FUNCTION

Most boopsi objects are kind of silly, they don't support automatic resizing or jumping from screen to screen. Therefor, MUI sometimes needs to dispose and regenerate a boopsi object. This will result in loosing the current state of the object, e.g. saturation and hue values in a colorwheel.

To solve this problem, you can tell MUI what attributes must be remembered during dispose/regeneration. For a colorwheel, this would e.g. be WHEEL_Saturation and WHEEL_Hue.

Before disposing the boopsi object, the remember tags are read and stored in a private buffer. After regeneration, the contents of this buffer are passed back to the boopsi again.

Note that you can define up to five MUIA_Remember tags.