Contents

   HELP for Triple Yahoozie

Table of Contents

  About Triple Yahoozie

  Game Overview

  Getting Started

  Tips and Tricks

  Registration Information

  Disclaimers

  Version Update Notices


About Triple Yahoozie

General Information

  Author - Chris Chafin

  Date Written - 09/01/94

  Language - Visual Basic 3.0

Additional comments

This game is a Windows version of the Milton Bradley board game Triple  Yahtzee.

You must have VBRUN300.DLL installed in your /WINDOWS/SYSTEM directory or your Yahoozie working directory. This file is not included in the  YAHOOZIE.ZIP package.


Game Overview

What is Triple Yahoozie?

Triple Yahoozie is a Windows version of the Milton Bradley game Triple Yahtzee. For those of you not familiar with Triple Yahtzee it is a board game consisting of 5 dice and a score card. Up to 4 players can play at a time with each getting a maximum of 39 turns. Each turns consists of 3 rolls of the dice. When a turn is completed the player must make an entry  on the score card that best reflects the dice accumulated. At the end of  the game the scores are tallied up and the player with the highest score  wins.

Triple Yahoozie Features

There have been many different versions of Yahtzee written for Windows. I'm not going to say if this version is any better or worse. It is simply a  different variation from most of those I've seen to date.

This version comes packed with the following features:

  . Fully functional for registered or non-registered users

  . 3-D screens

  . Up to 4 players can play simultaneously

  . Allows WAV support for some actions

  . Maintains Top and Bottom 15 scores

  . User selectable options via YAHOOZIE.INI file and online OPTIONS

  . Enhanced bonus features

  . Comprehensive online help


EnhancedBonusInfo

Enhanced Bonus Information

Triple Yahoozie comes with some additional bonus features not included in Triple Yahtzee. These features are:

  Bonus for additional Yahoozies

  Bonus if all upper scoring columns => 63

  Bonus for any upper scoring column => 84

These additional bonus features were added in order to increase the level of strategy. These bonus' can certainly add to your score but if you focus too much on them you can cause some of the other simpler scoring grids to become zeroes.

However, to become a true Yahoozie master you must be able to complete as many of these enhanced bonus' as you can. Good luck!


BonusYahoozie
Bonus for additional Yahoozies

This bonus is achieved by rolling more Yahoozies than there are scoring grids to store them in. The amount of the bonus is determined by the MaxBonusYahoozie setting in the YAHOOZIE.INI file.

When playing SINGLE YAHOOZIE a bonus is earned for the 2nd and all  subsequent Yahoozies rolled during that game for that player.

When playing DOUBLE YAHOOZIE a bonus is earned for the 3rd and all  subsequent Yahoozies rolled during that game for that player.

When playing TRIPLE YAHOOZIE a bonus is earned for the 4th and all  subsequent Yahoozies rolled during that game for that player.


Bonus63
Bonus for all upper scoring columns => 63

Most Yahoozie style games give players a bonus if they achieve a score of 63 or greater, per column, in the top scoring area (combination of ONES,  TWOS, THREES, FOURS, FIVES, and SIXES).

This enhanced bonus is achieved if all upper scoring areas (SINGLE, DOUBLE,  and TRIPLE) are 63 or greater. The amount of the bonus is determined by the MaxBonusTopGreater63 setting in the YAHOOZIE.INI file.

Note: If you are playing DOUBLE YAHOOZIE you only have to have 63 or greater in the SINGLE and DOUBLE columns. No additional bonus is earned if you are playing SINGLE YAHOOZIE.


Bonus84
Bonus for all upper scoring columns => 84

Most Yahoozie style games give players a bonus if they achieve a score of 63 or greater, per column, in the top scoring area (combination of ONES,  TWOS, THREES, FOURS, FIVES, and SIXES).

This enhanced bonus is earned for each upper scoring column with a score of 84 or greater (SINGLE, DOUBLE, or TRIPLE). The amount of the bonus is  determined by the MaxBonusTopGreater84 setting in the  YAHOOZIE.INI file.


Getting Started

To start YAHOOZIE simply select RUN from the main Windows file menu. From there select YAHOOZIE.EXE from the directory where you stored it. Upon starting the following screens will be presented in order:

  Select Players Screen

  Triple Yahoozie Play Screen


SelectPlayersScreen

Select Players

The purpose of this screen is to select the players that you want to play in the next game. You can select anywhere from 1 to 4 players. Note that the players names must be entered in order. If you enter a name in the Player #1 slot, the Player #2 slot, and the Player #4 slot it will ignore Player #4.

Once you have keyed in all of your players simply press the button labeled "Play" and you will be presented with the Triple Yahoozie Play Board.


TripleYahooziePlayScreen

Triple Yahoozie Play Board

This screen is the main play board. This is where you will roll the dice,  score the entries, and do all other Triple Yahoozie functions.

This screen could be looked in 4 different sections:

  Menu Bar

  Scoring Grid

  Players Status Area

  Dice Action Area


Menu Bar

This part of the screen is used to select additional options and functions from within the game. The main menu options are:

  File

    New Game

    Exit Yahoozie

  Options

    Play Mode

    Enhanced Play

    Prompt When Zero

    Wait Between Players

    Cylce Dice When Rolling

    Sound

    Dice Color

  View

  Top/Bottom Scores

  Hint

  Help

  General Help

  Registration Information

  About Triple Yahoozie


MenuBarNewGame
New Game

This option is used to start a new game. When you select it you will be   presented with a message box asking if you're sure you want to restart. Simply respond with YES to restart or NO to continue back to the game.


MenuBarExitYahoozie
Exit Yahoozie

This option is used to exit Yahoozie. When you select it you will be presented with a message box asking if you're sure you want to exit. Simply respond with YES to exit or NO to continue back to the game.


MenuBarPlayMode
Play Mode

This option is used to select the mode of play. Upon selecting this optionyou are presented with 3 choices:

  SINGLE YAHOOZIE

  DOUBLE YAHOOZIE

  TRIPLE YAHOOZIE

If you select SINGLE YAHOOZIE each player will only have one column to make scoring entries. At the end of the game that column is added up giving the final total. This mode allows 13 turns per player.

If you select DOUBLE YAHOOZIE each player will have two columns to make scoring entries. At the end of the game the total of the DOUBLE column will  be multiplied by 2 and added to the total of the SINGLE column giving the final total. This mode allows 26 turns per player.

If you select TRIPLE YAHOOZIE each player will have three columns to make scoring entries. At the end of the game the total of the TRIPLE column will be multiplied by 3 and added to the total of the DOUBLE column multiplied by 2 and finally added to the total of the SINGLE column giving the final total. This mode allows 39 turns per player.


MenuBarEnhancedPlay
Enhanced Play

This option is used to select if you wish to play using the Triple Yahoozie enhanced bonus option. If this option is checked the following enhanced bonus' will be available:

  . 100 point bonus for each Yahoozie achieved after the 3rd

  . 100 point bonus if all top scoring columns => 63

  . 100 point bonus for each top scoring column => 84

These bonus values can be changed by the user by modifying the  YAHOOZIE.INI file.


MenuBarPromptWhenZero
Prompt When Zero

This option should be selected if you want to be prompted when you attempt to score a zero value in a grid. By checking this option you can keep  yourself from making accidental entries.

If you do accidentally save a 0 score (or any other incorrect score) in the  wrong scoring grid there is a trick where you can  Modify the Scoring Grid.


MenuBarWaitBetweenPlayers
Wait Between Players

This option should be selected if you are playing multiple players and you want a pause to occur between players after you save a score. The pause will also remind you who the next player is.


MenuBarCycleDiceWhenRolling
Cycle Dice When Rolling

This option should be selected if you want to see the dice go through a  series of numbers when you roll them. This will be more realistic of dice rolling. However, by not checking this option the game goes much quicker.


MenuBarSound
Sound

This option is used to select sound options. In order to use these sound options you should ensure that you have a valid sound driver installed in your system.

Upon selecting this option you are presented with 3 additional options:

  WHEN DICE ROLL

  WHEN YAHOOZIE

  WHEN ZERO

Each one of these 3 options can be individually checked. For each one checked a sound will be generated when the selected function occurs. These sounds can be changed by the user by modifying the  YAHOOZIE.INI file.


MenuBarDiceColor
Dice Color

This option is used to select the color you wish the dice to be displayed in. Upon selecting this option you are allowed to select one of the following colors:

    BLUE

    RED

    GREEN


MenuBarTopBottomScores
Menu Bar / View / Top and Bottom 15 Scores

This option should be selected if you wish to view the Top and Bottom 15 scores on record. Upon selecting this option you will be presented with the following screen.


MenuBarHint
Hint

This option should be selected if you wish to get a hint on how to score your current roll. Upon selecting this option you will be presented with the following screen:

The values shown in this window will reflect the accumulative values of the currently rolled dice.


MenuBarGeneralHelp
General Help

This option allows you to view the general Yahoozie help screen that you are currently looking at.


MenuBarRegistrationInformation
Registration Information

This option simply shows you how to register your copy of Triple Yahoozie.


MenuBarAboutTripleYahoozie
About Triple Yahoozie

This option simply shows you a small advertisement about Triple Yahoozie.


Scoring Grid

This part of the screen is used to handle the scoring during the game. To save a score in a grid simply move the mouse cursor over the desired grid and press the LEFT mouse button. You cannot save a score in an occupied grid.

There are 13 possible grids that you can store entries in. These are:

  Ones

  Twos

  Threes

  Fours

  Fives

  Sixes

  3 of a Kind

  4 of a Kind

  Full House

  Small Straight

  Large Straight

  Yahoozie

  Chance

There are also 6 other grids that appear on this screen that are display only. These grids are used to show accumulative totals and cannot be modified directly.

  Top

  Bonus

  Combined

  TopScore

  BottomScore

  TotalScore

Depending on which Play Mode you selected there are up to 3 columns to save your score:

  Single

  Double

  Triple


ScoringGridOnes
ONES

Point value:   The sum of all 1's on the dice

Requirements:   None


ScoringGridTwos
TWOS

Point value:   The sum of all 2's on the dice

Requirements:   None


ScoringGridThrees
THREES

Point value:   The sum of all 3's on the dice

Requirements:   None


ScoringGridFours
FOURS

Point value:   The sum of all 4's on the dice

Requirements:   None


ScoringGridFives
FIVES

Point value:   The sum of all 5's on the dice

Requirements:   None


ScoringGridSixes
SIXES

Point value:   The sum of all 6's on the dice

Requirements:   None


ScoringGridThreeOfAKind
3 OF A KIND

Point value:   The sum of all the dice combined

Requirements:   Must have 3 of any kind on the dice


ScoringGridFourOfAKind
4 OF A KIND

Point value:   The sum of all the dice combined

Requirements:   Must have 4 of any kind on the dice


ScoringGridFullHouse
FULL HOUSE

Point value:   25 points

Requirements:   Must have 3 of any kind and 2 of any other kind on the dice


ScoringGridSmallStraight
SMALL STRAIGHT

Point value:   30 points

Requirements:   Must have at least 4 numbers in sequence on the dice


ScoringGridLargeStraight
LARGE STRAIGHT

Point value:   40 points

Requirements:   Must have 5 numbers in sequence on the dice


ScoringGridYahoozie
YAHOOZIE

Point value:   50 points

Requirements:   Must have 5 of any kind on the dice


ScoringGridChance
CHANCE

Point value:   The sum of all dice combined

Requirements:   None. Used as a throw-away score.


ScoringGridTop
TOP

Point value:   Total of Ones/Twos/Threes/Fours/Fives/Sixes

Requirements:   None


ScoringGridBonus
BONUS

Point value:   35 points

Requirements:   Total of Ones/Twos/Threes/Fours/Fives/Sixes must be => 63


ScoringGridCombined
COMBINED

Point value:   Total of Ones/Twos/Threes/Fours/Fives/Sixes and Bonus

Requirements:   None


ScoringGridTopScore
TOP SCORE

Point value:   Total of Ones/Twos/Threes/Fours/Fives/Sixes and Bonus

Requirements:   None


ScoringGridBottomScore
BOTTOM SCORE

Point value:   Total of 3 of a Kind/4 of a Kind/Full House/Small Straight/Large Straight/   Yahoozie/Chance

Requirements:   None


ScoringGridTotalScore
TOTAL SCORE

Point value:   Total of Top Score and Bottom Score

Requirements:   None


ScoringGridSingle
SINGLE

At the end of the game the Total Score in this column will be multiplied by 1 and added to the Final Players score.


ScoringGridDouble
DOUBLE

At the end of the game the Total Score in this column will be multiplied by 2 and added to the Final Players score.


ScoringGridTriple
TRIPLE

At the end of the game the Total Score in this column will be multiplied by 3 and added to the Final Players score.


Players Status Area

This area is simply used to display the players in the game and a running total of their score. The hand is pointing to the player who is currently taking their turn.


Dice Action Area

This area is where most of the action takes place. This area can be looked at in 4 sections:

  . Current Roll display area

  . Dice Value display area

  . Dice Status (roll/keep) display area

  . Roll Dice action button

The following is an example of a players turn.

Prior to 1st roll - As can be seen the player hasn't yet rolled so no value shows in the Dice Value fields. Also, the player hasn't toggled any of the Dice Status' to KEEP. This will ensure that all 5 dice will be rolled.

Prior to 2nd roll - As can be seen the 1st roll produced 3 FIVES, a SIX, and a THREE. In this example the player wants to keep the FIVES and roll the SIX and the THREE. Therefore, the player has toggled the Dice Status for the FIVES to "KEEP" and has left the Dice Status for the SIX and the THREE to "ROLL".

Prior to 3rd roll - As can be seen now, the 2nd roll produced another THREE and another FIVE. In our example the player wants to keep the new FIVE and roll only the  THREE on their 3rd roll. Therefore, the player has toggled the Dice Status to "KEEP" for the FIVE and has left the Dice Status for the THREE to "ROLL".

After the 3rd roll - As can be seen now the player has rolled a FOUR on their last roll. Therefore, the player is now required to save the turn on the Scoring Grid. After the player saves the score the Dice Action area is back to it's original status of "Current Roll - 0".


DiceActionCurrentRoll
This area is used to display the current roll number for the active player. A player is allowed up to 3 rolls per turn.


DiceActionDiceValue
This area is used to show the actual value of the dice once they have been rolled.


DiceActionDiceStatus
This area is used to show the current status of each dice. If the status shows "ROLL" the dice will be rolled if the player pushes the Roll Dice button. If the status shows "KEEP" the dice will not be rolled.

To toggle the status of the dice simply click the LEFT button on the mouse over the requested dice.


DiceActionRollDice
This area is used to actually roll the dice. When this button is pressed all dice that have a "ROLL" dice status will be rolled. All dice with a  "KEEP" status will remain intact.


Tips and Tricks

This section is devoted to letting you know of certain tips and tricks that may make you a better player or simply show you ways to make playing the game a little easier.

  YAHOOZIE.INI settings

  Put your best scores in your TRIPLE column

  Increase strategy by going for ENHANCED BONUS'

  Play faster

  Dime a dozen

  Scoring Guideline

  Getting additional rolls

  Changing scores on the scoring grid

  Viewing the ENHANCED BONUS values for a player

  Viewing each of the players scores at games end


TandT01
Put your best scores in your TRIPLE column

If you're playing TRIPLE Yahoozie mode you should put your best scores in the TRIPLE area on the Scoring Grid. Remember, at the end of the game the total of the TRIPLE is multiplied by 3 and then added to the final total.


TandT02
Increase strategy by going for ENHANCED BONUS'

As you read previously Triple Yahoozie comes with 3 ENHANCED BONUS features. These can certainly increase your score if you can achieve them. They can also cause you to have to zero out some easy scores as well. Go for it if you've got the guts.


TandT03
Play Faster

There are 2 features which are nice to play with but if you turn them off the game will go alot faster. These are:

  . SOUND

  . CYCLE DICE WHEN ROLLING


TandT04
Dime a Dozen

 If I haven't learned anything else about Triple Yahoozie I've learned that FULL HOUSES and SMALL STRAIGHTS come up very frequently during a game. Don't spend too much effort trying to get these because you will usually  see more of them than you will care too.


TandT05
Scoring Guideline

By using the default Triple Yahoozie scoring settings you may wish to use the following as a guideline for your scoring experience.

  2000 to 9999  ----  Yahoozie Master (or very lucky)

  1900 to 1999  ----  Excellent (can't get much better)

  1800 to 1899  ----  Very good (making it to the top)

  1700 to 1799  ----  Good (keep on improving)

  1600 to 1699  ----  Average (but who likes to be average)

  1500 to 1599  ----  Beginner (you should change your strategy)

  1400 to 1499  ----  Wimpy

  0000 to 1399  ----  I'd be embarassed to tell my friends


TandT06

YAHOOZIE.INI settings

As I was creating Triple Yahoozie I found it essential to use an INI file to set certain values for testing and debugging purposes. I decided to  leave most of these in since changing these values may/may not make the game more exciting. I strongly suggest that you save your initial  YAHOOZIE.INI file in case you change a setting that doesn't agree with the game.

Keep in mind that these settings are case sensitive and cannot contain any blanks. You must conform to this syntax or else they will not work and  the game will probably malfunction.

The following shows the default YAHOOZIE.INI file as of release 1.5:

  [system]

  MaxTurns=39

  MaxRolls=3

  MaxDiceCycles=10

  MaxBonusYahoozie=100

  MaxBonusTopGreater63=100

  MaxBonusTopGreater84=100

  ScoreFullHouse=25

  ScoreSmallStraight=30

  ScoreLargeStraight=40

  ScoreYahoozie=50

  SingleColor=0

  DoubleColor=1

  TripleColor=4

  Player1=

  Player2=

  Player3=

  Player4=

  [options]

  PlayMode=3

  EnhancedPlay=1

  PromptWhenZero=1

  WaitBetweenPlayers=1

  CycleDiceWhenRolling=1

  SoundWhenDiceRoll=0

  SoundWhenYahoozie=0

  SoundWhenZero=0

  DiceColor=1

  [sound]

  Roll1=ROLL1.WAV

  Roll2=ROLL2.WAV

  Roll3=ROLL3.WAV

  Roll4=ROLL4.WAV

  Roll5=ROLL5.WAV

  Yahoozie=JAMESBRW.WAV

  Zero=MEEPMEEP.WAV


INIsystem
[system]

This section of the YAHOOZIE.INI file is used to hold SYSTEM type settings which were originally used for testing and debugging purposes.


INIMaxTurns
MaxTurns

This setting is used to set the maximum number of turns per player per game. It is only used if the PLAY MODE is set to 3 for Triple Yahoozie mode.


INIMaxRolls
MaxRolls

This setting is used to set the maximum number of rolls per player per turn.


INIMaxDiceCycles
MaxDiceCycles

This setting is used to set the number of cycles the dice will go through if the setting CYCLE DICE WHEN ROLLING is on.


INIMaxBonusYahoozie
MaxBonusYahoozie

This setting holds the Enhanced Bonus value for each Yahoozie earned after the 3rd one. It is only used if the setting ENHANCED PLAY is on.


INIMaxBonusTopGreater63
MaxBonusTopGreater63

This setting holds the Enhanced Bonus value if a player achieves a score of 63 or better in each of the top scoring columns (SINGLE/DOUBLE/TRIPLE). It is only used if the setting ENHANCED PLAY is on.


INIMaxBonusTopGreater84
MaxBonusTopGreater84

This setting holds the Enhanced Bonus value if a player achieves a score of 84 or better in any of the top scoring columns (SINGLE/DOUBLE/TRIPLE). It is only used if the setting ENHANCED PLAY is on.


INIScoreFullHouse
ScoreFullHouse

This setting holds the points value that will be given for a FULL HOUSE.


INIScoreSmallStraight
ScoreSmallStraight

This setting holds the points value that will be given for a SMALL STRAIGHT.


INIScoreLargeStraight
ScoreLargeStraight

This setting holds the points value that will be given for a LARGE STRAIGHT.


INIScoreYahoozie
ScoreYahoozie

This setting holds the points value that will be given for a YAHOOZIE.


INISingleColor
SingleColor

This setting holds the color value used in the SINGLE scoring column.

Valid values are:

   0=black

   1=blue

   2=green

   3=cyan

   4=red

   5=magenta

   6=brown

   7=white

   8=grey

   9=bright blue

  10=bright green

  11=bright cyan

  12=bright red

  13=bright magenta

  14=yellow

  15=bright white


INIDoubleColor
DoubleColor

This setting holds the color value used in the DOUBLE scoring column.

Valid values are:

   0=black

   1=blue

   2=green

   3=cyan

   4=red

   5=magenta

   6=brown

   7=white

   8=grey

   9=bright blue

  10=bright green

  11=bright cyan

  12=bright red

  13=bright magenta

  14=yellow

  15=bright white


INITripleColor
TripleColor

This setting holds the color value used in the TRIPLE scoring column.

Valid values are:

   0=black

   1=blue

   2=green

   3=cyan

   4=red

   5=magenta

   6=brown

   7=white

   8=grey

   9=bright blue

  10=bright green

  11=bright cyan

  12=bright red

  13=bright magenta

  14=yellow

  15=bright white


INIPlayer1
Player 1

This setting holds the default name for Player #1.


INIPlayer2
Player 2

This setting holds the default name for Player #2.


INIPlayer3
Player 3

This setting holds the default name for Player #3.


INIPlayer4
Player 4

This setting holds the default name for Player #4.


INIoptions
[options]

This section of the YAHOOZIE.INI file is used to set the default values for the OPTIONS section of the Menu Bar.


INIPlayMode
PlayMode

This setting holds the startup value for the PLAY MODE flag. Valid values are:

  1=Single Yahoozie

  2=Double Yahoozie

  3=Triple Yahoozie


INIEnhancedPlay
EnhancedPlay

This setting holds the startup value for ENHANCED PLAY  flag. The valid values are:

  1=On

  0=Off


INIPromptWhenZero
PromptWhenZero

This setting holds the startup value for PROMPT WHEN ZERO flag. The valid values are:

  1=On

  0=Off


INIWaitBetweenPlayers
WaitBetweenPlayers

This setting holds the startup value for WAIT BETWEEN PLAYERS  flag. The valid values are:

  1=On

  0=Off


INICycleDiceWhenRolling
CycleDiceWhenRolling

This setting holds the startup value for CYCLE DICE WHEN ROLLING flag. The valid values are:

  1=On

  0=Off


INISoundWhenDiceRoll
SoundWhenDiceRoll

This setting holds the startup value for SOUND WHEN DICE ROLL flag. The valid values are:

  1=On

  0=Off


INISoundWhenYahoozie
SoundWhenYahoozie

This setting holds the startup value for SOUND WHEN YAHOOZIE flag. The valid values are:

  1=On

  0=Off


INISoundWhenZero
SoundWhenZero

This setting holds the startup value for SOUND WHEN ZERO flag. The valid values are:

  1=On

  0=Off


INIDiceColor
Dice Color

This setting holds the startup value for the DICE COLOR flag. The valid values are:

  1=Blue

  2=Green

  4=Red


This setting holds the startup value for SOUND WHEN ZERO flag. The valid values are:

  1=On

  0=Off


INIsound
[sound]

This section of the YAHOOZIE.INI file is used to hold the pathnames to the WAV files to play for the associated events.


INIRoll1
Roll1

This setting is a pathname to the WAV file to play when 1 dice is being  rolled. The option SoundWhenDiceRoll must be on for this sound to be played.


INIRoll2
Roll2

This setting is a pathname to the WAV file to play when 2 dice are being  rolled. The option SoundWhenDiceRoll must be on for this sound to be played.


INIRoll3
Roll3

This setting is a pathname to the WAV file to play when 3 dice are being  rolled. The option SoundWhenDiceRoll must be on for this sound to be played.


INIRoll4
Roll4

This setting is a pathname to the WAV file to play when 4 dice are being  rolled. The option SoundWhenDiceRoll must be on for this sound to be played.


INIRoll5
Roll5

This setting is a pathname to the WAV file to play when 5 dice are being  rolled. The option SoundWhenDiceRoll must be on for this sound to be played.


INIYahoozie
Yahoozie

This setting is a pathname to the WAV file to play when a YAHOOZIE is rolled. The option SoundWhenYahoozie must be on for this sound to be played.


INIZero
Zero

This setting is a pathname to the WAV file to play when a ZERO value is  stored on the scoring grid. The option SoundWhenZero must be on for this  sound to be played.


TandT07
Getting additional rolls

Just in case you accidentally roll the dice before you toggled a Dice Status to ROLL or KEEP you can set the Current Roll back by 1. Just double-click the LEFT mouse button on the panel labeled CURRENT ROLL and the roll count will go backwards 1.


TandT08
Changing scores on the scoring grid

Just in case you  accidentally saved a score in the wrong grid you can  change the values entered there. Simply move the mouse cursor over the appropriate grid and press the RIGHT mouse button. You will then be prompted to enter the correct value.


TandT09
Viewing the ENHANCED BONUS values for a player

If you wish to view the ENHANCED BONUS for a player simply move the mouse pointer over the panel ENHANCED BONUS and double-click the LEFT mouse button.


TandT10
Viewing each of the players scores at games end

At the end of the game you can view each players score grid by double-clicking on the players name on the PLAYERS grid.


Registration Information

Notice:

I encourage you to distribute this copy of Yahoozie, in it's complete unaltered state, to as many people as you wish. However, as with  all Shareware products you are required to register your copy if you decide to use it past the evaluation period. With Triple Yahoozie you are granted a 30 day evaluation period. If after that period you decide to continue to use it please register your copy by sending the appropriate information to the address listed below. By registering  your copy you will convince this author that Shareware does work and  I will continue to enhance this product as well as create new products as time permits. Also, by law, you are required to register Shareware after the specified evaluation period.

So, please send $10.00 with your name and address to the following address:

    CHRIS CHAFIN

    1902 HOBART WAY

    MT. JULIET, TN  37122

Also, if you find any problems with this game or if you simply have some constructive suggestions please feel free to send those to me as well. I am always striving for ways to make this game better. Remember, without your input you're relying strictly only on my creativity (which only goes so far).


Disclaimers

This area is used to acknowledge certain vital products which were used to  create this game. Without these products Yahoozie would not have evolved.

  Microsoft DOS version 5.0  (Copyright, Microsoft Corp.)

  Microsoft WINDOWS version 3.1  (Copyright, Microsoft Corp.)

  Microsoft VISUAL BASIC version 3.0  (Copyright, Microsoft Corp.)

  3D-Widgets  (Copyright, Sheridan Software Systems)

  YAHTZEE  (Trademark, Milton Bradley)

  TRIPLE YAHTZEE  (Trademark, Milton Bradley)


Version Update Notices

This area will be used to let you know of version updates and what changes were made in those versions. The original version of Yahoozie was released as 1.3 so no update notices will be made prior to that release.

Version 1.4,  November 15, 1994

. Released as fully-functional even for non-registered users

. Complete YAHOOZIE.INI documentation made available

. Added HINT option to Main Menu bar to help with scoring

. Used new bitmaps to display the Dice Status (ROLL/KEEP)

. Added color option to scoring grid (Can change via YAHOOZIE.INI)

. Made minor modifications to README.TXT help file

Version 1.5,  November 20, 1994

. Added on-line HELP features

. Removed all disk I/O during animated sequences (retrieving BITMAPS)

Version 1.6,  November 22, 1994

. Lowered registration price from $15.00 to $10.00

. Bug fix: When SOUND WHEN YAHOOZIE 'checked' the sound would not play  simultaneously with the reward screen

. Bug fix: When SOUND WHEN DICE ROLL 'checked' and there are no dice to roll (all dice flagged as 'keep') an error condition would occur

. Added user changeable dice colors (red, green, or blue)

. No longer requires BITMAPS or ICONS to accompany .EXE when distributed

. Other minor cosmetic enhancements

. And thanks for these suggestions:

    - Incorporated startup WELCOME screen into SELECT PLAYERS screen

    - Will now save settings between games

    - Will now save players names between games

    - Default WAV files are once again included in .ZIP package