Class games.Battle.client.ClientApplet.ClientArcadeAnimator
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Class games.Battle.client.ClientApplet.ClientArcadeAnimator
java.lang.Object
|
+----games.Battle.client.ClientApplet.ClientArcadeAnimator
- public class ClientArcadeAnimator
- extends Object
- implements Runnable
-
ClientArcadeAnimator(Graphics, int, int, Image[], int, int)
- Construct a ClientArcadeAnimator.
-
run()
- The main body for the ClientArcadeAnimator runnable.
ClientArcadeAnimator
public ClientArcadeAnimator(Graphics g,
int x,
int y,
Image images[],
int fps,
int dur)
- Construct a ClientArcadeAnimator. This runnable, when started
as a thread will draw the array of images to the graphics context
at the location (x,y) for dur frames at fps frames per second.
- Parameters:
- g - the Graphics context
- x - the x location to draw
- y - the y location to draw
- images - the array of images to animate
- fps - the number of frames to draw per second
- dur - the total number of frames to animate
- See Also:
- Graphics, Image
run
public void run()
- The main body for the ClientArcadeAnimator runnable. The method
just loops and delays at appropriate values to achieve the
results specified in the contructor.
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