Class games.Battle.client.ClientApplet.ClientCommLink
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Class games.Battle.client.ClientApplet.ClientCommLink

java.lang.Object
   |
   +----games.Battle.client.ClientApplet.ClientCommLink

public class ClientCommLink
extends Object
implements Runnable
This class is a simple animation thread which displays a "please wait" animated graphic while the client and server establish communication with each other at the beginning of a game. The ClientCommLink execution has absolutely no mercy with repect to whatever currently exists in the graphic display of the component it is contructed with. When started, the runnable will simply continually write over the entire client area.

Constructor Index

 o ClientCommLink(Component)
Construct a ClientCommLink class, using the given component to draw itself in.

Method Index

 o run()
The run method for the ClientCommLink instance, executed when a controlling thread is started.

Constructors

 o ClientCommLink
  public ClientCommLink(Component c)
Construct a ClientCommLink class, using the given component to draw itself in.

Methods

 o run
  public void run()
The run method for the ClientCommLink instance, executed when a controlling thread is started. This method simply loops forever (until it is killed) display its contents and doing its animation.

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