README file for ABDUCTOR ... By PLBM Games ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ File Updated: February 27, 1998 System Requirements: ~~~~~~~~~~~~~~~~~~~~ This program requires an IBM PC or compatible with at least VGA. In general, faster systems will run the program more efficiently. Sound Blaster Notes: ~~~~~~~~~~~~~~~~~~~~ This program contains routines to play digital sound on a Sound Blaster or compatible card. However, this program does NOT contain autodetection routines. This program relies upon the BLASTER= variable being set appropriately in your environment. If the BLASTER= variable is set incorrectly, the program may crash. If the BLASTER= variable is absent the program will NOT attempt to use Sound Blaster sound. Additionally you will need to have free EMS memory to hear all digital sounds (they're too big to fit in conventional memory). The sounds deemed "most important" to game play will be loaded into conventional memory on a first-come, first- served basis. To hear ALL sounds you will need enough EMS free to fit the file DFDSFX.DBO. Check free EMS with the MEM command under DOS. Key Controls: ~~~~~~~~~~~~~ Up/Down cursor (or A/Z keys) - Move Up/Down Left/Right cursor (or K/L keys) - Move Left/Right Space - Fire laser Enter - Smart Bomb (hits all aliens visible on screen!) Tab - Hyperspace (reposition to a random location) Additional Keys: ~~~~~~~~~~~~~~~~ [P] - Pause game [J] - Toggle Joystick control on/off [Ctrl-J] - Calibrate Joystick (follow calibration instructions) [F1] - Review this file (HELP) [F2] - Display high score chart [F5] - Toggle sound on/off [F10] - Quit game, go to menu [ESC] - Quit game, go to DOS Joystick Notes: ~~~~~~~~~~~~~~~ To use the joystick you must activate it (see above for key). If your joystick does not respond favorably then use the joystick calibration routines to adjust it. Gravis Gamepad users may especially need to use the joystick calibration feature in order to achieve desired operation. Scoring Table: ~~~~~~~~~~~~~~ Action Points ~~~~~~ ~~~~~~ Human safely deposited on planet (by you) 1000 Human safely lands after freefall (low-altitude drop) 500 Human grabbed out of the air (by you) 500 For Killing Aliens: Alien Type Points ~~~~~~~~~~ ~~~~~~ Green Lander 150 Purple Lander (CRAZED!) 150 Blue Minelayer 250 Yellow "Podule" 1000 Red Buzzer 150 Green Pacer Disc 200 For every human still alive at the end of an attack wave, you receive 100 points x the points multiplier. General Game Play Notes: ~~~~~~~~~~~~~~~~~~~~~~~~ You receive an extra ship and smart bomb for every 10,000 points. Do not shoot your own humans on the planet! Shoot aliens and rescue the humans as they fall from the dead aliens. Other than that, kill everything in sight, as quickly as possible, and advance to higher and higher waves. You will receive a new planet (and a new population of humans to defend) after every four (4) alien attack waves. At this point the points multiplier also advances. Internet Support: ~~~~~~~~~~~~~~~~~ Contact support@plbm.com for support via email. You may also check the following site(s) for upgrades: http://www.plbm.com ftp://ftp.netcom.com/pub/kw/kwd/games Ordering Information: ~~~~~~~~~~~~~~~~~~~~~ To order the full version of this game, send your $14.95 registration fee (plus $4.95 per order for shipping and handling) to: PLBM Games PO Box 10342 Costa Mesa, CA 92627 You may also call 1-800-909-5701 to order using your credit card. International orders call 1-612-924-3235 to order via credit card. Include your name, address, phone number and email to ensure rapid delivery.