002 020 041 056 070 088 102 115 128 146 164 180 198 000 000 000 000 000 000
 Command:  Display/Graphics Options/Background    < DGB >
 Purpose:  Set background color for several graphics modes
 Information:
     Background color must be selected prior to the display for
     EGA and VGA graphics.

     For CGA graphics, background color is also controlled during
     weaving display with the arrow keys.

 Comments:
     CGA high-res background is always black.

     Background color 0 equals Color 16, black.

 See Also:  Display/Modes/CGA/Foreground
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 Command:  Display/Graphics/Magnification         < DGM >
 Purpose:  Switch--Magnification Mode for graphics displays
 Information:
     Magnification mode "activates" the Horizontal and Vertical
     magnification factors also set from this menu.

     Each thread is displayed as the number of screen pixels
     equal to the magnification factor.

 Comments:
     If Thread Variable Magnification is also ON, the thread size
     is further magnified by the Symbol number.

     The Display Magnification switch is different from the
     Print/Graphics/Magnification switch, however Thread Variable
     Magnification affects both displays and printouts.

 See Also:  Display/Graphics Options/Thread Variable Mag.
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 Command:  Display/Graphics/Horizontal            < DGH >
 Purpose:  Setting--Horizontal, warp, magnification factor
 Information:
     Each warp thread or design column is displayed as wide as
     the number of screen pixels equal to the magnification
     factor.

 Comments:
     If Thread Variable Magnification is also ON, the thread size
     is further magnified by the Symbol number.

 See Also:  Display/Graphics Options/Thread Variable Mag.
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 Command:  Display/Graphics/Vertical Mag          < DGV > 
 Purpose:  Setting--Vertical, weft, magnification factor
 Information:
     Each weft thread or design row is as high as the number of 
     screen pixels equal to the magnification factor. 

 Comments: 
     If Thread Variable Magnification is also ON, the thread size 
     is further magnified by the Symbol number.

 See Also:  Display/Graphics Options/Thread Variable Mag.
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 Command:  Display/Graphics/Thread Variable Mag   < DGT > 
 Purpose:  Switch--Control variable magnification feature
 Information:
     When this switch is ON, graphics modes displays and 
     printouts multiply the size of the thread times the symbol 
     number for each thread.
 Comments: 
     With Magnification OFF and Thread Variable Mag ON, a symbol- 
     number-5 warp thread will be 5 pixels wide. 

     With Magnification ON, a horizontal factor of 2, and Thread 
     Variable Mag ON, a symbol-number-5 warp thread will be 10 
     pixels wide. 

 See Also:  Display/Graphics Options/Magnification
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 Command:  Display/Graphics/Warp Monochrome Pixels < DGA > 
 Purpose:  Switch--Select warp as monochrome foreground  
 Information:
     When this switch is ON, graphics modes displays use the 
     standard logic of showing the warp pattern.  When it is OFF, 
     the weft is displayed as the lit pixel.
 Comments: 
     Selecting Warp or Weft pixels toggles the opposite switch 
     OFF.

 See Also:  Display/Graphics Options/Weft Monochrome Pixels
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 Command:  Display/Graphics/Weft Monochrome Pixels < DGE > 
 Purpose:  Switch--Select weft as monochrome foreground  
 Information:
     When this switch is ON, graphics modes displays are opposite 
     to the usual:  Weft pattern is illuminated.
 Comments: 
     Selecting Warp or Weft pixels toggles the opposite switch 
     OFF.

 See Also:  Display/Graphics Options/Warp Monochrome Pixels
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 Command:  Display/Graphics/Fast Pattern Only      < DGF > 
 Purpose:  Switch--Ignore all data On and graphpaper On  
 Information:
     When this switch is ON, graphics modes displays show only    
     the pattern--regardless of what data is selected.
 Comments: 
     This is the same as turning all data and graphpaper   
     switches off.

 See Also:  Print/Graphics Options/Fast Pattern Only     
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 Command:  Display/Text Options/Warp Multi-Symbol  < DTA > 
 Purpose:  Switch--Control use of multiple warp symbols  
 Information: 
     When this switch is ON, Text mode displays show warp threads 
     as the character in the warp symbol set referenced by each 
     warp thread's Symbol number. 

     When OFF, the Single Warp Symbol is used to display the 
     pattern in Text mode. 
 Comments: 
     Warp Multi-Symbol does not affect the Thread Variable Mag 
     switch which triggers the use of the Symbol number as the 
     graphics thread size.

 See Also:  Display/Text Options/Weft Multi-Symbol 
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 Command:  Display/Text Options/Weft Multi-Symbol  < DTE > 
 Purpose:  Switch--Control use of multiple weft symbols  
 Information: 
     When this switch is ON, Text mode displays show weft row 
     threads as the character in the weft symbol set referenced 
     by each weft thread's Symbol number. 

     When OFF, the Single Weft Symbol is used to display the 
     pattern in Text mode. 
 Comments: 
     Weft Multi-Symbol does not affect the Thread Variable Mag 
     switch which triggers the use of the Symbol number as the 
     graphics thread size.

 See Also:  Display/Text Options/Warp Multi-Symbol 
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 Command:  Display/Text Options/Draw-Down          < DTD > 
 Purpose:  Switch--Control draw-up or draw-down format   
 Information: 
     When this switch is OFF, Text mode displays and printouts 
     are Draw-Ups, showing the LAST weft row at the TOP.  This is 
     the truest simulation of an actual weaving.

     When Draw-Down is ON, the FIRST thread is shown at the TOP.
 Comments: 
     Graphics modes do not offer Draw-down capability; they are 
     always "draw-ups."

 See Also:  Options/Format 
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 Command:  Display/Text Options/Wide Blocks        < DTW > 
 Purpose:  Switch--Control double wide text mode        
 Information: 
     When Wide Blocks is ON, the editors and displays in text 
     mode show two characters for every one.  Since the standard  
     character matrix is roughly twice as high as wide, two 
     characters together yield a nearly square block.  

     When the switch is OFF, each pattern block appears as a 
     rectangle unless VGA/EGA 50/43 line mode is on.
 Comments: 
     This is the same switch as the one accessed by 
     Edit/Modes/Wide Blocks.

 See Also:  Display/Text Options/VGA-EGA 50-43 line
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 Command:  Display/Text Options/VGA-EGA 50-43-line < ETV > 
 Purpose:  Switch--Control text mode font style/lines
 Information: 
     When VGA/EGA 50-43 line mode is ON, the editors and text 
     mode displays shift to 50- or 43-line mode.  The font style 
     is square instead of rectangularly high--creating square 
     block characters and more lines per screen.  

     When the switch is OFF, double-wide mode is required to 
     make block characters appear square.
 Comments: 
     This is one of the big advantages of an EGA or VGA system.
     
     This is the same switch as available with Edit/Modes/VGA-EGA 
     50-43.

 See Also:  Display/Text Options/Wide Blocks
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