       WELCOME TO FIREPOWER !

    There are three modes of play
in FIREPOWER, you have just chosen:

         PLAYER VS. PLAYER

    In this mode of FIREPOWER the
adversary is another human rather
than the computer. The playing screen
is divided into two parts - one for
each player. The STATUS WINDOWS are at
the bottom of the screen. Soon after
reading these instructions, a tank
selection screen will appear.  There
are three tanks to choose from. Each has
its own advantages and disadvantages.
View the individual tanks by pressing
the joystick to the left, center or
right.  Make a selection by pressing
the fire button down while the tank
desired is being shown. Both players
must select a tank before the game
will begin.

KEYPAD CONTROL
    Similar to joystick control except
that the number keys (4-6) on the keypad
are used to view the individual tanks.
Make a selection by pressing the INS
key on the keypad down while the tank
desired is being shown.

KEYBOARD CONTROL
    Similar to joystick control except
that the letter keys  (A,S,D) on the
keyboard are used to view the
individual tanks.  Make a selection by
pressing the SPACEBAR down while the
tank desired is being shown.

             GAME PLAY

    The goal of FIREPOWER is to
find the enemy's flag and return it
to ones home base. The game begins with
the tank sitting in a garage at its
home base. Driving forward causes the
tank to come out of the garage and
become visible. (See TANK CONTROL.)
If a tank remains stationary for too
long the enemy will locate it and
attack with helicopters. It is possible
for the tank to get stuck while driving
through rubble or other things
projecting from the ground. Movement
in the opposite direction usually
solves this problem.

           STATUS WINDOW 

    SCORE:  Points are gained by
destroying enemy tanks, helicopters,
men and fortresses.  Points are also
gained by saving friendly men and
returning them to a First-Aid station
(marked with a red cross.)

    MINES:  Mines are symbolized in
the STATUS WINDOW by a circular disk
with a diagonal stripe. The number off
to the right indicates the number of
mines still remaining in the tank.
One additional mine is obtained for
each multiple of five men that are
rescued and returned to a friendly
First-Aid Station.  (See MINE LAYING
for additional information.)

    MEN:  The number in this window
indicates the number of men aboard
the tank. Men are picked up by having
the tank at a complete stop when the
men run up to the tank; if the tank
is moving, the men will be killed.
After a tank has taken on the maximum
number of men, no more men will run
up to the tank.  Men are unloaded by
stopping on the right side of a
friendly First-Aid Station (marked
with a cross.)  The men will
automatically leave the tank and run
into the station.

    FUEL:  Each tank starts with a
full load of fuel. Fuel is consumed
as the tank drives from place to place.
Additional fuel is acquired by returning
to the home base or by finding and
destroying an enemy fuel depot (a large
dome diagonally connected to a smaller
dome.) Tanks which run out of fuel
explode, preventing the enemy from
obtaining and using abandoned tanks.

    RADAR:  The radar is the large
black square in the status window.
The dot in the center is the tank
you control.  Friendly and enemy
helicopters, tanks, home bases or
flags that are close enough to your
tank will also appear on the radar.

              TANK CONTROL

    Tank control in FIREPOWER
is absolute.  To drive the tank to
left, just push the joystick to the
left and hold it there.  If the
tank is facing left, and backwards
movement is desired, just push the
joystick to the right (in the
opposite direction.)

KEYPAD CONTROL
    Similar to joystick control except
that the number keys (1-9) on the keypad
are used to control tank movement.

KEYBOARD CONTROL
    Similar to joystick control except
that the following keys are used to
control tank movement:
Q,W,E  A,S,D  Z,X,C

              TANK FIRING

    One of the two fire buttons on the
joystick is used exclusively to shoot
from the tank.  To shoot from the tank
just press the correct fire button
down and hold it there.

KEYPAD CONTROL
    Pressing the INS key on the keypad
causes the tank to fire.

KEYBOARD CONTROL
    Pressing the SPACEBAR causes the
tank to fire.

              MINE LAYING

    One of the two fire buttons on the
joystick is used exclusively to lay
mines.  To lay a mine, bring the tank
to a complete stop, press the correct
fire button down and hold it there
(briefly), then release the fire button
and move away.  Beware!  Mines are
proximity mines and explode whenever
either tank passes too close.  One
additional mine is obtained for each
multiple of five men that are rescued
and returned to a friendly 
First-Aid Station.

KEYPAD CONTROL
    Pressing the . DEL key on the
keypad lays a mine.

KEYBOARD CONTROL
    Pressing the TAB key lays a mine.

             MISC CONTROLS

CONTROL P
       Pause / unpause the game.

CONTROL S
       Toggle the sound on/off.

F10
       Abort the game in progress.  The
    game is stopped and the results are
    printed.

               GAME SPEED
       Firepower begins running at the
    maximum speed offered by the
    computer.  (Delay rate begins at 0.)

- key on keypad
       Speed the game up.  Pressing this
    key decrements the current delay
    rate (mimimum delay of 0) and causes
    the delay rate to be printed at the
    top of the radar box.

+ key on keypad
       Slow the game up.  Pressing this
    key increments the current delay
    rate (maximum delay of 99) and
    causes the delay rate to be printed
    at the top of the radar box.

               HINTS

1.  After laying a mine move the tank
    away.  A new mine becomes active
    shortly after it is dropped.

2.  Gun turrets at fortress locations
    have only eight firing positions.
    The turrets can fire only at 45
    degree angles and multiples thereof.
    This liability can be exploited by
    attacking at odd angles.  In
    addition, if the flag has not been
    captured, enemy turrets will not
    usually shoot in any direction that
    might damage other parts of its own
    fortress. Thus, if an attacking
    tank is well positioned, enemy
    turrets will not fire at it if it
    is in close proximity to other
    vulnerable parts of its fortress.

           Good Luck and
         capture the flag!@
@   @ marks the end!
