Action Editor

The Action Editor suite is designed to speed development time for 3D games. It includes N-Geometry (polygonal modeler), N-Dynamics (animation choreographer and invers kinematic skeletal system), and the Nichimen Action Editor. Sculpt and pose models in N-Geometry, then animate them in N-Dynamics; use the Action Editor to convert those N-Geometry "poses" into actions (such as a punch or a kick) that can be passed to the target 3D game system and linked to a button by the game developer. Edit actions interactively, changing their speed, beginning and ending positions, and duration, then save them to a library to speed game-development time.

Matt Navach

Marketing Manager