IDE (id map editor) version 1.0 (beta build 14) Announcement ======================================================================= (c) 1995, Simply Silly Software -VS- =========== IMPORTANT =========== Please get and use this version instead of build 13. I left a major bug in 13 that will cause maps to crash bigtime. This fixes it. ============= WHAT IS IDE ============= IDE is a new PWAD map editor for DOOM, DOOM2, and HERETIC. Originally 3 editors (HFDE, HFDE/2 and HFDE/h) IDE has been combined, updated and is being released to the general public. IDE (like HFDE) was based entirely on DEU 5.1 and DEU 5.2. Ralphael Quinet, Brendon Wyber and the other memebers of the DEU team created one hell of an editor, and released the source code on top of that. Now, DEU as we all know wasn't the easiest thing to use. Originally, HFDE was designed for use within my company and all it was, was a nice new interface. IDE is much more that HFDE or DEU. The great interface found on HFDE is still there, but much of the rest of the code has been rewritten or modified. I hope you enjoy IDE. ================== BETA INFORMATION ================== IDE is currently undergoing a public beta release. This means, there may be bugs, unfinished features (I can think of one off the top of my head) and problems. Normally I would say make sure you backup alot, but IDE uses smart Revision tracking, and I know it works (but hey.. backup just in case I'm stupid.) If you find any bugs, please email me at IDE@SillySft.com. I probably won't have time to reply, but I will try and get it fixed. Both the beta, and the finished version are being (and will be) released by -VS- and all normal restrictions involving pay services and CDROMS/SHAREWARE disks apply. Refer to the section "ABOUT TEAM -VS-" for more information. This beta period will end in 2 weeks from today (5/17/95) and the first full version will be released (date as always subject to change). Please help me by reporting any bugs.. ============== NEW FEATURES ============== Here is a somewhat incomplete list of features that IDE has over DEU 5.1/5.2: + Support for DOOM, DOOM2 and/or HERETIC + 100% improved interface + Many of DEU's extended function (split/flip linedef) moved from menus to hotkeys + Better use of the mouse + Better "quick change" sector commands: + Make Door from sector + Make Lift from sector + Make Stairs from sectors + Make Stairs from sectors (with ceilings) + Distribute lighting + IDE can align X offsets according to a sure supplied texture spot. + "Quick Sector draw modes". You can now drag a box to create a brand new sector, or drag a linedef if you want to tack a new sector on to an old one. + Better control over your things. Thing size is taken in to consideration when drawing it's spot, and facing arrows have been added. Best of all, you can change it's facing with simple mouse clicks. + IDE will automaticly split a sector if you create a linedef that splits that sector. + Commands such as "extract lump" have been removed (since NWT or so does it much better) to conserve on space. + You can change your video mode, or game mode (DOOM/DOOM2/HERTIC) for the cmd prompt. + Revision tracking keeps track of several layers of backup files just in case. + DEU's memory structure has completly been redesigned freeing up 100k more memory for editting (IDE runs entirely in conventional memory, not protected mode and can edit even the largest maps). + Sprite and textures rendering routines have been speed up. =================== ABOUT THIS MANUAL =================== IDE requires at least a 386 or above and as much harddrive space and conventional memory that you can give it. With 620k free in dos, you will have about 90k free when editting MAP15 on DOOM2. ========================= QUICK COMMAND REFERENCE ========================= Most everthing is done in IDE with the mouse. IDE was designed to be used with a 2 button Microsoft compatible mouse. Each button can have 1 of 4 different "states". The are Regular (just a plain button press), 2nd (hold the shift while pressing), Special (hold CTRL while pressing), and alternate (hold ALT while pressing). Here is what each button does in each state: Left Button Right button : Mark/unmarks an object Move selected objects : copies an object. Deletes a selected object (also keeps IDE from picking up a new object) : In things mode In things mode -------------- -------------- Rotates facing left 45ø Rotates facing right 45ø All other modes All other modes --------------- --------------- Draws a sector by using a Pulls a sector out of a drag box. linedef. (for both "sector" modes, see below) : Selects objects using a drag no function yet box. CURSOR KEYS ----------- The cursor keys can be used to move the map. Speed Keys ---------- ALT 1-10 : Changes scale 1:1 to 1:10 SHIFT+ALT 1-10 : Changes scale 1:11 to 1:20 '.' : Insert a vertex in current linedef 'F' : Flips all selected linedefs (vertex+sidedefs) CTRL 'F' : Flips the currently highlighted linedef ALT 'A' : Adjusts the X offsets of a group of selected linedefs. This is more usefull than DEU's because you can specify which texture to adjust too. ALT 'D' : Turns draftmode on or off (see below) ALT '+'/'-' : Changes the pickup wait time (see below) 'H' : Shuts off the grid 'G'/ SHIFT 'G' : Changes grid dimentions ALT 'G' : Hides the grid, but snap to it. N : go to the next object P : go to the previous object INS : insert an object SHIFT-INS : try to create a complete object. DEL : delete an object About creating a sector with a drag box. ---------------------------------------- In any mode but THINGS, you can quickly create a square sector by holding down CTRL and pressing the left mouse button. You then drag the mouse to create the sector. You can use this to create new sectors, or sectors within a sector. About pulling a sector out of a linedef. ---------------------------------------- In any mode but things, if you position the mouse cursor over a linedef and press the right mouse button while holding CTRL down, you will be able to pull a sector out of that linedef. Try it.. you'll love it. About draftmode --------------- In DEU, when you pressed SHIFT-INS to insert an complete object (for example you have 4 vertexes selected and you press SHIFT-INS to create a box) DEU would then switch to the EditMode for the complete object (in the example above, DEU would end up in LINEDEF mode) and that object will be selected. IDE can do this, or you can turn it off. If you toggle draftmode on (the D on the status bar is YELLOW) then you will stay in the original edit mode, and all selected objects will be forgotten. About PICKUP wait ----------------- IDE requires you to be able to make it across the edit window to the object information window to change "stuff". In order to keep you for immediatly picking up an object when you cross over it, IDE uses a pickup wait (a small amount of time you have to hover over an object before picking it up). If you map grows, The pickup wait will also grow (ie: pickupwait of 20 on a small map be pickup MUCH faster than on a large map). You can adjust the wait time by press ALT "-" or ALT "=" (+). You can also manually keep IDE from picking up a new object by holding the shift key down while you move. ======================= COPYRIGHT INFORMATION ======================= IDE is copyrighted 1995, by Simply Silly Software. It is being released in to the world as freeware, but controlled freeware. What does this mean. It means that you the end-user may obtain, give away, trade, upload/download, email this program without any problems, BUT in order to sell it, include it on CDROM product, or shareware disk, you MUST obtain written permission from Simply Silly Software. Since this is a beta version, no permission to include it will be given. The full version should be done in 2 weeks so ask then. If found on a CDROM product without the above permission, legal action will occure. ================= ABOUT TEAM -VS- ================= -VS- is a group dedicated to creating (and spreading) DOOM/DOOM2/HERETIC pwads and distributing them in to the public domain. We are seeking artist, coders and pwad creators to join our ranks. If you think you would like to join -VS- then drop us a line. Send some email to "VS@SillySft.com" with the subject "JOIN -VS-". Please either attach your work, or give us an FTP site where we can go get it.