Pune V0.9 (c)1995 Nicholas Duddy & Dave Bryson ============================================================================== LEGAL STUFF PUNE V0.9 is SHAREWARE. This means that you are free to play it for evaluation purposes for 'a reasonable time'. A reasonable time should be no longer than 1 month. After that, you are obliged to Register PUNE. You may distribute "PUNE_V09.zip", and are encouraged to do so. "PUNE_0.9.ZIP" may be placed on any network, and any FTP site. Magazines cover disks/discs may also carry "PUNE_V09.zip". UNDER NO CIRCUMSTANCES MAY ANY VERSION OF PUNE, OR ANY OF ITS RELATED FILES, BE DISTRIBUTED WITHOUT THIS README FILE, "PUNE.TXT". ============================================================================== This is the UNREGISTERED version of Pune. Installation: You will need the following files in the current directory: pune.exe setup.exe data.* *.wav Run setup to configure your soundcard. Curently PUNE supports all Sound Blaster cards and Gravis Ultra Sound. the GUS is actually untested, but should work, as should any 100% SB compatables. Feel free to make up your own samples. The sounds used are all just .wav files (mono, 8-bit, 11KHz). The only limitation is their length, no more than 32k. HOWEVER, DO NOT replace my samples (no matter how poor they may be) with your own in this distribution. Running PUNE: Move to whatever directory you have chossen for PUNE e.g.(C:\GAMES\PUNE) and type 'pune'. The Game: *History* For about 18 months solid, my flatmates and I played an Amiga game called "Dune 3". It was just about as good a game as one could get, sure it had crap graphics, but this 6-player game caused more noise, failed exams and late nights than any other game. Unfortunatly in January this year (1995), I had to sell my A4000 for financial reasons, leaving a severe Dune drought. Come early Febuary, being able to take no more, I set to work, and now, half way through March, all is well. PUNE has arrived!! I would like to credit the authors of Dune 3 (2 German guys I think), but I don't have the Dune readme. Either way, they did a great job on Dune, and I hope PUNE does it justice. An enchanced Amiga version surfaced late last year, "Viper AGA", but just didn't have the same pure addictivness, and completly missed the perfection in simplicity factor that Dune 3 had captured, with points for holes etc. These I include as options (mainly for a single player to practice alone). *Playing* When the title screen appears, select 'Choose worms' to...ermmm...well, choose worms, that is, how many players there will be, what colors, and what keys they will use. The options menu contains the .... ermmmm... options that you can have (optionally) If you want to be a smart-assed worm and win, simply by going through a million holes, you can select the '1 point for holes' option. ... which is very dull! We would prefer you played it without points for holes (and we think you'll agree it requires no skill) You can also adjust the speed of the worms, the hole sizes and the spacing in their trails. This, of course, adds infinite flexibility to the game, and will keep you playing for decades. probably. After selecting how many players etc, select 'GO WORMS!' ,and let the battle commence. The aim is simply to out last the other players, either by sectioning off your own area (sealing any holes to prevent 'rectal invasions' - see glossary of Pune terms), or by initiating a seek to kill manouvere on an opponent. *Scoring* For every player that crashes, a point is awarded to every player still active (i.e. not crashed) in a round. Rounds continue until only one player remains. Thus in a 6 player game, the winner of a round will have earned 5 points. The next round will start (with all players active) and this cycle continues until a player reached the winning score. The winning score is dependant on the number of players, and is determined as follows: Winning Score = 10 * (Number of Players - 1) So, in a 4 player game, the winner is the first to reach 30 points. GLOSSARY of PUNE terms: This section lists frequenly used phrases in a typical PUNE sesion. 'RECTAL INVASION!!!' A player who had sealed him/herself a nice, large secure area might be most upset to find an opponent has succeeded in finding a route into his/her safe haven. This term could well be expressed at this point, intermingled with obscenities of your choice. 'oh...lies...' A crash in a seemingly easy situation might warrant this opinion 'Illegal manouvere' A seemingly dead player who pulls off an 'illegal manouvere' is one who should be dead, but has somehow tricked nature and ..ermm...not died, usually at the expence of an opposing player 'debris on the screen' Recommendation : buy new Mr Sheen with advanced anti-static dust- guard (original) 'Mr Sheen's unique formula for a superior shine now contains an anti-static dust-guard which works to prevent static build up on modern surfaces keeping dust away for longer' * cleans and shines wood, glass, mirrors, paintwork, tiles and enamel, FAST! * removes dust, fingerprints and smudges WITHOUT SMEARING. * Do not use on floors, the inside of baths or shower trays, as the high gloss could be dangerous. 'Pants!' General term, normally involving embarassing crashes. ============================================================================== The important bit....REGISTRATION: If you have anywhere near the amount of fun with PUNE as I have had with DUNE, or intend to have with PUNE myself, then you will hopefully need no pursuading, however, I'll help you decide to part with your œ5. In the development of PUNE, I've needed to register both a graphics library & a sound library. To make things worse, I'm unemployed and I took the chance my investment might pay off. Please don't play an unregistered version of PUNE, and register. I ask only œ5 (five UK pounds) in return for years of fun (seriously!!..get into it!). Compare this to the cost of most comercial games which are nothing more than a flash intro and ZERO playability, and you should be able to see how great value this is. I also ask that you send a stamped, addressed envelope and a disk. If you haven't got a spare disk, I will provide it, for an 50p (fifty uk pence). We GUARANTEE(*) Registration will get you: PUNE with many options such as * 6 simultaneous players (only 2 allowed in unregistered version) * Personalised binary * Moral satisfaction Planned Enhancements * Optional PacMan style wrap-around warp gates appearing at random. * User-defined winning score * In game music * Tournament Play - i.e. Players names entered, and statistics stored on disk. - see who's on top this time next year!!! * network support?????..one keyboard, one player As usual, and donations in excess of what I ask will be greatly appreciated. Cheques, CASH(if unavoidable) etc to: H.N.I. (Hardware Not Included) c/o Alexander Interiors 13, Railway Road Coleraine Northern Ireland. Include a 3.5" disk (720k or 1.44Mb), your Name, Address & Phone Number and of course a cheque for œ5 sterling. Please do not send cash, unless you have no choice.(but it is better than nothing :-) ) ============================================================================== PLEASE PASS THIS UNREGISTERED VERSION ONTO YOUR FRIENDS!!!!! Credits: Main game code: Nick Duddy title screen, etc: Dave Bryson Main game graphics: Nick Duddy Rendered logo: Dave Bryson Title screen /Intro graphics: Dave Bryson Boggle-eye change + nose, ears to worms: Nick Duddy Sound FX: Nick, Dave (1/3 of the scream), John Irwin, Allan Petrie). Music: ??? Mail Dave (ceedb@cee.hw.ac.uk) for more info. Nick Duddy (ceenad@cee.hw.ac.uk).