Description This fast paced workshop enhances advanced users productivity by exploring the tips and tricks used to maximize MultiGen�s Terrain processing potential. This workshop is a combination of lecture topics and hands-on experience with examples and practical exercises focused on techniques for generating terrain databases with texture and cultural features.
Who should attend? MultiGen Customers who are using the terrain option. Specifically, customers using the following products or options in their realtime 3D development process: MultiGen II Pro, Texture, Terrain, Area Block Processing or Culture.
What will you learn? Day 1: Database and Simulation Design: Issues that drive Terrain Production
- Learn how to organize your data and work flow
- Learn effective use of Terrain Algorithms and Mapping Transformations, Ellipsoids, Correlation and Accuracy
- Where to get Source Data, Terrain Design and Terrain Prototypes
- How to Determine Terrain Parameters to Match Simulation Requirements
- Terrain Processing: Gaming Areas and LOD�s, Terrain Preferences, Naming Conventions, Memory & Disk Requirements
Day 2: Adding Realism and Optimizing for Performance
- Implementing Geospecific Textures, Creating Clip Textures and Using Indirect Texture
- Projecting Cultural Data: Terrain/Culture Integration Issues with CAT & Delaunay, DFAD Limitations, Conversion to DFAD
- Terrain Database Optimization: Memory and Performance
- Considerations, External References, Instancing, Subfaces, Depth Complexity, Performer Stats
Workshop Materials Each attendee will receive a complete set of course materials containing descriptions of subject matter and areas for working notes. In addition, attendees will receive a CD-ROM containing course materials in Acrobat format, as well as OpenFlight example databases, libraries to read and write DFAD, lists of source data vendors and other useful tools.