Index

Commands

Using the Mouse

Using the Keyboard

Description

Comments.


Commands

This commands are available in the Command Line:

Cube	- change the Cube

Colors	- Change the colors

Quit	- Quit the game

Help	- Get help


Cube - Commands

Scramble	- create a random pattern

  Stop srcambling with Mouse- or ESC key

New	- Resets the cube pattern

Load 	- load a saved cube pattern

Save               - saves the current pattern and color

A Filedialog-Window will be opened for load and save.


Color Selection

Colors - Command

The Colors Command opens a Colordialog-Window.

More Help for the Color/Side - Frame, the Sidewindow, the Palette - Frame, the Mix - Frame and the Action - Switches.


Quit

Quit - Command

 The Quit - Command ends the game.

 In case of any moves, you will be asked for saving.


Help

Help - Command

You can get help at any time with  F1. In the Command Line, select a command and press F1.

Subcommands:

Index

Keyboard.

Mouse.

Description.

UsingHelp.

Comment.


Keyboard

explains how to play with the keyboard.


Mouse

explains how to play with the mouse.


Description

describes the game


Comment

a short comment on this program


Help - Index

gives an Index of available commands.


Using Help

explains the WINDOWS Help System


Using the Mouse

Move the cursor to a row (horizontal), a column (vertical) or a side, press the left or right button and drag into the desired direction.

Left  Mousebutton - Drag a row or a column

Right Mousebutton - Drag the whole Side


Using the Keyboard

The 'active' row and column will be marked with a frame whenever a key is pressed. They may be moved using the CURSOR-Keys.

Pressing the CTRL-Key additionally will move the whole side.

The additional SHIFT-Key will move the mark.

Cursor left	- row / side to the left

Cursor right	- row / side to the right

Cursor up 	- column / side upward

Cursor down 	- column / side downward


Description

wCUBE is a flat copy of Professor Ernö Rubik's famous  RUBIK'S CUBE(tm), now running under Windows. You see a standard 3-D drawing of a cube surrounded with a kind of 'mirror' of the three invisible sides. Rows and columns of the center sides are moveable, the outer sides will change accordingly.

Aim of the Game:

Once scrambled, move all fields of same color back to one side.

How to play:

You may play in Keyboard - mode as well as in Mouse - mode.

In keyboard-mode, a row and a column will be marked when any key is pressed. These may bemoved with the Cursor keys.

As soon as the mouse is moved, a switch to mouse-mode will take place.

Note that you can see the current pattern of the cube in the icon when iconizing.

Enjoy !


Color/Side Frame

Color/Side - Frame

 (Colordialog)

The seven squares show the current color settings of the six sides and the background. Clicking the numbered switches underneath a square will move the color into the Sidewindow, where you may replace it with a color from the Palette  or mix it to your own taste.


Sidewindow

 (Colordialog)

The Sidewindow shows the color of the side selected in the Color/Side Frame or with the Nextswitch. The number of the selected side will appear underneath the window.


Palette

Palette - Frame

 (Colordialog)

Sixteen squares show colors from the WINDOWS-Palette. Clicking on one of these colors will associate it with the side selected in the Sidewindow .


Mix frame

Mix - Frame

 (Colordialog)

The three scrollbars will change the Red/Green/Blue values of the color in the Sidewindow . Choosen values will be shown as numbers and on the bars as well.


Action switches

Action - Switches

 (Colordialog)

Next 	- Will step to the next side.

  the color of that side will be chosen.

Cube	- Back to the cube. Colors in the Color/side frame will be set.

Default	- Back to the cube. Default colors will be set.

Cancel	- Cancel color selection. Colors in use before the dialog will be set.


Comment

Comments

(an Author's burden)

This is the windows version of my Rubik's Cube written in 1992 in Turbo C for DOS/VGA. When  migrating to Borland C++3.1, I thought it could be a good idea to convert it to WINDOWS, just togain some experiences in Windows programming. Since then I have undergone all the terrific experiences a newcomer will find when he starts Window programming and has to rely on Borland's documentation. But finally I am pretty satisfied with the results and I really learned a lot about Windows functions.

Users may forgive bugs and other uneven things they might discover. Notes or comments are highly appreciated. (100334,530 in CompuServe, or just call me up).

I know, the time of the cube has passed, but I feel it is still a great game, and it seems to be also a big challenge for hobby programmers. So I did see a few more Cubes with different approaches, but I think this one can compete with others. Some features seem to be new (keyboard support, the extensive colordialog,  p.e.).

I will first distribute this as Freeware, keeping of course my full copyright. This version should not be used comercially without my agreement.

There are plans to provide an solution approach, a display of saved cubes, an undo-feature etc..

Watch out if you are interested or ask for registration.

Also look for the old DOS/VGA version (I still like it) and for a nice issue of Rubik's Clock for VGA.

                                   March 1994

                        	                   Fritz Mueller 100334,530