Palette class generates a (big) group of objects, alltogether making up a powerful palette requester. Due to the new color selection schemes of Kickstart 3.x, you won't get a ''traditional'' palette requester with 2n̂ fields to fill in. These things really stop making sense on nice 256 or true color screens.
Instead, MUI's palette class allows defining a list of colors that the user should be able to adjust. Within a public screen manager, this would e.g. be the DrawInfo pens for a specific screen, within a terminal program maybe the eight ANSI colors.
Palette class uses a listview to let the user choose the desired color, a coloradjust object to adjust this color and a colorfield object that always shows the current color.
The user will also be able to concatenate several colors in the list, defining a single color for several entries.