FTP://FTP.FUNET.FI/PUB/CBM/PET/GAMES/GERMAN/
- 17&4.PRG
1998-03-29
5806
- a BLACKJACK GAME. wORKS WITH BOTH 40 AND 80 COLUMNS (GARBLED DISPLAY
ON 40 COLUMNS WHEN DEALING MORE THAN 5 CARDS).
- 3-D TIC-TAC-TOE.PRG
1998-03-29
5235
- 4X4X4 TIC-TAC-TOE GAME FROM THE vic-20
- 4-GEWINNT.PRG
1998-03-29
1407
- FOUR IN A ROW (A KIND OF TIC-TAC-TOE WITH GRAVITY)
- BOMBER.PRG
1998-03-29
4998
- bOMB A CITY WITH A DESCENDING AEROPLANE. tHIS GAME IS FOR THE 3032.
- CRASH.PRG
1998-03-29
5307
- a MAZE GAME FOR 40-COLUMN petS
- DIKTATOR.PRG
1998-03-29
6006
- sIMULATION (sIMcITY PREDECESSOR?)
- FLUGLANDUNG.PRG
1998-03-29
6643
- FLIGHT SIMULATION FOR 40-COLUMN petS
- HANGMAN.PRG
1998-03-29
6595
- pet2001 HANGMAN, SHOULD WORK IN ALL petS
- HIT THE TARGET.PRG
1998-03-29
1838
- cONTROL A BEAM TO TARGETS BY DROPPING MIRRORS
- HOCKENHEIM.PRG
1998-03-29
9218
- CAR RACE FOR pet 4032
- IRRGARTEN.PRG
1998-03-29
4719
- a THREE-DIMENSIONAL MAZE GAME FOR 40-COLUMN petS
- KURVENDISKUSSION-FIXED.PRG
2001-09-01
3133
- a FUNCTION ANALYSIS AND PLOTTING TOOL FOR THE cbm 4032. tHE FUNCTION
IS DEFINED IN THE LINE 10000. tHE FIXED VERSION CORRECTS SOME OBVIOUS
TYPING MISTAKES; OTHER ERRORS MAY REMAIN IN THE PROGRAM.
- KURVENDISKUSSION.PRG
1998-03-29
3163
-
- NIGHTMARE PARK.PRG
1998-03-29
6671
- a MAZE GAME FOR 40-COLUMN petS WITH VARIOUS SUBGAMES. cONTROLS IN
THE MAIN MAZE: n, s AND o.
- PACMAN.PRG
1998-03-29
3659
- a pAC-mAN CLONE FOR 40-COLUMN petS BY aNDR{$e9} fACHAT.
- ROBOTS.PRG
1998-03-29
5063
- aVOID ENEMY ROBOTS IN A 40-COLUMN MAZE.
- SCHLANGE.PRG
1998-03-29
4179
- eAT OBJECTS WITH A GROWING SNAKE. tHIS GAME IS FOR 40 COLUMNS.
- SPUKHAUS.PRG
1998-03-29
20793
- 40-COLUMN pet VERSION OF A vic-20 ADVENTURE GAME
- SQUASH-4032.PRG
1998-03-29
5117
- bREAKOUT CLONE FOR THE 4032
- SQUASH.PRG
1998-03-29
5103
- bREAKOUT CLONE FOR THE 3032
- STEINCHENSPIEL.PRG
1998-03-29
6763
- tHINKING GAME (THE ONE WHO REMOVES THE LAST STONE FROM THE BOARD LOSES).
tHIS GAME IS FOR THE 3001 AND 4001 SERIES. iN 80 COLUMNS, THE DISPLAY
IS A LITTLE GARBLED.
- STERNENFALLE.PRG
1998-03-29
770
- aVOID OBSTACLES IN THIS 40-COLUMN GAME.
- VERFOLG.PRG
1998-03-29
1153
- cHASE COMPUTER-STEERED OBJECTS IN A 40-COLUMN PLAYFIELD.
- VOKABELN.PRG
1998-03-29
1465
- lEARN FOREIGN LANGUAGE WORDS. tHE PROGRAM WRITES AND READS THE DATA FILE
"ENGL,SEQ".
- ZOMBIE.PRG
1998-03-29
8197
- 40-COLUMN ACTION GAME
mIRROR SITES:
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HTTP)
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