have no bombs 1000 Hurricanes over France 1001 Scrappy Gladiators 1002 Blenheim vs. Zerstörer 1003 Treetop Chase 1004 Zerstörer Killers 1005 Battle Escort 1006 Adolf Galland's First Kills 1007 Twin-Engine Duel 1008 One Against Many 1009 Rescue Cover 1010 Morning over France 1011 Afternoon over France 1012 Action at Dunkirk 1013 Operation Paula 1014 Galland Scores Again 1015 Wuillame's Revenge 1016 Opening Round 1017 Doomed Defiants 1018 Galland Returns 1019 Stukas on the Defensive 1020 Eagle Day Lufberry 1021 Hard Day's Fighting 1022 Hunted over Tangmere 1023 Circle of Death 1024 Mistaken Identity 1025 The Last Straw 1026 RAF Counteroffensive 1027 Tiger by the Tail 1028 Fighter Pilot's Summer 1029 Whirlwinds in Action 1030 The Butcher Bird Arrives 1031 Focke-Wulfes Dominate 1032 Typhoons over Dieppe 1033 Johnson's One-on-One 1034 The First Americans 1035 Fighting Mosquitos 2000 I'm in good shape. No damage to report, Sir. 2001 Just a little minor damage, Sir. 2002 Got some damage, Sir, but nothing too serious. 2003 I've got some problems here, Sir. 2004 I'm in big trouble, Sir! 2005 Structural Damage: 2006 My fuel line is on fire! The fire might go out... or it might blow sky high! 2007 Oxygen systems out. 2008 I need to get below 13,000 feet so I can breathe! 2009 No engine power left! 2010 My airplane is so shot up it's about to fall apart! 2011 Engine 2012 I'm wounded. 2013 My landing gear has dropped down and is causing major aerodynamic drag. I can't retract it. 2014 Wing spars are severely damaged. Better keep maneuvers to 4G or less or else the wings will rip off! 2015 I've got a 2016 severe 2017 fuel leak 2018 and I'm trailing smoke 2019 Ailerons are severely damaged. Banking is very slow. 2020 Elevators are shot up. Pitch rate is reduced. 2021 My throttles are damaged. I can't get the engine to respond to full power. 2022 Wing spars are damaged. Keeping maneuvers to 4G or less will avoid further damage. 2023 My rudder is damaged. It's tough to maneuver. 2024 Ailerons are damaged. I can't bank very well. 2025 The tail structure on my airplane is all shot up. If it gets hit again I'm history. 2026 Flaps are disabled. Low-speed turning is hampered. 2027 Gunsight is knocked out. 2028 Bombsight is knocked out. 2029 My radio is dead. 2030 Release mechanism is knocked out. I can't drop bombs. 2031 Are you sure you want me to leave the battle? 2032 Sorry Sir I can't get out yet. Must face away from the enemy and gain speed and distance. 2033 x 2034 Climb + 2035 Dive 2036 Level 2037 The CHANGE in altitude you have set with the flight stick (in units of 300 feet) 2038 Your altitude measured in feet 2039 lb 2040 bomb 2041 mission 2042 kill 2043 STAY HOME 2044 Click on pilots below to add them to the mission. 2045 Then click 'Done' when you are finished. 2046 is set to stay home. 2047 Click his picture to add him to the mission. 2048 Keep clicking to cycle through armament 2049 choices or to return to 'stay home'. 2050 : 2051 Load: 2052 lbs. 2053 range 2054 Destroyed 2055 Damage 2056 MPH 2057 STALL 2058 SPIN 2059 MAIN TARGET 2060 Place the cursor over any part of the screen and a description will appear here. 2061 Shows damage and ammunition levels. Click for full report. 2062 No 2063 Dmg 2064 Am 2065 Lt 2068 My engine 2069 Engine fire extinguished... 2070 has stopped burning. 2071 Coolant leak! 2072 is overheating. 2073 is leaking coolant. 2074 I should go easy on the throttle or else the engine will seize up. 2075 has just quit 2076 due to overheating 2077 I'm just a glider now! 2078 I must bail out before I crash! 2079 Engine seizure! 2080 Engine shut down... 2081 Bail Out 2082 Minor engine fire 2083 Ignore Fire 2084 Shut Engine Down 2085 has caught fire. It's not too serious yet, but I should 2086 avoid using emergency power and should 2087 try a vertical dive to help put out the flames. 2088 try to fly in a straight line so I can fight the fire. 2089 I could shut the engine down to avoid risk of the fire spreading. 2090 I could ignore the fire unless it gets worse. It might go out safely. 2091 Major engine fire! 2092 Bail Out 2093 My engine is engulfed in flames! I'd better 2094 shut it down or 2095 bail out before the whole thing explodes! 2096 Shutting down the engine will help put out the fire, but I might explode before it goes out! 2097 Fuel line fire! 2098 My fuel line is on fire! Flames are burning into the cockpit! I should bail out! 2099 Blackout! 2100 Airplane turning too hard... losing... consciousness... 2101 Reinforcements 2102 Enemy Reinforcements! 2103 Need some help with these bandits? 2104 More enemy fighters have joined the battle. 2105 Fuel line fire extinguished... 2106 My fuel line has stopped burning. That was a close one... 2107 Going down! 2108 I'm too slow and lack power to maintain controlled flight. I must bail out before I crash! 2109 Low-Airspeed Stall! 2110 Regain Control 2111 I'm too slow to maintain controlled flight! 2112 I'm at 2113 feet and about to dive 900 feet. 2114 Spinning out of Control! 2115 I'm in an uncontrollable spin and my rudder is too shot up to regain control! 2116 Uncontrolled Spin! 2117 I've lost control and my airplane is spinning! 2118 feet and about to dive 1200 feet. 2119 Crew: 2120 Ceiling: 2121 Cockpit View: 2122 Poor 2123 Fair 2124 Good 2125 Blind Spot: 2126 Large 2127 Slim 2128 Tiny 2129 None 2130 Rate of Roll: 2131 Sustained Turn Drag: 2132 Hit Points: 2133 Armor: Cockpit 2134 Fuel 2135 Engine 2136 Fixed-Forward Guns: 2137 Firepower: 2138 (ammo 2139 Altitude 2140 Done 2141 ft. 2142 Click to see your weapons (or press BACKSPACE key) 2143 Click to see your weapons (or press DELETE key) 2144 Buttons that scroll the map 2145 Click to move the flight stick a little to the left 2146 Click to bank your airplane to the left 2147 Click to bank your airplane to the right 2148 Click to move the flight stick a little to the right 2149 Click to see flight controls (or press BACKSPACE key) 2150 Click to see flight controls (or press DELETE key) 2151 Click if you do not want to fire (or press SPACEBAR) 2152 Click to make your airplane fly forward (or press SPACEBAR) 2153 Major Fire! 2154 My airplane is engulfed in flame! I have to bail out... 2155 Dead Engine! 2156 My engine has quit. I have to ditch my airplane... 2157 Out of fuel! 2158 All of my fuel has leaked out. I have to ditch my airplane... 2159 Disengaging... 2160 We're clear of danger. Thanks for the cover, little friends! 2161 Escaped! 2162 Enemy bombers have reached a safe distance from us and are disengaging. 2163 Bombs away! Impact in 2164 turns. 2165 When playing at the skill level of Colonel or higher, you cannot move your airplanes out of order. Generally the best pilots move last, so they can react to other pilots' moves. 2166 Airframe Overstress Alert! 2167 Do It 2168 Cancel Move 2169 Low Airspeed Alert! 2170 My wings are already damaged and if I pull this high-G turn my airplane might rip apart. Are you sure you want this? 2171 If I do this maneuver I'll be so low on airspeed that I'll lose control of the airplane. Are you sure you want this? 2172 Are you sure you want to wrap up the dogfight? 2173 Wrap Up 2174 The computer will take over and quickly finish up the combat automatically. At any time you can regain control of the action by clicking the mouse. 2175 Are you sure you want to end the battle? 2176 Sorry Sir, not all aircraft are able to disengage at this time. 2177 Disengage those who can? 2178 Disengaged... 2179 Forces have broken contact. The battle is over. 2180 Wingman 2181 Enemy 2182 has reached a safe distance from the enemy and is disengaging. 2183 has reached a safe distance from us and is disengaging. 2184 To whom should I transfer? 2185 Shot down by 2186 Downed 2187 Bailed out. 2188 Wounded. 2189 damage. 2190 Destroyed. 2191 Heavily damaged. 2192 Damaged. 2193 AXIS 2194 ALLIES 2195 It was 2196 . 2197 I was flying in 2198 formation with my group of 2199 at 2200 feet 2201 my 2202 My pilots had 2203 training. 2204 We 2205 a 2206 formation of 2207 their 2208 Their pilots had 2209 Enemy aircraft spotted 2210 We will attack on planned intercept course. 2211 Enemy fighters! Incoming! 2212 Fight! 2213 We've caught them by surprise! 2214 Attack! 2215 Enemy fighters! We've been caught totally by surprise! 2216 Enemy ground units spotted, Sir. Should we attack? 2217 We have reached the target, Sir, and are commencing our attack run... 2218 Bombers are approaching target... 2219 Fighters are low on fuel and must return to base. Bombers will fly on. 2220 Free to Attack 2221 We are now free to attack any ground targets we can find. 2222 We'll spot them best if we fly below five thousand feet. 2223 is engulfed in flames! I'd better 2224 shut it down or 2225 bail out! 2226 has a minor fire 2227 (I shouldn't use emergency power 2228 and 2229 (I 2230 should try a vertical dive to put out the flames 2231 , and 2232 is overheating and trailing smoke 2233 is leaking coolant and smoke 2234 (go easy on throttle or else it might seize up) 2235 has stopped running. 2236 is sputtering badly. 2237 is running rough. 2238 is otherwise running OK. 2239 is OK. 2240 Flight stick: Click and drag to maneuver (or use < or > keys). Then click the GO button. 2241 00 ft 2242 Turn 2243 Movement 2244 Combat 2245 Information about the pilot you're moving. 2246 This shows how many G's your airplane is pulling (higher number is tighter turn) 2247 .50 calibre M2 2248 20mm Hisp. Sz. 2249 20mm Hisp. Sz. V 2250 .303 calibre Brn. 2251 7.9mm MG-17 2252 20mm MG-FF 2253 20mm MG-151 2254 13mm MG-131 2255 30mm MK-108 2256 30mm MK-103 2257 15mm MG-151 2258 37mm Bk 3.7 2259 50mm Bk 5 2260 If you see any enemies with large red crosshairs on them, you can click on them to attack. Otherwise, just click and drag the control stick to set your maneuver. Then click the GO button to move (or press SPACEBAR). 2261 That airplane has already moved, so you can't jump to his cockpit. (You can press the TAB key to cycle through airplanes that have not yet moved.) 2262 You can't get a shot at that airplane. 2263 You're not able to target that unit. 2264 That's a friendly ground unit, Sir. You don't want to shoot at him. 2265 You can't shoot yet. The small crosshairs means you must move first to get within range. Click the GO button to move. 2266 Either click on a red crosshairs to fire, or click the HOLD FIRE button in the lower right. 2267 You cannot drop bombs on an airplane in flight. 2268 When playing at the skill level of Colonel or higher, you cannot move your airplanes out of order. Generally the best pilots move last, so they can react to other pilots' moves. 2269 That airplane belongs to another player who is on your side. 2270 - 2271 group) 2272 , 2273 Took off and assembled. 2274 aborted mission due to mechanical problems. 2275 Landed at base. 2276 Bombers arrived over target and dropped bombs. 2277 Broke off from bomber escort due to low fuel and headed for base. 2278 split off formation with 2279 Escort duty abandoned! 2280 Encountered 2281 Spotted 2282 Surprise-attacked 2283 Surprised by 2284 Jumped by 2285 at 2286 No losses to either side 2287 Avoided contact 2288 They got away from us 2289 Outran them 2290 Casualties: 2291 Attacked ground target. 2292 Time 2293 Altitude 2294 PAUSE 2295 RESUME 2296 HEAD HOME 2297 BREAK OFF 2298 INFO 2299 Mission Abort! 2300 Sorry Sir, I've developed engine trouble. I'll have to turn back. 2301 climbing to 2302 diving to 2303 Are you sure? 2304 Leave Bombers 2305 Cancel Split 2306 If our fighters leave the bombers we will lose contact with the bombers, and it's dangerous for them out here. Headquarters will not be happy. 2307 , commanding officer 2308 Mission Status: 2309 A.A. 2310 R.A.F. 2311 Luftwaffe 2312 Group # 2313 LIEUTENANT 2314 CAPTAIN 2315 MAJOR 2316 COLONEL 2317 GENERAL 2318 Dogfight 2319 Combat Mission 2320 Tour of Duty 2321 player is human. 2322 player is: 2323 Connection: 2324 Human 2325 Computer 2326 Share Computer 2327 Internet 2328 Tour of Duty Settings 2329 Player Name: 2330 Squadron Name: 2331 Yourname 2332 13th Lucky Devils 2333 Show Newsreel 2334 Mission Log 2335 Show Results 2336 Sorry, Sir 2337 You must complete the combat phase before you can save the game. 2338 Please complete any firing opportunity before saving the game. 2339 CHOOSE SIDES 2340 Airbrake indicator 2341 Maximum emergency power indicator 2342 This is the pitch & bank indicator 2343 Battle Map: the dots are aircraft and ground units. Click to scroll. 2344 STALL 2345 Speedometer: speed in miles per hour 2346 WOUNDED 2347 mph 2348 oxygen out 2349 radio out 2350 Click on airplane entries to switch them between heading for home and remaining behind to continue the mission. 2351 These are the pilots and airplanes in the group. 2352 Airplane Pilot Max Speed Ammo Damage 2353 Mission 2354 of 2355 CLICK MOUSE TO CONTINUE 2356 Engine throttle: click and drag upward to increase power 2357 feet 2358 above 2359 below 2360 them 2361 us 2362 at the same altitude 2363 Enemy airplanes! 2364 Attack 2365 Avoid 2366 Looks like 2367 We're on their 2368 o'clock 2369 . Give the order to attack? 2370 bandits coming in on our 2371 :00 2372 . We can fight or run, Sir. Click a maneuver option. 2373 Maneuver Option 2374 Chance to Escape 2375 (enter dogfight) 2376 Climb 2377 Level Run 2378 Dive 2379 Power Dive 2380 (too low) 2381 dismal 2382 very unlikely 2383 unlikely 2384 even 2385 good 2386 very good 2387 excellent 2388 Air to Air 2389 Bomb 2390 Heavy Bomb 2391 Rocket 2392 Rocket & Bomb 2393 Fire Bomb 2394 Napalm 2395 A.P. Bomb 2396 Gun Pack 2397 Gun Pack & Bomb 2398 Gun Pack & Rocket 2399 Rocket 2400 Light Bomb 2401 Re-Equip 2402 Don't Change 2422 Heavy Casualties! 2423 We are so fatigued and have lost so many pilots that our squadron has been ordered to stand down until replacements arrive. 2424 Keen Eyes 2425 Hero 2426 Crack Shot 2427 Ace 2428 Gifted Flyer 2429 Continue Play 2430 Stop 2431 Would you like to fly another mission? Regardless of your choice, you will first be given the chance to save the game. 2432 No rockets carried 2433 No bombs carried 2434 These are your weapons. Click to arm. 2435 Ammo: 2436 .5 2437 Empty 2438 JAMMED 2439 Safed 2440 Armed 2441 CLICK ON TARGET TO FIRE 2442 ALREADY FIRED 2443 NO TARGETS 2444 This is what your airplane looks like 2445 Blaze 2446 Away 2447 Burst 2448 Snap 2449 Shot 2450 Rockets 2451 Bombs 2452 This is how many bullets you are set to fire 2453 Gun 2454 Rocket 2455 Bomb 2456 Click (or press ENTER) to switch between guns, rockets, and bombs (if carried) 2457 Click (or press RETURN) to switch between guns, rockets, and bombs (if carried) 2458 Begin 2459 You have no other players on your side. 2460 I lack the power to maintain controlled flight. 2461 Not Enough Power! 2462 My airplane is too low on power to keep flying. I have to ditch... 2463 DESTROYED 2464 Crash Warning! 2465 If I do this maneuver I may not be able to pull up in time before crashing! Are you sure you want this? 2466 They caught us! 2467 Go To Combat 2468 Out of Action 2469 Avoid 2470 % ammo 2471 % damage 2472 Sorry Sir, no one is able to disengage at this time. Try to face away from enemies and gain distance. 2500 20mm MG-FFM 2501 minutes 2502 LOW 2503 TAKEOFF 2504 Angels 2505 bandits 2506 Fuel: 2507 LAND 2508 Tally Ho! 2509 enemy airplanes in sight. Commencing attack! 2510 1939 2511 Early 1940 Fall of France 2512 Late 1940 Battle of Britain 2513 1941 2514 1942 2515 1943 2516 Click on airplane entries to switch them between takeoff and remaining behind. 2517 minutes until ready 2518 Empty sky! 2519 No joy. Unable to locate bandit formation. Must return to base. 2520 Maybe we came in too far above them? 2521 Maybe we came in too far below them? 2522 is set to sit out of today's 2523 fighting. Click his picture to add 2524 him to today's active duty. Very 2525 tired pilots should usually sit out. 2526 Click on pilots below to add/remove from flight duty. 2527 Then click 'Done' when you are finished. 2528 We have reached the target, Sir. Please select type of bombing run. 2529 Dive Bomb 2530 Level Bomb 2531 Break Bomber Formation... 2532 Break Formation 2533 Break Bomber Formation? 2534 This will allow you to control the bombers individually. But remember that the bombers' guns work best in groups. 2535 READY 2536 Weary 2537 7.5mm MAC 2538 7.5mm FN BR 2539 20mm HS 404 2540 My engine is momentarily idle due to negative G forces and lack of fuel-injection. 2541 Fuel Starvation! 2542 If I fly this negative-G maneuver my non-fuel-injected engine will lose power on the next move. Are you sure you want this? 2543 Bounced! 2544 enemy fighters engaging! Looks like we won't get through to any bombers... 2545 Shift-click over airfield to land 2546 Right-click or shift-click over airfield to land 2547 Traditional Sky 2548 New Sky 2549 Mountain Sky 2550 Rolling Hills Sky 2551 About 2552 hours until ready 2553 Bounced by 2554 No joy 2555 Attempted to intercept 2556 Ground Target Damage: 2557 Dover 2558 Manston Airfield 2559 Hawkinge Airfield 2560 Rye Radar 2561 Dunkirk Radar 2562 Coastal Shipping 2563 Canewdon Radar 2564 Rochford Airfield 2565 Thameshaven 2566 Biggin Hill Airfield 2567 Hornchurch Airfield 2568 London 2569 % 2570 The Tour of Duty is over. You may save the game and continue it in Over the Reich, if you own that game. 2571 Germany has conquered England and won the war in the West 2572 Show Defensive Fire Window 2573 End of Mission 2574 End of Dogfight 2600 Poland is conquered, and Britain and France have declared war on us. But neither side has attacked the other in force. The armies sit and wait. Jokesters call this time the "Sitzkrieg". 2601 Our armies have swept through the Low Countries and into France. Blitzkrieg in the West has begun! The Allies are reeling back from the assault. 2602 France has fallen, but England, protected by the Channel waters, fights on. She must be starved out - denied supplies from overseas. Shipping strikes in the Channel will commence. 2603 England is suffering from the loss of seaborne supplies, but we must step up the pressure to successfully invade this year. Eagle Day will mark the beginning of a concentrated aerial assault. 2604 Royal Air Force Fighter Command is still operational. We must destroy it before an invasion can succeed. It is time to strike deeper into England against the fighter airfields themselves. 2605 The English defenses, both ground and air, are still operational. And their will to fight remains strong. We will bomb London itself if necessary to break them down. 2606 The invasion of England has begun. Air power will cover the landing forces. If the initial landing succeeds, victory will be inevitable. 2607 Our sector has fallen relatively quiet since many of our air forces have been transferred to the South and East. But we must be on watch for incursions by British bombers. 2608 With most of our Luftwaffe fighting in Russia and Africa, the Royal Air Force is now on the attack here in the west. We must guard the Channel against their raids. 2609 The Royal Air Force has grown more daring in its cross-channel strikes. We must protect the French coast so that our military attention is not distracted by these attacks. 2610 The Royal Air Force continues its bold strikes against the coast, but we can inflict greater losses upon them since we can choose when and where to fight! 2611 Intelligence reports that the British Army is preparing a large land-based raid against the coast of France. Prepare for heavy fighting. 2620 Poland is conquered, and Britain and France have declared war on Germany. But neither side has attacked the other in force. The armies sit and wait. Jokesters call this time the "Sitzkrieg". 2621 The German army has swept through the Low Countries and into France. The blitzkrieg in the West has sent our army reeling back from the assault. 2622 France has fallen, but England, protected by the Channel waters, fights on. The Germans have begun to dive-bomb our merchant shipping in an attempt to starve us of supplies. 2623 England is suffering from the loss of seaborne supplies, but intelligence reports indicate that a larger German aerial assault is about to begin against the English mainland. 2624 Intelligence reports that the Germans plan to increase their efforts to knock out Fighter Command and the British home defense and transit systems. We must be resolute in our defense. 2625 The Germans, angered by a retaliatory strike on Berlin by Bomber Command, have begun full-scale daylight bombing of London. 2626 The invasion of England has begun. We must stop the Germans in the water or on the beaches, for if they penetrate deeper, all will be lost. 2627 The Battle of Britain is over and we have won it. But the war continues, and we are only beginning to muster the strength to begin offensive operations. 2628 In order to relieve some pressure on our embattled European allies, the RAF will steadily increase its attacks on the western edge of German-controlled territory, chiefly in France. 2629 Offensive operations against Axis-occupied France continue. To force a fight, bombers will now take a greater part in daylight operations. 2630 Offensive operations against Axis-occupied France continue. To force a fight, bombers will continue to take a large part in daylight operations. 2631 Offensive operations against Axis-occupied France continue. The army is planning a cross-channel raid at Dieppe to bring the fight to the Germans. 2632 Until the American 8th Air Force is ready to begin offensive daylight operations, the RAF will continue to bear the brunt of the fighting - and do it well! 2700 Merchant 2701 Destroyer 2702 MT Boat 2703 E-Boat 2704 Troop Barge 2800 Phony War 2801 Invasion of France 2802 Kanalkampf / Channel War 2803 Adler Tag / Eagle Day 2804 Desperate Days 2805 Long Range Bombing 2806 Operation Sealion 2807 England Surrenders 2808 Late 1940 2809 Early 1941 2810 Late 1941 2811 Early 1942 2812 Late 1942 2813 Early 1943 2814 End of Game 2815 End of Game - France Conquered 3000 About Achtung Spitfire... 3001 File 3002 Save Game 3003 Stop Game 3004 Quit 3005 Pilot 3006 Suggest a Move 3007 Disengage... 3008 Full Squadron Disengage... 3009 Jettison External Armaments 3010 Quickly Finish Combat... 3011 Transfer Airplane to Internet Wingman... 3012 Battlemap 3013 Change Zoom 3014 Sky Background 3015 Faster Movement 3016 Show Altitude Color Code Circles 3017 Show Altitude Values 3018 Autoscroll 3019 Options 3020 Show Video 3021 Show Defensive Gunnery Video 3022 Computer Suggests Moves 3023 Cursor Help 3024 Indicate Phases With Message 3025 Control Stick Locks 3026 Sound On 3027 Background Battle Music 3028 Special 3029 Show Network Radio Window 3030 Show Airplane Database 3031 LIEUTENANT : The simplest level. Everyone should start off as a LIEUTENANT to get the hang of the game and then work up to higher levels. 3032 CAPTAIN : So you've tackled the basics and want more. CAPTAIN introduces banking of wings, slip maneuvers, and realistic firing arcs and engine power. 3033 MAJOR : Think you can push the envelope without ripping your wings off? Try MAJOR with G limits, stalls, blind spots, gun burst control, and altitude at Mission scale. 3034 COLONEL : Introduces a highly realistic system of phased movement, initiative, and tailing. For experienced players only! 3035 GENERAL : Can you can handle a screaming 500 MPH dive from 30,000 feet? Only real pilots dare try this level! GENERAL level adds the third dimension at the combat level: climbs, dives, and altitude. 3036 Click insignia to choose level. Current setting is 3037 Use Smaller Videos 3038 Show Relative Altitudes 3039 Demo Always Uses Smaller Videos 3040 Easier Computer Player 4000 Tuck 4001 Richey 4002 Volk 4003 Falk 4004 Galland 4005 Allen 4006 Deere 4007 Trautloft 4008 Bader 4009 Wuillame 4010 Dawson 4011 Johnson 4012 Blakeslee 4013 Ankum-Frank 5000 Yes 5001 No 5002 OK 5003 Need some help, Sir? 5004 Cancel 5005 German 5006 American 5007 British 5008 Axis 5009 Allied 12000 Scouting the Enemy 12001 Heligoland Bight 12002 First Blood 12003 Air Superiority 12004 Blitzkrieg! 12005 Air Supremacy 12006 Strike Behind the Lines 12007 Stukas over Dunkirk 12008 Convoy Strike 1 12009 Channel Sweep 12010 Convoy Strike 2 12011 Battle of Britain: Eagle Day 12012 Battle of Britain: Desperate Days 12013 Battle of Britain: Target London 12014 Sealion: Battle for the Air 12015 Sealion: Battle for the Sea 12016 Sealion: Battle for the Land 12017 109 vs. MTB 1 12018 On the Defense 12019 Jabos over England 12020 Pesky Spitfires 12021 109 vs. MTB 2 12022 Don't Let Them Leave 12023 Defense of Cherbourg 12024 Jabos over the Rails 12025 Defense of Antwerp 12026 Defense of Lille Airfield 12027 Rhubarb Patrol '42 12028 Whirlwinds over Brussels 12029 Focke Wulfs on Guard 12030 Counterstrike at Dieppe 12031 Heavies over Dieppe 12032 Rhubarb Patrol '43 12033 Jabos over London 12034 Defense of Paris 14000 Hawk Patrol 14001 No Longer Phony 14002 Pursuit 14003 Patrolling the Maelstrom 14004 Potez Attack! 14005 Intercept the Swarm 16000 Hurricane Patrol 16001 Spitfires Enter the Fight 16002 Scout Chasing 16003 Fighting the Tide 16004 Bridge at Sedan 16005 Front Line Intercept 16006 Spitfires Cover Dunkirk 16007 Hurricanes Cover Dunkirk 16008 Channel Defiance 16009 Spitfires over the Channel 16010 Convoy Defense 16011 Battle of Britain: Eagle Day 16012 Battle of Britain: Desperate Days 16013 Battle of Britain: Target London 16014 Sealion: Battle for the Air 16015 Sealion: Battle for the Sea 16016 Sealion: Battle for the Land 16017 Battles vs. E-Boats 16018 High Speed Defense '40 16019 On to the Offensive 16020 Quick Strafe 16021 Blenheims vs. E-Boats 16022 Spitfire Sweep 16023 Blenheim Circus to Cherbourg 16024 Wellington Circus to Antwerp 16025 High Speed Defense '41 16026 Hurricane Circus to Lille 16027 Spitfire Rhubarb 16028 Whirlwind Circus to Brussels 16029 Whirlwind Rhubarb 16030 Strike at Dieppe 16031 Umbrella over Dieppe 16032 Typhoon Rhubarb 16033 High Speed Defense '43 16034 Lancaster Circus to Paris 16035 Beaufighters over the Fjords 17000 Battle of France 17002 Battle of Britain 1940 17003 Air War 1939-1943